No, no, no. The local ENY would be in effect only under the same circumstances as the current ENY. So dropping the hangers in an even arena would not invoke it. It would not even affect planes in the air if a whole country disappeared. Only those upping after the great disappearance.
A) How could it not? 2 sides are fighting for a base - each have 10 guys in the air. One closes the hangers, kill the defenders - and when one of them needs to relaunch, they have 25 ENY at all nearby bases because there are no enemy fighters. Right? It's either localized or it's not.
B) I and 10 squadmates want to launch behind the lines. There are no enemy (aircraft or GV) within 2 sectors. What's ENY set to and how?
C) 2 sides are fighting at one field. 2 sectors over there is another pair of fields a sector apart. There's no one launched yet in any of the sectors involved at the currently "unused" front between the second field pair. Someone wants to up a mission at one of those fields to the other. Using localized ENY, what's it set to and how?
Come up with a workable design, rather than just "wishing it were so", and then post it in the wishlist.
Edit -> The good thing about the current ENY system is that it's simple, easy to understand, hard to argue - and gets us at least 90% of what you'd want from a "perfect" system. Trying to further localize it get's extremely complicated, is hard to evaluate as a player, and would in many instances likely impact gameplay in completely unintended ways that are far more disruptive than anything that happens under the current system.
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