Originally posted by hitech:
Dead Man Flying.
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1. base the points on field captures.
This would be an interesting formula. I can imagine folks flying around in Gooneys all day looking for something to capture.

OTOH, it somehow seems out of sync with the reward. Late war uberplanes for flying a Gooney? Well, maybe.
2. Base the point's on simply your total number of kills.
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I absolutely disagree with this formula. It only rewards those who fly the most, not those who fly with the most amount of skill.
3. Base the points on hit percentage.
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Also an iffy proposition. Vulching substantially increases hit percentage. I learned this first hand last tour, when after vulching one field for 15 minutes my hit percentage increased by 3-4% (from about 9% to 13%). It certainly may be a measure of skill, but it's also subject to some "gaming."
4. Base the points on kills of lesser flown v more flown planes.
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This I like. It still favors those who fly conservatively regardless of the plane they fly, but it encourages them to do so in less popular planes. That alone could be an equalizer.
5. Award points to everone online in the country when a war reset happens.
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This tends to favor those countries with superior numbers. Add onto that the fact that they'll all be flying around in uberplanes, and the problem exacerbates itself. I much prefer the alternative suggested above and by Pyro in the new announcement. In fact, I quite like the idea of a "bonus" based on which plane is killing what. Clever idea.

Keep up the good work!
-- Todd/DMF