Author Topic: New Sound settings in AH (respectful)  (Read 6608 times)

Offline TequilaChaser

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Re: New Sound settings in AH (respectful)
« Reply #30 on: July 23, 2010, 12:28:07 AM »
well my fellow AH Players, may I ask a question of everyone who has had trouble with the new sound system?

#1 - back up all your old "CUSTOM" sounds to a saved folder

#2 - have you thought about that it is time to do a complete fresh install, and get rid of all the mulitiply patches on top of patches etc..... ( I myself do this about every 6 to 10 patches, to have a FRESH install or fresher game install )

#3 - go in and delete all your sound files and sound config files ( I am sure someone here can give the exact filenames/extensions) when the game reloads it should reload them to default ( least it used to do that )

#4 - if you are using vista or Windows 7, you ( EVERYONE ) will experience a totally different sound issue than you was used to in WinXP 32 bit......

Windows 7 / Windows Vista takes a very patience of a person to slowly go through and re setup your sound to get it back to what you should be comfortable with.....

reason I am typing this is, I run multiple OS's........ and I have found nearly some of the same situations some of you posted here....

with the biggest issue is in how WinXP differes from how windows Vista/Windows 7 actually handle the Sounds Device in Aces High......

Please, everyone take your time and learn how to tweak your on personal computer........ it is that simple for about 95% of the problems everyone is seeing.....

best of luck to all of you  :cheers:

TC

"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline milesobrian

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Re: New Sound settings in AH (respectful)
« Reply #31 on: July 23, 2010, 12:59:56 AM »
well my fellow AH Players, may I ask a question of everyone who has had trouble with the new sound system?

#1 - back up all your old "CUSTOM" sounds to a saved folder

#2 - have you thought about that it is time to do a complete fresh install, and get rid of all the mulitiply patches on top of patches etc..... ( I myself do this about every 6 to 10 patches, to have a FRESH install or fresher game install )

#3 - go in and delete all your sound files and sound config files ( I am sure someone here can give the exact filenames/extensions) when the game reloads it should reload them to default ( least it used to do that )

#4 - if you are using vista or Windows 7, you ( EVERYONE ) will experience a totally different sound issue than you was used to in WinXP 32 bit......

Windows 7 / Windows Vista takes a very patience of a person to slowly go through and re setup your sound to get it back to what you should be comfortable with.....

reason I am typing this is, I run multiple OS's........ and I have found nearly some of the same situations some of you posted here....

with the biggest issue is in how WinXP differes from how windows Vista/Windows 7 actually handle the Sounds Device in Aces High......

Please, everyone take your time and learn how to tweak your on personal computer........ it is that simple for about 95% of the problems everyone is seeing.....

best of luck to all of you  :cheers:

TC




Very good advice.... for those interested http://www.tweakguides.com/System.html



Maybe they can have an alternate patch that utilizes the old sound system for those who want to or need to, that way they wont be forcing an inferior product to the people where the new sounds work.  that would be a good compromise while they finalize and fix everything.

« Last Edit: July 23, 2010, 01:06:17 AM by milesobrian »

Offline bustr

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Re: New Sound settings in AH (respectful)
« Reply #32 on: July 23, 2010, 01:30:37 AM »
When I was a kid flying with my father and his freinds, gear, flaps and engine sounds were not as exact as Aces High has allowed them up till today with the introduction of the Miles Sound System.

I remember the buffeting sounds from lowering flaps then the lack of it when the airspeed reduced enough. A faint RRRR in the background if at all. I remember the thump as gear finsihed extending or raising. Never the RRRRRR of the moter doing the gear job. I remember engine sounds as a muffled general over sound because the engine was in a forward compartment or yards out on wings, firewalled from the cabin. The engine sound was like an environment ball filled with water. All other sounds were muted by its presence. Why do you think you have flap and gear guages? RPM and Manifold guages? Most sound in the cockpit is a general concaphoney muted by the general roar of the engine(s). Why did pilots were leather head covers with ear covers? You didn't hear the plane behind you, you practiced looking around every 30 seconds.

Vehical sounds in this game are more realistic. Only your engine while its running or, you can hear the other tank when its rolling.

You whiners sound like the Old Fhougies at a geratric home when they change the pablum from mild soapy lemon to sweet summer apple. 98% of problems with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... :huh
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Offline palef

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Re: New Sound settings in AH (respectful)
« Reply #33 on: July 23, 2010, 01:44:46 AM »


You whiners sound like the Old Fhougies at a geratric home when they change the pablum from mild soapy lemon to sweet summer apple. 98% of problems with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... :huh

Ad hominen attacks again mate? The main reason PC gaming has/is taking a massive dive is because console gaming platforms "just work" without the user having to have specialist knowledge of both the game they want to run and the platform it's running on. The OP was respectful to his audience and certainly doesn't deserve condescension nor do the people lacking your "superior" skills.
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Offline bcadoo

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Re: New Sound settings in AH (respectful)
« Reply #34 on: July 23, 2010, 01:51:15 AM »
first thing set voice like this
(Image removed from quote.)
my setting as of now( they work perfect for me!)
(Image removed from quote.)
if you have not yet opened the top box on this clipboard you should do so then try out everyone you think will work for your system
(Image removed from quote.)

it will take some time but I found in some settings i could re create every problem i have read in here, and solve it!

With these settings I experienced the following:

1.  Unable to hear landing gear retract or extend.
2.  Unable to hear flaps retract or extend.
3.  Stall warning barely audible.

To me the most important is the stall warning.
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Offline froger

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Re: New Sound settings in AH (respectful)
« Reply #35 on: July 23, 2010, 02:15:28 AM »
guess the mystery has been solved for me.





froger
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Offline Ack-Ack

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Re: New Sound settings in AH (respectful)
« Reply #36 on: July 23, 2010, 02:52:09 AM »
guess the mystery has been solved for me.





froger

Is that a passive aggressive way of saying you're taking your $15 elsewhere?


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Offline rpm

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Re: New Sound settings in AH (respectful)
« Reply #37 on: July 23, 2010, 04:02:50 AM »
Hate the new sound setup.
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Offline Ghosth

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Re: New Sound settings in AH (respectful)
« Reply #38 on: July 23, 2010, 04:22:46 AM »
We are just seeing the tip of the iceberg here gentlemen. 90% of that thing is still out of sight, under water, ready to start showing up with new effects.

If pyro and HT tell me that it needed to be changed, well I for one accept that.
Obviously this is just a game to me, it is there living!

Also the other thing is this levels the playing field for all.

If your having trouble hearing people on vox, turn the "effects" slider down to the left. You will hear less background noise from engine and external sources as people are talking. Options, preferences, voice tab.

For engine sounds, guns that are too loud turn down environment and effects.
This instantly tamed the too loud 17lber gun, pulled engine noise down, etc.

As for the air raid, base attack sounds, those are easy to get rid of.
Pull up sound recorder, make a short "blank" wav, save it as the same name.
I believe Baumer is working on a short list of files for fixing things like that.

Also almost any good sound program like Audacity can raise or lower sound values.
Letting you turn your flaps sound up for example.

We can work with this folks, and in the long run its going to be better for AH.
Just need to adjust a little bit.

Offline DREDIOCK

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Re: New Sound settings in AH (respectful)
« Reply #39 on: July 23, 2010, 06:17:56 AM »
With these settings I experienced the following:

1.  Unable to hear landing gear retract or extend.
2.  Unable to hear flaps retract or extend.
3.  Stall warning barely audible.

To me the most important is the stall warning.

Ok after playing last night I concur with the above and this as an observation.And to add. The doppler effect is messed up on approaching planes. Silence until around 6-700 out then loud till they pass and then properly fade away as they move away

Only true complaint I have though is on high speed passes. The other planes engines still sound as if they are pitched wayyyy too high. To give some comparison. its like taking a Harley and making it sound like a crotch rocket.

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Offline rkanjl

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Re: New Sound settings in AH (respectful)
« Reply #40 on: July 23, 2010, 06:53:26 AM »
We are just seeing the tip of the iceberg here gentlemen. 90% of that thing is still out of sight, under water, ready to start showing up with new effects.

If pyro and HT tell me that it needed to be changed, well I for one accept that.
Obviously this is just a game to me, it is there living!

Also the other thing is this levels the playing field for all.

If your having trouble hearing people on vox, turn the "effects" slider down to the left. You will hear less background noise from engine and external sources as people are talking. Options, preferences, voice tab.

For engine sounds, guns that are too loud turn down environment and effects.

No disrespect meant Ghosth but I liked having the option to adjust individual sounds to tweak them for optimal usability on my sound system and my ears.  I shouldn't have to download software and spend time creating and customizing my own sound pack to play the game.  If you adjust the new setup to turn up or turn down one sound you also end up adjusting all the others in that group.  It may not be an issue to some but it is to me.  Just put the individual sound controls back in and 99% of the complaints about the Miles system will disappear imho.  As I get older I'm noticing my hearing in some ranges isn't as good as in others and the individual sound sliders allowed me to compensate for my aging ears.  I'm not asking for anything more, just asking for what we already had as the sounds are just as important and even in some cases more important than all the visual upgrades.  And yeah, the warning siren either needs a mute button or just needs to disappear.  I fly in the DA a lot and will sit in the tower for periods of time waiting for the furball migrate closer while I text with other players.  No way this can happen with that incessant siren, it even makes wife ack bearable!


As for the air raid, base attack sounds, those are easy to get rid of.
Pull up sound recorder, make a short "blank" wav, save it as the same name.
I believe Baumer is working on a short list of files for fixing things like that.

Also almost any good sound program like Audacity can raise or lower sound values.
Letting you turn your flaps sound up for example.

We can work with this folks, and in the long run its going to be better for AH.
Just need to adjust a little bit.
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Offline Blagard

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Re: New Sound settings in AH (respectful)
« Reply #41 on: July 23, 2010, 08:18:17 AM »
I appreciate there have been plenty of comments here about the loss of the ability to tweak individual sounds. In my own case this was actually quite a positive feature because I have a profound hearing loss. With the limited hearing I have I was able to tweak the settings so that I could hear sounds important to me while repressing sounds that would otherwise mask anything coming through on Voice. I have only just started to make adjustments on the new sound system and it will be interesting to see how it comes together.

The most obvious change I noticed so far is retracting gear sound is either absent or so low I don't pick it up. I found I had to start checking the warning lights thinking I had not pressed the right button!

I am all in favour of changing for the better, however the loss of the individual sound adjustments in my minority case, is a step in the wrong direction.

Offline big-mo

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Re: New Sound settings in AH (respectful)
« Reply #42 on: July 23, 2010, 08:24:37 AM »
Quote from: grizz
No offense, but you are kind of turning into a forum snob.

Kind of? 

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Offline SlapShot

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Re: New Sound settings in AH (respectful)
« Reply #43 on: July 23, 2010, 09:02:29 AM »
Interesting how an external engine 1k away is louder than MY engine.  Funny how that works.

No kidding ... my first merge last night scared the crap out of me  :O ... plus I could hear their guns firing loud and clear.
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Offline SmokinLoon

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Re: New Sound settings in AH (respectful)
« Reply #44 on: July 23, 2010, 09:32:15 AM »
I did tinker, i got everything very low, doesn't matter.

Odd, it did for me.  My sounds are all very near what I had prior.  Then again, I didnt have but the siren and warning turned way down, otherwise all my sounds were heard plain as day.   

Keep tinkerin'.  Me thinks you gave up too early.  Remember how the world was coming to an end when HTC updated the graphics???  Everything worked out once people learned how to tweak the settings. 

FYI: for me, the only setting with %100 volume is the voice, otherwise the master is at %50 and the others are at %30 or so.     
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