Author Topic: those many assist  (Read 1204 times)

Offline maddafinga

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Re: those many assist
« Reply #15 on: September 03, 2010, 08:35:32 PM »
It's an old bug that pops up from time to time. 


ack-ack

Well damn, and here all this time I thought I was special.  Ah well. 
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Offline 321BAR

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Re: those many assist
« Reply #16 on: September 03, 2010, 08:36:30 PM »
there's times when I have shot off a wing, made engine smoke, removed part of the tail and still got an assist.  No other friendlies were around.  something is weird but how the damage gets computed, I dont really care if there's a problem or not, since as long as i get to shoot, i am happy  :banana:.

semp
yeah gun, this is because the enemy's wing/tail/whatever was too weak for any more damage and would have been taken apart by maybe a .303 round because some 20mm or .50s knocked it apart beforehand.
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Offline guncrasher

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Re: those many assist
« Reply #17 on: September 03, 2010, 08:45:40 PM »
Yeah sure 321bar the other guy was a good shot but let it get away :).  Net more people have gotten assists on planes they shot down and there's nobody around.  Ill try to dig up the assist I have of a plane taking off I kilked him got an assist.


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Offline 321BAR

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Re: those many assist
« Reply #18 on: September 03, 2010, 08:48:34 PM »
Yeah sure 321bar the other guy was a good shot but let it get away :).  Net more people have gotten assists on planes they shot down and there's nobody around.  Ill try to dig up the assist I have of a plane taking off I kilked him got an assist.


Semp
the kill still registers to the guy who rtb'd or pulled out. you don't get how many kills i get on cons i shoot up in a fight and i'm approx 20k away from him and someone gets the assist cuz they finish the job i left.
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Offline masterjock

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Re: those many assist
« Reply #19 on: September 04, 2010, 02:52:58 AM »
You get points but no perks, right?  Then again, it could lead to somebody running around pinging targets hoping to get assists.

My thinking is that you would have to have kills landed whether it be 2, 3, or whatever the amount before the assist can be added. Now maybe for GV's the kills landed might need to be higher say 4 or 5 before assist are recognized due to tanks camping spawn points and 5" gunners on carriers might also be set higher. Pilots engaged in dogfighting set lower (2 or 3 kills landed) before assist are recognized due to the fact that pilots half to work harder for there kills and there munitions are more limited. I think that you should receive some perk but in smaller amounts say 1/2 a perk for 2 assist but nothing if you don't have your kills.

Offline masterjock

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Re: those many assist
« Reply #20 on: September 04, 2010, 03:15:57 AM »
yeah gun, this is because the enemy's wing/tail/whatever was too weak for any more damage and would have been taken apart by maybe a .303 round because some 20mm or .50s knocked it apart beforehand.
I agree but he is still up and possibly on his way to landing and re guardless how much damage if the plane gets shot down it still an assist or kill. How the system decides who gets the kill or assist is something I have no knowledge about. We all have receive a proxy and assist just part of it but if I have 6 kills and was in on 2 assist It would just add to the my recognition when I land which is the goal of the sortie.

Offline masterjock

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Re: those many assist
« Reply #21 on: September 04, 2010, 03:22:38 AM »
In those cases you'll probably find the bandit had already been engaged previous to your showing up and had a pilot wound. 

ack-ack
Let me ask so you come up on your enemy who was engage earlier who has a pilot wound but he could still land or even take a ditch. What would you do?

Offline Ack-Ack

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Re: those many assist
« Reply #22 on: September 04, 2010, 03:48:22 AM »
Let me ask so you come up on your enemy who was engage earlier who has a pilot wound but he could still land or even take a ditch. What would you do?

That has nothing to do with what the question I was answering but if you're really wanting to know I would shoot him down. 

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Offline Chalenge

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Re: those many assist
« Reply #23 on: September 04, 2010, 04:13:30 AM »
I am not absolutely sure about this but I have seen quite a few airplanes that do not have any visible damage and viewing films later show no blood on the canopy... however... I have shot many an airplane and seen hit sprites from wingtip to wingtip and nose to tail and received an assist. My view is that someone else damaged the separate areas of the aircraft within two or three 50 cal hits from total failure and all it took was a few shots to finish him. The reason I score so many hits on the target before the plane falls apart is lag/delay in the time it takes for me to score hits and for that information to be forwarded to my target and then back to me (if thats really how it works).

On the other side of things I have shot many an airplane when outnumbered and shot them well only to get busy with one or two bandits and have the target I already shot fly away. The damage points (I believe) are still awarded even though you dont score a kill but the problem is that only the damage you score up to the aircrafts failure counts (I would like confirmation of that assumption). So shooting the various bits (if I am correct) doesnt help your damage count for the purposes of score. That assumption is fueled by the many bombers I have shot where I hit the pilot six times and then scatter 200 rounds down the fuselage only to acquire something like 120 pts for a Lancaster (for example). If this is correct then the guys using the 30mm birds are having to kill at a ratio of something like 5:1 or better to get the same score as one guy killing a bomber and spreading the damage out across his target.

Or I could be completely off target.  :D
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Offline L0nGb0w

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Re: those many assist
« Reply #24 on: September 04, 2010, 09:03:37 AM »
I think if you start giving credit for assists, everyone's gonna come down to take a spray at someone you're already engaged with; not that this doesn't happen already but do we really need another incentive to clear somebody's 12?
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Offline oTRALFZo

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Re: those many assist
« Reply #25 on: September 04, 2010, 10:55:37 AM »
-1 on this request.

We know already you get the name in lights for kills and not assists. You have to evolve your skills to match the system, and not rely on the system evolving around your skills.

Bombers get their name in lights for damage. I understand this was done to promote players to land their sortie rather than just bail which I think was pretty successful, but IMO..I would like to see a min damage point for them..say 1000.
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Offline grumpy37

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Re: those many assist
« Reply #26 on: September 04, 2010, 11:25:41 AM »
-1 on this request.

We know already you get the name in lights for kills and not assists. You have to evolve your skills to match the system, and not rely on the system evolving around your skills.

Bombers get their name in lights for damage. I understand this was done to promote players to land their sortie rather than just bail which I think was pretty successful, but IMO..I would like to see a min damage point for them..say 1000.

Bring back the manual bomb site calibration then..... 
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Offline Masherbrum

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Re: those many assist
« Reply #27 on: September 04, 2010, 11:34:35 AM »
-   1

Do away with the name in lights .   Do away with the score.  You already know who you shot down and who shot you down.


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Offline guncrasher

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Re: those many assist
« Reply #28 on: September 04, 2010, 12:55:15 PM »
That has nothing to do with what the question I was answering but if you're really wanting to know I would shoot him down. 

ack-ack

I go with akak on this one.  You really shouldnt call time out on bingo fuel/ammo,  whatever happened earlier.  killing someobdy who's got no amo is not any different than vulching somebody who just spawn and it is not even moving yet on runway.

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Offline mtnman

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Re: those many assist
« Reply #29 on: September 08, 2010, 07:15:10 PM »
Let me ask so you come up on your enemy who was engage earlier who has a pilot wound but he could still land or even take a ditch. What would you do?

Let him go, and go find someone to fight.  No sense in wasting ammo on an assist, and cripples aren't any fun to shoot.

Or let him kill the friendly first, then kill him.  I'll do that if I'm fighting someone and a friendly joins in.  I just back off and let the friendly get killed.

In all seriousness though, to avoid having more than a couple assists per month all you need to do is not gangbang, and shoot better.
MtnMan

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