Author Topic: Yet Another Horde Thread  (Read 2926 times)

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Yet Another Horde Thread
« on: September 19, 2010, 08:30:48 AM »
My suggestion to the horde troubles are the following:

1.  Limit squads to one wing. The "mega squads" just snuff the life out of the map when they are on.
2.  Lift the radar height.  The lowering was to discourage the NOE mission.  All it seems to have done is promote 30 plane attacks.
3.  Reduce the lethality, ie: # of gun positions, in a town.  I thought the unarmed towns were cool and a great place to GV fight.

To address counterpoints:

1.  No I am not switching sides.
2.  No I am not just going to fly high cap over fields and pick.
3.  No I am not going to hang out in the cool new mossie.
4.  No I am not leaving my squad to go join a four or five wing squad.

We have already lost guys who are long term players due to the recent shift in the game play paradigm.  I end up fighting no one or ten at a time.  It is getting very old. Just my thoughts, fire away.

-Crusader
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Yet Another Horde Thread
« Reply #1 on: September 19, 2010, 08:31:30 AM »
My suggestion to the horde troubles are the following:

1.  Limit squads to one wing.


How? :)
Steam: DrKalv
E:D Snailman

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22408
Re: Yet Another Horde Thread
« Reply #2 on: September 19, 2010, 08:32:26 AM »
-=Most Wanted=-

FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Yet Another Horde Thread
« Reply #3 on: September 19, 2010, 08:40:08 AM »
Squads have a set number of billets.  Either increase the billets to accomodate a few more players, or un link the squads for scoring, etc.....
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Yet Another Horde Thread
« Reply #4 on: September 19, 2010, 08:40:53 AM »
ah, and common squad channel as well.
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Yet Another Horde Thread
« Reply #5 on: September 19, 2010, 09:02:35 AM »
Squads have a set number of billets.  Either increase the billets to accomodate a few more players, or un link the squads for scoring, etc.....

Actually is no such thing as a multi-wing squad in game in any way but the players imagination.
For example, Birds of Prey Ospreys and Birds of Prey Raptors are - as far as the game is concerned - different and unique squadrons of their own. The only thing that makes the BOP's (and other squads) a multi wing squadron is giving themselves similar names (no way to stop that) and the will of it's members to fly and fight as one force. And there is no way to prevent that.

If you remove the option of having tunable voice channels, you will hurt everyone else in the game tremendously (and multi wing squads will simply use teamspeak)

Steam: DrKalv
E:D Snailman

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: Yet Another Horde Thread
« Reply #6 on: September 19, 2010, 09:05:16 AM »
You can not stop lemmings from being lemmings.
See Rule #4

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Yet Another Horde Thread
« Reply #7 on: September 19, 2010, 09:06:27 AM »
Interesting, did not know that.  I was under the impression that the individual blocks listed under squad of the same name, sme have five for example, were all linked together for scoring/comms, etc...
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Yet Another Horde Thread
« Reply #8 on: September 19, 2010, 09:09:26 AM »
My suggestion to the horde troubles are the following:

1.  Limit squads to one wing. The "mega squads" just snuff the life out of the map when they are on.


No way to do it. Even if they had totally different names they could still all join up as "sister wings"

Quote
2.  Lift the radar height.  The lowering was to discourage the NOE mission.  All it seems to have done is promote 30 plane attacks.

 and lowering it will bring back the 30 plane NOEs.

Quote

3.  Reduce the lethality, ie: # of gun positions, in a town.  I thought the unarmed towns were cool and a great place to GV fight.

it is easy enough to roll around town with out getting hammered by ack in a GV now, learn to hit ack with a gun and your alset. I find more trouble with IL2's hunting me in towns than GVs.

Quote
To address counterpoints:

1.  No I am not switching sides.
2.  No I am not just going to fly high cap over fields and pick.
3.  No I am not going to hang out in the cool new mossie.
4.  No I am not leaving my squad to go join a four or five wing squad.

We have already lost guys who are long term players due to the recent shift in the game play paradigm.  I end up fighting no one or ten at a time.  It is getting very old. Just my thoughts, fire away.

-Crusader


If your not willing to bend, why should anyone else?



The horde are a result of people playing with out skill. They need the "safety in numbers". The horde won't disappear untill people learn to fight their way out of a wet paper bag. The best way to reach this end is by having these "mega squads" train their people. I know, most will say they do have training, and some of them even do  :P but until they train and then use them as trained groups they will have hordes.

Right now they use 30+ people to hit a base, and sometime they get it, sometimes not. Even if they "train" like they say they do, they run missions as a horde because they either don't trust the training they have done, or they have to admit that they really havn't trained at all. If they were a trained group they could take two bases at the same time with that many. Hitting 2 bases at the same time would force the enemy to split their defense making their attack work even better.

Until these "mega squads" can be honest with themselves and truly train, and use those trained elements as attack groups we will have skillless hordes counting on numbers to get done what skill could get done on a wider scale.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Yet Another Horde Thread
« Reply #9 on: September 19, 2010, 09:12:47 AM »
and lowering it will bring back the 30 plane NOEs.

Bring back? They were never gone (except a few days until everybody found out that darbar is still 500ft ;))
Steam: DrKalv
E:D Snailman

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: Yet Another Horde Thread
« Reply #10 on: September 19, 2010, 09:16:41 AM »
Interesting, did not know that.  I was under the impression that the individual blocks listed under squad of the same name, sme have five for example, were all linked together for scoring/comms, etc...
Why is do you think they use a tuned vox chan instead of squad vox?
See Rule #4

Offline oTRALFZo

  • Silver Member
  • ****
  • Posts: 941
Re: Yet Another Horde Thread
« Reply #11 on: September 19, 2010, 09:16:57 AM »


  I end up fighting no one or ten at a time. 

-Crusader

I have noticed this to be the norm lately too. The new town setups are much harder, but the dweebs counter with a much greater force than before instead of improving their own skills. Its been quantity over quality lately and seems to be getting worse.

The common complaint that I hear lately is that Fri, Sat and Sun has been an all you can eat buffet in order to get the map reset. Im not pickin on any side because all do it. Everyone wants to attack undefended targets on the map in fear of being in the air and getting shot down, or its too hard to keep pushin this part of the map. The guy that does decide to up from a semi-capped feild now has to face being vulched, HOd or rammed.

Best way to counter this game play I think is to just let them have what they want. Let them roll maps in hopes that they will get bored and decide to shift their play to kill things that actually shoot back at them.
****Let the beatings begin***


in game name: Tralfaz

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Yet Another Horde Thread
« Reply #12 on: September 19, 2010, 09:22:20 AM »
Dar bar is 500Ft?  Was that in a readme somewhere?  

Anyway, yes, the other day we took a field with just three guys, not many in the 65th left.  It can be done.  My entire point is the game has devloved into a large furball, where the side able to mass #s wins.  The shorter #s side get discouraged and fight all over the map instead of facing the horde, to protect scores, whatever the reason.  Very tedious and not really fun.

So, take the XXXX squad with five wings.  So what you are saying is the 16 or so squad billets per block on the squad listing are single squads.  That between the five wings they do not contribute holisticly to a common score? That they do not share a common squad vox?  If this is the case I had the wrong impression.  If you broke a squad into smaller pieces, yes they would have to team speak,etc... they would have to do something outside of a in game parameter to be successful.  Once you get seperate squads, you get personalities and another aspects of reality which can desynchronize operations and require large hordes to use the mission editor instead of just squad vox.  
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline oTRALFZo

  • Silver Member
  • ****
  • Posts: 941
Re: Yet Another Horde Thread
« Reply #13 on: September 19, 2010, 09:24:44 AM »
Bring back? They were never gone (except a few days until everybody found out that darbar is still 500ft ;))

This is why I honestly think they should just eliminate the mission planner on the clipboard. IMO,  most don't even use it properly. If you want to fly together, do squad ops. You like taking bases..join a base taking squad and do your thing.
****Let the beatings begin***


in game name: Tralfaz

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Yet Another Horde Thread
« Reply #14 on: September 19, 2010, 09:27:39 AM »
Dar bar is 500Ft?  Was that in a readme somewhere?  

No, because it had been that way in the MA ever since the beginning of AH.
Steam: DrKalv
E:D Snailman