Author Topic: New Sound settings in AH (respectful)  (Read 6498 times)

Offline DREDIOCK

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Re: New Sound settings in AH (respectful)
« Reply #120 on: July 28, 2010, 06:14:55 AM »
Basic Biology, you mean like "Bumblebees are too heavy to fly", etc?

HorsePucky. I know what I see, even when I'm told I can't. Even at 60 FPS, there is very noticeable "stuttering" when viewing game generated frames, especially when the entire scene rotates, like when you roll an aircraft - which translates (for me) into eyestrain and fatigue.   

Speaking solely for myself, the stuttering that I supposedly can't see because, you know, my eyes don't register anything more than 24 FPS - everyone keeps repeating it, so it must be true - is distracting and fatiguing up until about 75 FPS, and doesn't diminish to where I don't notice it as an intrusion until somewhere between 85 and 100 FPS.  I've read that some people still register it as the FPS approaches 200.

But if anything above 24 FPS is undetectable to you, then by all means, I'm happy for you.

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I know I notice if my frames (normally in the 50s fps) drop to around the mid 40s. And I DEFINTELY notice if they drop into even the upper 30s.


And yea, I've noticed a slight FR hit since the update also
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Offline Flench

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Re: New Sound settings in AH (respectful)
« Reply #121 on: July 28, 2010, 07:59:01 AM »
I hope this is fixed asap . It is hard to hit someone with a FR of 25 to 30 and the vox is just BAD BAD ...
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Offline Ghastly

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Re: New Sound settings in AH (respectful)
« Reply #122 on: July 28, 2010, 08:07:19 AM »
Flench, can you post more detailed description of what's going on for you (In technical support forum) along with a DXDiag?  Unless you have a very marginal system, a few tweaks in sound levels are all that most people have required to adjust to the new version. 

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