Author Topic: Why Score is a Joke...  (Read 4083 times)

Offline ink

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Re: Why Score is a Joke...
« Reply #120 on: August 12, 2010, 09:24:30 PM »
Yes, their general strategy is only fly attack mode until they see the perfect fight developing, aka pickfest/vulch, and then they take up their favorite fighter mode bird that has ungodly amounts of ammo and fuel and go to town and rack up ungodly ratios.  In LW though, you have to find quite a few vulch fests per month to stay on top of it because you will quickly get sucked into the middle of the bell curve, Damage points wise, which will kill your overall fighter rank.

you mean to tell me when I roll a fighter I can put it under attack :headscratch: :headscratch:

damn all this time and I only ever fly in "fighter"



 :rofl :rofl

bla bla bla yadda yadda yadda.....


 :rofl :rofl :rofl :rofl


Offline Bubbajj

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Re: Why Score is a Joke...
« Reply #121 on: August 12, 2010, 11:45:22 PM »
I think some fighters can only be flown in fighter mode due to no "attack" capability.

Offline Guppy35

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Re: Why Score is a Joke...
« Reply #122 on: August 13, 2010, 12:03:59 AM »
you mean to tell me when I roll a fighter I can put it under attack :headscratch: :headscratch:

damn all this time and I only ever fly in "fighter"



 :rofl :rofl


 :rofl :rofl :rofl :rofl



I'm with ya.  As far as I know I fly in Fighter.  I really don't care.  I might just have to look some time.  I know folks will argue that score can tell them this or that about their 'flying'.

I guess i've reached the point where I can tell a good night from a bad one without some sort of statistical backup.

As long as I'm having fun, it's a good night :)

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Offline ink

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Re: Why Score is a Joke...
« Reply #123 on: August 13, 2010, 12:36:34 AM »
I think some fighters can only be flown in fighter mode due to no "attack" capability.

 :airplane:
      :eek:



I'm with ya.  As far as I know I fly in Fighter.  I really don't care.  I might just have to look some time.  I know folks will argue that score can tell them this or that about their 'flying'.

I guess i've reached the point where I can tell a good night from a bad one without some sort of statistical backup.

As long as I'm having fun, it's a good night :)



 :aok

Offline HatTrick

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Re: Why Score is a Joke...
« Reply #124 on: August 13, 2010, 12:48:34 AM »
I just try to kill more than I get killed and not do anything stupid.  Getting better at the first part, don't think I'll ever master the second :P

Offline uptown

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Re: Why Score is a Joke...
« Reply #125 on: August 13, 2010, 06:19:22 AM »
I'm with ya.  As far as I know I fly in Fighter.  I really don't care.  I might just have to look some time.  I know folks will argue that score can tell them this or that about their 'flying'.

I guess i've reached the point where I can tell a good night from a bad one without some sort of statistical backup.

As long as I'm having fun, it's a good night :)


I'm pretty sure that all  S.A.P.P sorties are scored as bomber flights.  :P
Lighten up Francis

Offline Vinkman

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Re: Why Score is a Joke...
« Reply #126 on: August 13, 2010, 08:43:15 AM »
I am more interested in the opinions on whether or not to just get ridd of rank and keep stats. As stated previously, I argue that the RANK issue is the root cause for the behavior of some pilots in game. Stats should stay, as they provide valuable insight into which areas one should focus their efforts towards for improving.


Standing by to be laughed off the stage...

RANK is the numerical position in a list of stats. As such it is just another stat.

To think of it as a subjective measure of who is a better pilot, May be a mis-interpretation of the meaning of "rank" as an indication of skill level.  :salute
« Last Edit: August 13, 2010, 09:03:18 AM by Vinkman »
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Offline ZetaNine

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Re: Why Score is a Joke...
« Reply #127 on: August 13, 2010, 08:55:46 AM »
I've always looked at this game as more of a real estate game..than an aces game..relating to me anyway.  I dig taking bases.

I will admit that I used to get frustrated being one of..or sometimes the only..guy at a base who was busy taking out guns and building..only to keep looking way up high and seeing other cats picking off planes..due mostly to the fact that they were no longer getting hit with ack..via my actions..of having to come back..again and again and again...to clear ack......and then once the base was nearly ready to take..those same pilots vanish.

for some..or I may venture to say..for most cats here..score is everything.  I appreciate that now..whereas in the past I did not.  it's just the way it is..

I will admit though..when I'm at a new enemy base I will often ask "are we taking this base?"..and if the radio remains silent..I move on.

Offline Vinkman

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Re: Why Score is a Joke...
« Reply #128 on: August 13, 2010, 09:00:45 AM »
I disagree.  As important as 1v1 skill is, there are many situations in the MA that require just as much skill to be lethal.  There are so many different types of shots that develop in this game based off of different merges/alts/planes that 1v1 fighting cannot begin to address.  Reverses on much faster aircraft, reverses on turny birds, escaping 3v1-4v1s when you are out E'd, 90 degree deflection tatering, crossing shot development from hundreds of different situations, knowing when to fight, knowing when to flee, evading to the rhythm of a bogey trying to line you up, the list goes on.  As skilled as some guys are in this game in a 1v1, they flounder in the MA because they have an incomplete skill set.

To this point, if you watch films of the more lethal players, Grizz and Kazaa in particular,  you can easily see what separates them from everyone else. It's their gunnery. In my humble opinion, the difference in ACM skills among the top pilots is much smaller than the difference in gunnery. Grizz and Kazaa routinely make shots, most good sticks wouldn't even attempt. Most would continue to maneuver for a higher percentage shot, and then burn more ammo to close the deal.  

I doubt a scoring system will ever be able to rank that kind of skill level, and it probably needent try.
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Offline Changeup

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Re: Why Score is a Joke...
« Reply #129 on: August 13, 2010, 09:51:43 AM »
Oh lord I'm in agreement with an OU fan.  Next thing you know cats and dogs will be getting married.  The apocalypse is nigh.  Repent all you sinners.  :D

Yes....God's country where even the lowliest OU hater can still be saved!! (READ: Sunbat and his Texas Pronghorns)

Changeup
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"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Changeup

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Re: Why Score is a Joke...
« Reply #130 on: August 13, 2010, 09:56:29 AM »
To this point, if you watch films of the more lethal players, Grizz and Kazaa in particular,  you can easily see what separates them from everyone else. It's their gunnery. In my humble opinion, the difference in ACM skills among the top pilots is much smaller than the difference in gunnery. Grizz and Kazaa routinely make shots, most good sticks wouldn't even attempt. Most would continue to maneuver for a higher percentage shot, and then burn more ammo to close the deal.  

I doubt a scoring system will ever be able to rank that kind of skill level, and it probably needent try.

While I understand your point Vinkman, I disagree completely that it has less to do with ACM than gunnery.  They are taking those shots because they are in a familiar position to do so.  That position was achieved through their SA and ACM simultaneously...from the films I've watched of my own demise at their hands.  Their gunnery skills throw them all over the top...its like dating...it doesnt matter if you have a huge johnson (gunnery skills), if you can't talk to a girl (ACM) and know what she's thinking (SA) you aint getting any.  But at least you have a huge *&^*%&%$^....you can go to the house with all by your lonesome.

V/r

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"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Masherbrum

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Re: Why Score is a Joke...
« Reply #131 on: August 13, 2010, 10:01:26 AM »
Yes, their general strategy is only fly attack mode until they see the perfect fight developing, aka pickfest/vulch, and then they take up their favorite fighter mode bird that has ungodly amounts of ammo and fuel and go to town and rack up ungodly ratios.  In LW though, you have to find quite a few vulch fests per month to stay on top of it because you will quickly get sucked into the middle of the bell curve, Damage points wise, which will kill your overall fighter rank.

Yep.   
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Offline grizz441

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Re: Why Score is a Joke...
« Reply #132 on: August 13, 2010, 10:30:25 AM »
To this point, if you watch films of the more lethal players, Grizz and Kazaa in particular,  you can easily see what separates them from everyone else. It's their gunnery. In my humble opinion, the difference in ACM skills among the top pilots is much smaller than the difference in gunnery. Grizz and Kazaa routinely make shots, most good sticks wouldn't even attempt. Most would continue to maneuver for a higher percentage shot, and then burn more ammo to close the deal.  

I doubt a scoring system will ever be able to rank that kind of skill level, and it probably needent try.

It's all encompassing in every single fighter stat.  Quick killing means good hit %, less threats, less distractions, more kills.  Killing enemies quickly is probably the single most important skill for MA success.  There are many times I miss a shot, and because I missed a shot, was forced to fight a guy an additional 10-15 seconds, which in turn, gives another bad guy 10-15 more seconds to engage me.  Had I killed him on the first shot, I would have been free to engage the 2nd bogey, and killed him.  And so on and so on.  Anytime my aim is off in a populated area, I am usually going to die more times than not.  If it is on, you can have your way with the furball.  This is one thing that dueling doesn't really take into account.  Lining a guy up in a tight rolling scissor isn't the same as lining guys up in the MA from all different sorts of whacky angles the dynamics of it create.
« Last Edit: August 13, 2010, 10:31:59 AM by grizz441 »

Offline 68JBLaser

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Re: Why Score is a Joke...
« Reply #133 on: August 13, 2010, 10:47:21 AM »
low scores are good for one thing, controlling a CV. comes in handy if you are running a base take mission from one. other than that you may be right. but to get a good score you still have to take the time and effort to fly in all 4 categories.

Offline Soulyss

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Re: Why Score is a Joke...
« Reply #134 on: August 13, 2010, 10:50:06 AM »
It's all encompassing in every single fighter stat.  Quick killing means good hit %, less threats, less distractions, more kills.  Killing enemies quickly is probably the single most important skill for MA success.  There are many times I miss a shot, and because I missed a shot, was forced to fight a guy an additional 10-15 seconds, which in turn, gives another bad guy 10-15 more seconds to engage me.  Had I killed him on the first shot, I would have been free to engage the 2nd bogey, and killed him.  And so on and so on.  Anytime my aim is off in a populated area, I am usually going to die more times than not.  If it is on, you can have your way with the furball.  This is one thing that dueling doesn't really take into account.  Lining a guy up in a tight rolling scissor isn't the same as lining guys up in the MA from all different sorts of whacky angles the dynamics of it create.

That's pretty much my experience as well, except the line "Anytime my aim is off in a...." because that implies that there are times when my aim is "on" which just simply isn't the case. :)

More often than not my violent cartoon death can be attributed to my inability to quickly dispatch my opponent due to bad aim.
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