Also keep in mind the things that haven't changed. Dive bombing 4 engine bombers. Two engine bombers out flying single engine fighters. Bushes flipping tanks.
In HTC’s defense, their input here is the physics. Player behavior diverges from historical behaviors because there is no negative consequences. A six man crew (a guess for the Lancaster) doesn’t die every time an AH player does a suicide run. All HTC has done is model the planes performance and set a damage/failure model.
The iron bushes are an interesting design choice. I am guessing that it has to do with the coding and resource issues of trying to model the physics of every blade of grass.
You have a game that is evolving into one massive furball. You have a game that has many known and old issues unresolved. You have a game that is slowly going away from strategy and objectives and closer to the arcade game 1945.
I disagree with the doom and gloom, but I will make a concession.
Last night, JB42, you and another guy came over against the Knights, away from the main furball. It was a good mix of planes (C.205, Yak-9U, P-47D11) and a 2v2, 3v2. You sent me to the tower, I collided with someone. Any, soon, about 10 knights launched and overwhelmed a reasonable fight.
This, again, is player behavior. What can HTC do about it?