Here is how it was described to me, I think, I am not effective at it unless the spit gets tired of chasing me breaks off then I turn around and shoot him.
Let the spit get to 1.5 k out neither closing or getting further away. Start pulling up gently when the icon changes to plus pull up a little more, so on ,so on. the spit can't climb with the F4U. If he tries he'll stall. If he doesn't try he is lower than you and you BnZ him back to the tower. I have been practicing this but I have yet to get the Spit to stall but I'm probably not doing it exactly as I was told either. The trick is not to let the spit lose interest in shooting you you can increase or decrease your climb to wet his appetite but this is what usually gets me into trouble. You can use this with any plane you're faster than but it takes practice and patience 2 things I probably lack in.
This technique works, but it isn't what I'd call anything like a lufberry.
It'll work in practically any plane as long as you have a higher top speed than the other plane. It's not a very "exciting" tactic, but it works very well, and is one I teach people if they're especially having trouble killing a particular plane, while
in a different particular plane. Two examples that come to mind quickly are the 109 who has trouble with an F4U, or an F4U who has trouble with spits, hurris, or zero's.
It's a tactic that also "teaches" you something, that can then be adapted into more complex tactics. It's also a tactic that confuses people who think they have the relative abilities of the different aircraft figured out.
For example, anyone who's flown a spit next to an F4U or an F4U next to a spit knows that if they both go into auto-climb, the spit climbs away from the F4U. They'll tell you "the spit out-climbs the F4U". And they're right, but also wrong.
In level flight, the F4U beats the spit in speed. The F4U is faster. If an F4U has a spit on his tail, he can run away as long as he can briefly avoid the spits shots if needed. If a chase ensues, the F4U can simply pull away. Or... Once the speeds are equalized, and trending toward the F4U, with the spit in full throttle maximum level speed, the F4U can use his extra speed to gain height in a shallow climb, instead of pulling away. Say the F4U can go 350, and the spit can go 300 level. The F4U drags the spit until he hits 325 or so, and the spit begins to fall back. The F4U goes into a shallow climb, maintaining at least the spits max level speed of 300. The spit cannot follow the climb, because as soon as he lifts his nose he begins to slow and fall back. If that happens, the F4U steepens the climb, making sure the spit stays 1000yd back. If this continues, the spit will be roped and die.
If the spit doesn't fall for this, but stays level, he finds himself under the F4U and exposed to attack. If the spit turns away to run, he can't get away because the F4U just rolls in on his six and chases him down. If the spit makes a hard turn to avoid the shot, the F4U can zoom through and up, and now
really commands an advantage... Poor spit.
Of course, there are "counters" to this tactic.
This tactic works "easiest", but is also easiest to detect in a fairly straight tail-chase. However, it'll also work if the spit pulls onto the F4U's tail when the F4U actually has too much speed to camouflage the tactic. In this case, if the F4U pulls up, he needs to do it steeply to keep the spit close enough to control, and that makes for a fairly obvious rope set-up. Many spit pilots will recognize it and won't come up... So, rather than do that, the F4U can camouflage his speed by making his climb in a spiral, keeping the spit just barely outside of firing range. It works because the F4U has that initial extra energy and is careful to maintain it relative to the spit, not because the F4U will out-climb the spit in this case. When the spit stalls and falters, the F4U rolls in for the shot.
The faster plane controls the fight. For people having "issues" killing F4U's in 109's, this is also an easy tactic. Use the 109 speed and climb to pull away from and then climb above the F4U, who is forced to fly level, pull up into the rope, or dive away. Regardless, the 109 controls the fight. The best the F4U can hope for is to dodge a few attacks and convince the 109 to slow down and try to turn with him to finish the fight. That's the mistake the F4U pilot is looking for.
Really, you can substitute practically any "faster" plane vs. "slower" plane combo.