Author Topic: Damage model 2.0?  (Read 4424 times)

Offline Ghastly

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Re: Damage model 2.0?
« Reply #30 on: July 30, 2010, 08:57:11 PM »
Quote
Below is a very simplistic view of a hitbox system. 

I wonder how they do that without needing a room full of interlinked PC towers with more memory than they can hold and all the hard driver's?

 :headscratch:
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Offline Sincraft

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Re: Damage model 2.0?
« Reply #31 on: July 30, 2010, 10:45:02 PM »
See rule #4
« Last Edit: July 31, 2010, 11:22:56 AM by hitech »

Offline rvflyer

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Re: Damage model 2.0?
« Reply #32 on: July 30, 2010, 11:18:03 PM »
Nope, not really.

Early versions of AH were I believe in the 10 to 12 mb size range.
Later it got pushed up into the 20's. Currently I believe we are in the mid 30's.
While it does take a bit longer to download on a dial up connection. It doesn't even come close to impacting hard drive space.

Not unless your using an old 80 - 120 mb drive.

Any current 150 gig drive or bigger would have no issues for the foreseeable future.



 :airplane: But but they told me years ago when I bought my first pc I would NEVER EVER need anything bigger than  120 mb hard drive. and 4 megs of ram was
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Offline gyrene81

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Re: Damage model 2.0?
« Reply #33 on: July 31, 2010, 12:36:16 PM »
I wonder how they do that without needing a room full of interlinked PC towers with more memory than they can hold and all the hard driver's?

 :headscratch:
LOL...What?  :headscratch:

Not sure exactly what you're asking but the 3D models take more system resources to build than the hitboxes, it's just code that associates damage calculations and variables with quadrants inside the hitboxes.


Ok if you read my post you shall see me saying whoa big boy stop. But it is logical that if HTC keep on adding and adding the game will eventually require a whole hard drive space then some more wont it ????
Bullet, look at the existing content and the amount of space it takes on a hard drive. It would take a hell of a lot of content to just fill a DVD, let alone a hard drive.
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Offline mechanic

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Re: Damage model 2.0?
« Reply #34 on: July 31, 2010, 12:39:33 PM »
I have evidence to suggest that enough pr0n wil fill a hard drive in a matter of months.

I felt humiliated while posting, but ultimately relieved that my perversion was no longer hidden from the world.
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Offline milesobrian

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Re: Damage model 2.0?
« Reply #35 on: July 31, 2010, 03:19:35 PM »

Fellow players we all have to accept something right now :)

And that is for all our asks and wants for the game we all will eventually land up needing a room full of interlinked PC towers with more memory than they can hold to run this game. Remember the more we ask for the more storage memory we need on our hard driver's. That's why i believe that HTC do what they think is necessary and keeping the game to a smallish use of storage memory for our hard driver's.

Also they may as well keep up to date with the latest hard drives and how much they store etc and plan for the eventuality of players having these new hard driver's.  ( Wait Stop Bullet Ab-it Off Topic NOW DOH )

But again it would be great to improve the damage model for the game but this may lead to an increase in memory usage that HTC don't want us to use as they probally feel that they don't want us all to have to run out to the shops and buy new computers to run and just run Ace's Alone on that computer. Although i would do it and 90% of the players would do it but they may not see it as a viable option for us. :)

Remember GOOD things come in SMALL package's :)


THat is the dumbest thing i have read on these boards so far.... and that is saying alot.... the game is no where near requiring what you seem to be speculating on.  As it is this games requirements arent that high at all.  Why would you even think this, why limit the games potential based on the fact that people dont upgrade their computers from time to time.  I know I do, in fact im buying a new cpu for my computer now.  

This game is no where near needing a room  full of servers or what ever you alluded to.  and to limit the game based on that is foolish anyways.  that will never be the case since technology gets smaller and better at the same time, so perhaps we will simply need an external hard drives worth of space to run this game, in the future perhaps...The game will never need a whole hard drives worth of space right now it takes 1.38 gb and that is with a sound pack and hires textures.... that is nothing... i dont know what you are trying to say other  than to assume that you must  use a computer from the 90s, and dont realize the technical advances we have been making in computers, and the advances that keep coming.
« Last Edit: July 31, 2010, 03:25:01 PM by milesobrian »

Offline Ghastly

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Re: Damage model 2.0?
« Reply #36 on: August 01, 2010, 12:32:36 PM »
LOL...What?  :headscratch:

Not sure exactly what you're asking but the 3D models take more system resources to build than the hitboxes, it's just code that associates damage calculations and variables with quadrants inside the hitboxes.

Bullet, look at the existing content and the amount of space it takes on a hard drive. It would take a hell of a lot of content to just fill a DVD, let alone a hard drive.

LOL - I wasn't serious, Gyrene - I was quoting the OP's nonsense back at him.

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Offline BulletVI

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Re: Damage model 2.0?
« Reply #37 on: August 01, 2010, 01:05:28 PM »
LOL...What?  :headscratch:

Not sure exactly what you're asking but the 3D models take more system resources to build than the hitboxes, it's just code that associates damage calculations and variables with quadrants inside the hitboxes.

Bullet, look at the existing content and the amount of space it takes on a hard drive. It would take a hell of a lot of content to just fill a DVD, let alone a hard drive.

I know gyrene81 

 
But if HTC where to do what everyone asked for in the wish list we would eventually land up having 2-3 computers just to run Ace's :lol
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Offline Enker

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Re: Damage model 2.0?
« Reply #38 on: August 01, 2010, 01:43:55 PM »
I know gyrene81 

 
But if HTC where to do what everyone asked for in the wish list we would eventually land up having 2-3 computers just to run Ace's :lol
Not really, most of the wishes are fairly simple, or can have simple implementations that look good. As for the aircraft, those would just take up a fraction of our HD's space.
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Offline BulletVI

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Re: Damage model 2.0?
« Reply #39 on: August 01, 2010, 01:58:07 PM »
Not really, most of the wishes are fairly simple, or can have simple implementations that look good. As for the aircraft, those would just take up a fraction of our HD's space.

EGAD You can tell its Sunday nobody has a sense o humour the day. Whats up someone PISS in the collection plate this Morning   :D :mad:
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Offline guncrasher

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Re: Damage model 2.0?
« Reply #40 on: August 01, 2010, 02:48:41 PM »
I have a 1 terrabyte    or howver u spelt it as much crap as I have added I still have 94% empty.  Of course I don't d/l pron, I have dvr on cable for that. I had a 350 hd before had lots of songs movies picture games and was still 60 empty.  I store all my pictures in photobucket or kodak and movies in file front anything else I don't use for a while it either gets deleted or ziped.  So if ah gets 20 times the size it is now it wint be a problem.


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Offline AWwrgwy

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Re: Damage model 2.0?
« Reply #41 on: August 01, 2010, 03:08:34 PM »
Wish list remains 99% unfullfilled, 1% thought about long and hard before seeing if it is possible, and if it is desired.

Don't sweat the wish list.



If you count the same two, old, repeated wishes as 99%, then  I would agree.  Otherwise I would say your speculation is way off.


I have evidence to suggest that enough pr0n will fill a hard drive in a matter of months.

I felt humiliated while posting, but ultimately relieved that my perversion was no longer hidden from the world.

You're being too conservative.


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Offline Tec

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Re: Damage model 2.0?
« Reply #42 on: August 01, 2010, 04:40:22 PM »
I felt humiliated while posting, but ultimately relieved that my perversion was no longer hidden from the world.

Anyone reading that has a computer and access to the interwebz, which means they too have a HD full of pr0n.   Except for the lamers using the public library for access, then all they have is jeans with the pockets cut out.  Either way don't worry bro, no one here can judge you for it.
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Offline mechanic

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Re: Damage model 2.0?
« Reply #43 on: August 01, 2010, 05:17:40 PM »
 :D
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Offline Flipperk

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Re: Damage model 2.0?
« Reply #44 on: August 01, 2010, 10:04:06 PM »
I fear Flipperk has lost his mind.

You're looking at the damage "effects" not the way damage "occurs". IL2 and WWIIOL use hit boxes, AH doesn't which makes it better.


The effect would be the most important, it is what the player feels after being damaged. The effect of the damage on the airplane is what is lacking in AH. I enjoy flying IL2 and WW2OL because I do not have to shoot a plane till it's wing pops off...a few hits with a 20mm to the wing will cause the lift capacity of the wing to drop so much that the plane is unflyable, much more realistic.
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