Slider could be notched so you can spawn at the original point, 1000 yards back, 2000 yards back, etc. up to ~5-6k.
I wouldn't go that far out. Spawn camping is the same concept as camping the hanger on the base. Would it happen in real life? No, but it can be compared to setting up an ambush. Face it, in real life you wouldn't continuously up a new tank if you knew NME was sitting there.
Since the spawn is basically a warp closer to an NME base, spawn camping can be compared to setting up an ambush or checkpoint, just that the NME GVs appear out of thin air in front of you, instead of drive up to your ambush. Only way to effectively stop it would be to put an end to spawnpoints, which would pretty much end GV portion of the game.
I think what HTC needs to do is evaluate the spwns whereas to spawnpoints come within target range of each other and ensure the spawn points face each other. There are quite a few where NME can spawn to where a Knit is pointing east and Rook or Bish spawn in behind them at less than 2K facing the rear of the Knit tanks (and visa versa). In other wors, two spawn points converging should be facing each pther, not both facing the same way. My 2 cents.... Next!
