Author Topic: Spitfire 16  (Read 2366 times)

Offline Perrine

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Re: Spitfire 16
« Reply #30 on: September 21, 2010, 03:53:38 PM »
I have yet to find any plane that can fly faster than .303s and 20mms being shot at them from D200 to D400.

but I can roll-spin a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok

Offline Bronk

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Re: Spitfire 16
« Reply #31 on: September 21, 2010, 03:57:55 PM »
but I can stick stir a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok
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Offline IrishOne

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Re: Spitfire 16
« Reply #32 on: September 21, 2010, 04:01:27 PM »
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Offline Ack-Ack

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Re: Spitfire 16
« Reply #33 on: September 21, 2010, 04:15:46 PM »
but I can roll-spin a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok

Get a player that is a decent shot and all the rolling/stick stirring in the world at 200 - 400 yards away isn't going to save your ass.


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Offline Ardy123

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Re: Spitfire 16
« Reply #34 on: September 21, 2010, 04:18:41 PM »
Get a player that is a decent shot and all the rolling/stick stirring in the world at 200 - 400 yards away isn't going to save your ass.


ack-ack

I think its more fun to just tail behind them at 400 as they stick stir and do 'cartwheels' (in the case of spit16s), until they auger.  :devil
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Offline IrishOne

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Re: Spitfire 16
« Reply #35 on: September 21, 2010, 04:22:47 PM »
Get a player that is a decent shot and all the rolling/stick stirring in the world at 200 - 400 yards away isn't going to save your ass.


ack-ack

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Offline RoGenT

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Re: Spitfire 16
« Reply #36 on: September 21, 2010, 06:42:27 PM »
Won't fly it, just will keeeeeel it  :airplane:
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Offline Perrine

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Re: Spitfire 16
« Reply #37 on: September 21, 2010, 08:38:03 PM »
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph

Offline Ack-Ack

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Re: Spitfire 16
« Reply #38 on: September 21, 2010, 10:51:30 PM »
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph

Again, try that against a better pilot or one with good gunnery skills and you'll find out your "rolls and spins" will not save you.  I know if you try that against me, I'll have a very quick kill and you'll have a very short sortie.  That is of course you actually managed to live long enough to try and escape.

ack-ack
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Offline Plazus

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Re: Spitfire 16
« Reply #39 on: September 21, 2010, 10:59:32 PM »
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph

That's not ACM. That there is just a clueless pilot trying to figure out how to dodge an attacker. There are some options you can choose to avoid an attacker who has superior E and altitude on you. Why not, instead, try a vertical reverse? Lag turn into a merge will also work if you time it correctly. Split S assuming you have altitude. A simple split second break turn will also work, again if you time it correctly.
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Offline Ardy123

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Re: Spitfire 16
« Reply #40 on: September 22, 2010, 12:41:18 AM »
That's not ACM. That there is just a clueless pilot trying to figure out how to dodge an attacker. There are some options you can choose to avoid an attacker who has superior E and altitude on you. Why not, instead, try a vertical reverse? Lag turn into a merge will also work if you time it correctly. Split S assuming you have altitude. A simple split second break turn will also work, again if you time it correctly.

meh... you know what Marie Antoinette would say if she played this game.....

Let them eat dirt...


(and allow us to laugh at the butt-cake moves).
« Last Edit: September 22, 2010, 12:46:47 AM by Ardy123 »
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Offline Imowface

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Re: Spitfire 16
« Reply #41 on: September 22, 2010, 12:46:48 AM »
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph
That is called stalling, and if the person behind you is a good shot, it gives them almost the entire topside of your plane to shoot at, 190's and spits are both excellent at rolling scissors
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Offline SlapShot

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Re: Spitfire 16
« Reply #42 on: September 22, 2010, 04:05:53 PM »
but I can roll-spin a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok

And I can fly straight and level at 300 mph behind you and make you look like .50 cal swiss cheese as you roll-spin (stick-stir).
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Offline StokesAk

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Re: Spitfire 16
« Reply #43 on: September 22, 2010, 04:26:12 PM »
Stick stirring to effective.

All it basically does is make you lose energy causing the person 800 on your 6 to encroach and eventually shoot you.

 :cheers:
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Offline wastedfate

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Re: Spitfire 16
« Reply #44 on: September 22, 2010, 05:29:05 PM »
Kinda new, most effective thing I've tried on my own is:
1. Flaps down
2. 180 degree roll
3. Pull back on throttle until pointed downwards
4. Full throttle
5. Pull slightly up the further you go down until your horizontal just above ground level.
6. Flaps up

1. Your speed and head start should keep far enough ahead of your opponent that making a sucessful shot should be extremely unlikely.
2. Once at ground level your proximity to the ground is a hazard to higher altitude enemies attempting to line up a shot.
3. Once your opponent lines up with the ground to attempt another salvo you can put flaps back down and make a series of tight vertical loops to get behind him and possibly make him stall out to hit the water.