Author Topic: Cookie accuracy  (Read 1566 times)

Offline Charge

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Cookie accuracy
« on: September 23, 2010, 08:32:53 AM »
Maybe it would be good to tone down Cookie accuracy a bit for realism's sake.

It was not like conventional bombs aerodynamically as it had no tail and it was blunt nosed. Later on RAF added a tail on 8000lbsers for a reason and even Grand Slam 22000lbs had a nose cap and tail.

Cookie was an area effect bomb and not a pinpoint weapon.

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Offline Pigslilspaz

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Re: Cookie accuracy
« Reply #1 on: September 23, 2010, 12:50:31 PM »
Maybe it would be good to tone down Cookie accuracy a bit for realism's sake.

It was not like conventional bombs aerodynamically as it had no tail and it was blunt nosed. Later on RAF added a tail on 8000lbsers for a reason and even Grand Slam 22000lbs had a nose cap and tail.

Cookie was an area effect bomb and not a pinpoint weapon.

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Has some validity to it. If you want it to be more accurate, probably would have to zoom down to a lower alt and pray that you live.

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Offline LLogann

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Re: Cookie accuracy
« Reply #2 on: September 23, 2010, 01:54:37 PM »
CODE CODE CODE

No thanks, rather them work on new stuff.

Not to mention that particular bomb has been in the game since........................ ............................. .......................... ... ............................. ........... ............................. ............................. ............................. .........

I don't even know how long, maybe since the Lanc was introduced. 

Why is it a problem now?


And don't get me wrong, I do agree with you.   :aok
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Offline Nemisis

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Re: Cookie accuracy
« Reply #3 on: September 24, 2010, 06:27:12 PM »
Why is it a problem now?


Uh... CV killing  :rolleyes:. Possibly GV bombing too, but typicly thats done at a low enough altitude that the accuracy wouldn't have a large impact.
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Offline lyric1

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Re: Cookie accuracy
« Reply #4 on: September 25, 2010, 08:35:59 AM »
Maybe it would be good to tone down Cookie accuracy a bit for realism's sake.

It was not like conventional bombs aerodynamically as it had no tail and it was blunt nosed. Later on RAF added a tail on 8000lbsers for a reason and even Grand Slam 22000lbs had a nose cap and tail.

Cookie was an area effect bomb and not a pinpoint weapon.

-C+

I think it is that way now as far as accuracy is concerned. The few times I have taken it up & dropping from 23k the bomb never quite landed were I wanted it. Before any one else chimes in Yes I was calibrated right.

Offline Jayhawk

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Re: Cookie accuracy
« Reply #5 on: September 25, 2010, 09:09:47 AM »
I don't see why it should be any different than any other bomb.  Singling it out will only discourage it's use.

I'm always open to more realistic bombing, but only once we improve the targets for bombers.
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Offline Lusche

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Re: Cookie accuracy
« Reply #6 on: September 25, 2010, 09:18:44 AM »
I don't see why it should be any different than any other bomb. 

Maybe  because it is different from all other bombs? ;)
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Offline Dragunov

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Re: Cookie accuracy
« Reply #7 on: September 25, 2010, 09:29:10 AM »
its a 4000lbs bomb its ganna be pretty accurate trust me....... :aok
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Offline Jayhawk

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Re: Cookie accuracy
« Reply #8 on: September 25, 2010, 11:23:10 AM »
Maybe  because it is different from all other bombs? ;)


True, but am I wrong in saying that it is the same bomb the Lancaster carries?

Either way, variance isn't modeled into any of the other bombs, so I don't see any reason to just model it into one type.  It's not as if the regular bombs were super accurate.

Not that I'm against adding some variance in bomb drop, but that would only come after the bombers get some better targets.  As of now, a well coordinated bomber mission only has the potential to shut down a field for a mere 15 minutes, that's if everyone hits their target.  I don't have to tell you strat is a waste of time for bombers.  So make bomber targets more realistic and then you can make the falling bombs more realistic.  :aok

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Offline Nemisis

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Re: Cookie accuracy
« Reply #9 on: September 25, 2010, 04:09:08 PM »
I don't have to tell you strat is a waste of time for bombers.  So make bomber targets more realistic and then you can make the falling bombs more realistic.  :aok

Even if it is a waste of time, it doesn't seem to stop them. It seems like you won't be happy untill you can go bomb a cluster of targets needing 250lbs of damage to destroy, and have the result being ords reduced by the same percentage of the target you destroyed for 2hrs.

HTC would need to triple the current flack batteries, and add some more gun emplacments starting 15mi out from the target to make that work.


Personally, I would LOVE to see a distribution of supply between field depots (responsible for supplying the adjacent bases), transport hubs (these supply the field depots within a 4x4 sector square), and scattered production facilities (one city will make some of everything, another one 50miles away might make AA guns and ordanance. A third town 100mles east might make fuel and radar equipment).


As to the variance thing, I think that if we can't get it all at once, then we might as well add variance to the bomb that was historicly even less accurate than the regular ones.
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Offline Jayhawk

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Re: Cookie accuracy
« Reply #10 on: September 25, 2010, 05:27:10 PM »
Even if it is a waste of time, it doesn't seem to stop them.

Because many people's main goal is to have fun, and a strat run can be fun.  However, it doesn't really effect game play at all.

It seems like you won't be happy untill you can go bomb a cluster of targets needing 250lbs of damage to destroy, and have the result being ords reduced by the same percentage of the target you destroyed for 2hrs.

This asinine assumption is based on nothing.  I never said it, and I never heard anyone else say it.

As to the variance thing, I think that if we can't get it all at once, then we might as well add variance to the bomb that was historicly even less accurate than the regular ones.

I don't think bombers have a huge impact to game-play.  IMO, the best primary impact they can have is by dropping hangers at a field, pinpoint accuracy is a big part of that (A secondary impact is just the guys we take out of the fight to come to us).  Even then, the best possible outcome usually requires at least 4-5 sets of bombers, and only gives 15 minutes of field down time, and that's best case scenario.  If you take away the accuracy, suddenly you require a lot more ord and/or manpower to do the measly job of dropping hangers.

I'd like to see a modified strat system, and that's something I've already discussed in another wishlist thread I created.

btw, I was curious to your bombing style and check the scores, apparently you and I are both ranked 166 in bombers right now.  :rofl
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Offline Nemisis

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Re: Cookie accuracy
« Reply #11 on: September 25, 2010, 06:55:35 PM »
Strat buildings take 250lbs of damage to destroy, correct? Or is it 500lbs? For bombers to have a good sized effect on the game play, we would need to have the supply facilities fairly close to the front. Even then, the bombers role would be restricted to killing hangers for 15mins, or destroying radar, fuel, troops, or ord at the supply facilities.

IMO, the only way to give bombers a major affect on the game would be to add vehicle and aircraft production facilites for them to hit. And that would turn this into WWIIOL with a better damage model and selecton of planes.


And I bomb nothing of any real tactical value. L'll go level most of a town if we're trying to take the base, or go bomb a field with a stuka or B5N for fun, but thats about it.
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Offline kvuo75

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Re: Cookie accuracy
« Reply #12 on: September 26, 2010, 09:59:11 PM »
Strat buildings take 250lbs of damage to destroy, correct? Or is it 500lbs? For bombers to have a good sized effect on the game play, we would need to have the supply facilities fairly close to the front.

thats how it was before the new jumbo strat city. the factories were scattered around the map.. some bases had gv spawns to factories..  you can still see those spawns on certain maps. (the ones that spawn to nowhere)



I personally liked it the old way..  the whole zone system and everything.

that said, even with the factories in and amongst the front lines, I only saw once where bombers actually caused any noticable effect on a zone, and it was our squad a couple years ago, in like 8 or 10 sets of buffs, knocked radar, ord, troop factories AND the city to 0% in one zone on compello, thus keeping radar ords and troops down at the bases in the zone for the full 2 hours.

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Offline 321BAR

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Re: Cookie accuracy
« Reply #13 on: September 26, 2010, 10:09:45 PM »
thats how it was before the new jumbo strat city. the factories were scattered around the map.. some bases had gv spawns to factories..  you can still see those spawns on certain maps. (the ones that spawn to nowhere)



I personally liked it the old way..  the whole zone system and everything.

that said, even with the factories in and amongst the front lines, I only saw once where bombers actually caused any noticable effect on a zone, and it was our squad a couple years ago, in like 8 or 10 sets of buffs, knocked radar, ord, troop factories AND the city to 0% in one zone on compello, thus keeping radar ords and troops down at the bases in the zone for the full 2 hours.


there was a reason that WWII bomb runs included alot more than 30 bombers :aok get 30 people in B17s/B24s and 20 in P51B/Ds and you got all the strats for a zone down. Even for the new strat city it takes alot of bombers for one pass to level it. Dang ack towers :furious
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Offline Denholm

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Re: Cookie accuracy
« Reply #14 on: September 26, 2010, 10:19:04 PM »
If you decrease accuracy of bombs, pilots will eventually be discouraged from general "everyday" bombing (for instance, softening a target) because of the chance they'll miss their target(s) and would have wasted valuable time which could have been spent assisting in ground assaults or base defense. While less bombers may be a good thing, you may see a few pilots opt for ground attack over aerial attacks.

Reduced accuracy also means less pressure on defense forces. Sounds great, yet now there's less reason to chase bombers as "they tend to miss more than they tend to hit."

Overall, it seems as if reduced bomb accuracy will lead to less chance for aerial conflict.
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