Author Topic: Arena Cap stuff  (Read 2466 times)

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Arena Cap stuff
« Reply #60 on: August 06, 2010, 12:50:16 PM »
I think it’s your interpretation that the game is about “cartoon arial combat”, however HiTech Creations describes it in different terms and it appears that the ground games was always part of their thinking.

According to HiTech the game is about capturing Territory.
HiTech Creations Web Site,
Help Menu Index -> Playing the Game
“Capturing territory through the use of air, land and sea power is the objective in Aces High.   The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war. “


Try searching hitech quotes on the boards.


Your quoting a sales pitch.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: Arena Cap stuff
« Reply #61 on: August 06, 2010, 01:26:05 PM »
Try searching hitech quotes on the boards.


Your quoting a sales pitch.

I'm just looking at what HiTech is telling his customers.  I'm sure if it was not accurate he would have it corrected or removed.  The game includes all kinds of combat, ground, air and sea, with the object of the game being to capture and hold fields.   The rules of the game support that basic concept.  It's more then just a sales pitch, it's how the rules support the play of the game.  The pure Air combat is available in the DA.  But the original OP was questioning the continued need for CAPs that many people feel serve no purpose.



 
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Arena Cap stuff
« Reply #62 on: August 06, 2010, 01:42:47 PM »
Ok go to the sales pitch.... you'd make a lousy detective. :)
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Arena Cap stuff
« Reply #63 on: August 06, 2010, 01:58:35 PM »
But the original OP was questioning the continued need for CAPs that many people feel serve no purpose.

Yeah ... we get that ... what they don't get, and fail to understand, even after repeatedly being told, the reasons that HTC decided to implement CAPS.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: Arena Cap stuff
« Reply #64 on: August 06, 2010, 02:16:52 PM »
Yeah ... we get that ... what they don't get, and fail to understand, even after repeatedly being told, the reasons that HTC decided to implement CAPS.

The CAPS originally came into play; what three, four years ago?  It happened not long after AHII released.  I've read many things posted about the what and why of the CAPs and I can honestly say that, as a long time player, I never experienced the problems that CAPs were implemented to correct.  I came over from AW.  I played AH one, for a long time.   I really didn't see a problem.  After CAPS the only problem I saw was not being able to get back into an arena to my squad if I got booted or if my squad was in a arena and the cap had some of us locked out.  It's never a problem on Tuesday night and I guess that the social problems that existed every  other night of the week, the poor social climate that caused the creation of the CAPS, don't exists on Tuesday nights.   I think if they wanted to have a better social climate in the arena, do away with 200.  Problem solved
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Arena Cap stuff
« Reply #65 on: August 06, 2010, 02:51:43 PM »
The CAPS originally came into play; what three, four years ago?  It happened not long after AHII released.  I've read many things posted about the what and why of the CAPs and I can honestly say that, as a long time player, I never experienced the problems that CAPs were implemented to correct.  I came over from AW.  I played AH one, for a long time.   I really didn't see a problem.  After CAPS the only problem I saw was not being able to get back into an arena to my squad if I got booted or if my squad was in a arena and the cap had some of us locked out.  It's never a problem on Tuesday night and I guess that the social problems that existed every  other night of the week, the poor social climate that caused the creation of the CAPS, don't exists on Tuesday nights.   I think if they wanted to have a better social climate in the arena, do away with 200.  Problem solved

I have been here since 2002 and active in the game and on this BBS since that date, so I have seen it all.

AHII was first available for download on June 16, 2004.

3 years later ...

CAPS was introduced in October of 2007.

Titantic Tuesdays was introduced on November 27, 2007

3 years later ...

A refresher ... CAPS was introduced because HTC, thru data and research, came to the conclusion that a single arena, with the current numbers logging into a single arena, had reached and surpassed a saturation point to which the community can survive together in a "heathy" manner. It had become, what they described as a "slumfest", and it was costing them real money.

With that, they chose the current solution (CAPS) to distribute the total population across like servers/arenas along with offering other new types of arenas (EW and MW) that might attract certain individuals on a regular basis and that in turn would also lessen the population strain on the LW servers.

It doesn't matter what you or I have experienced ... it all comes down to dollars and cents in or out of HTC's pockets ... nothing more, nothing less ... and they have stated that since the CAPS were introduced, their player base has increased where it was stagnant and losing people before CAPS.

As long as they continue to grow, or it is proven that CAPS is costing them money, CAPS will be here forever. We may see it change its face in the future, but the basic premise will always be there.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6558
      • Aces High Events
Re: Arena Cap stuff
« Reply #66 on: August 06, 2010, 02:57:22 PM »
Just because you didn't experience a problem doesn't mean that everyone else in the arena had the same experience.  HTC have stated why the system is like it is and they are also the only party with all the information to make such a decision.  The change was made to fix something they saw as a problem, and from what I can gather from reading the posts over the years/months it seems to have done the trick, or at least offered the best possible band-aid until a more suitable idea comes along.

Just as an example of different experiences, I rarely have a problem with the arena caps and generally seem to find myself having a better time in AH during nights other than Tuesdays, which I would gauge to be the least fun nights for me on average.  I completely believe that more isn't always better, that there is a critical mass in population that once reached means a decline in community and game play.
80th FS "Headhunters"
I blame mir.

Offline Nemisis

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4086
      • Fightin 49'ers
Re: Arena Cap stuff
« Reply #67 on: August 06, 2010, 02:58:06 PM »
i have no problem with caps in general, but you just CAN'T have fights on the Trinity or Doughnut maps with 53 people. I'd like to see the minimum cap increased to 175. Caps are a real problem early in the day when you have maybe 210 people on total. One arena is capped out, and the other arena has the the 50-60 not in LWP, EW, MW, or the DA.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Arena Cap stuff
« Reply #68 on: August 06, 2010, 03:01:58 PM »
I'm just looking at what HiTech is telling his customers.  I'm sure if it was not accurate he would have it corrected or removed.  The game includes all kinds of combat, ground, air and sea, with the object of the game being to capture and hold fields.   The rules of the game support that basic concept.  It's more then just a sales pitch, it's how the rules support the play of the game.  The pure Air combat is available in the DA.  But the original OP was questioning the continued need for CAPs that many people feel serve no purpose.



 

Caps were a business decision taken to improve the quality of the game that was in decline and causing customers to leave.  HiTech as stated this as the reason in many threads if you took the time to search for the threads.  HiTech has also said that since the caps have been in place, business has improved and more new players have come aboard than what was previous before the caps.

So while you may feel they serve no purpose, HiTech feels they do.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline BulletVI

  • Silver Member
  • ****
  • Posts: 891
      • http://virtuallyinfamous.webs.com
Re: Arena Cap stuff
« Reply #69 on: August 06, 2010, 03:10:23 PM »
Caps were a business decision taken to improve the quality of the game that was in decline and causing customers to leave.  HiTech as stated this as the reason in many threads if you took the time to search for the threads.  HiTech has also said that since the caps have been in place, business has improved and more new players have come aboard than what was previous before the caps.

So while you may feel they serve no purpose, HiTech feels they do.

ack-ack

And if they improve his business then he will tell you where to shovel it for the removal of them. But i would like to see him sort out the problem i see when i first log on to Ace's and that is this      :-      Late War Pink Arena 264/200

Now couldn't it say this   Late War Pink Arena 264/270 ????????????????

As i believe that for new player's that seeing this will confuse them by them thinking hey wait a mo there's 264 player's in there but only 200 players allowed how come that's like that or they may think that there is space for another 64 player's.


Its just a thought like :)
You Don't See Me But You Hear Me Coming Then Darkness

HUH Computer's GIVE ME A SPANNER AND A WRENCH ANY DAY OF THE WEEK.  ( Mr Fix It ) :)

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: Arena Cap stuff
« Reply #70 on: August 06, 2010, 03:13:06 PM »
[quote author=SlapShot
A refresher ... CAPS was introduced because HTC, thru data and research, came to the conclusion that a single arena, with the current numbers logging into a single arena, had reached and surpassed a saturation point to which the community can survive together in a "heathy" manner. It had become, what they described as a "slumfest", and it was costing them real money.

[/quote]

I never saw a "Slumfest" in any of the arenas,  So I don't understand what that really means. nor to I understand what "healthy manner " means and how it relates to business dollars.   But I do understand customers leaving the game and a business haveing to respond.  I think perhaps the economy has more to do with it then CAPS.  But I'm sure that  HiTech does not publishes their books so you and I really don't know.  I fly on Tuesday nights so I don't have to worry about CAPs and I guess the Slumfest doesn't exists on Tuesday nights. Nothing that happens on tuesday night drives away paying customers.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Arena Cap stuff
« Reply #71 on: August 06, 2010, 03:14:20 PM »
If there was a problem and you didn't experience it..... you may have been the problem  :neener:
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Arena Cap stuff
« Reply #72 on: August 06, 2010, 03:15:26 PM »
i have no problem with caps in general, but you just CAN'T have fights on the Trinity or Doughnut maps with 53 people.

I have flown in MW with a total of 30 people and have had some of the best fights and best times in AH with that amount of people.

I fly in blue more than I do in orange, and I never have a problem finding a fight. Some how I manage to maintain a 2:1 or 3:1 K/D ratio and almost always a 10 kills/hour average in the Blue arena.

I remember playing AHI when there were only 100+ people on at prime time ... and the fights/battles back then were epic in relation to what I have experienced in the past 3 or 4 years.

If you can't find fights in any of these arenas,  you need to look closer at how you are playing the game and what you will do to create or enter a fight.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: Arena Cap stuff
« Reply #73 on: August 06, 2010, 03:15:59 PM »
Caps were a business decision taken to improve the quality of the game that was in decline and causing customers to leave.  HiTech as stated this as the reason in many threads if you took the time to search for the threads.  HiTech has also said that since the caps have been in place, business has improved and more new players have come aboard than what was previous before the caps.

So while you may feel they serve no purpose, HiTech feels they do.

ack-ack

I never said CAPS serve no purpose, I said they are not an issue on Tuesday nights.  I advised the OP to play on Tuesday nights when CAPS don't exists.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: Arena Cap stuff
« Reply #74 on: August 06, 2010, 03:21:27 PM »
If there was a problem and you didn't experience it..... you may have been the problem  :neener:

it must be you guys playing on other then Tuesday nights causing the problems.  You guys are the ones with the caps.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes