OMG! Is this whinning day!?
Solution, do not up at a cap field!
I don't want vulching planes to explode, or any other rule to stop vulching.
But I don't dismiss the complaint so easily, because one of the last maps had so many V bases on it that upping from another field meant flying almost 2 sectors to get back to the fight. I just logged off instead. So I'm often stuck making the choice between investing the time in long flights back to the action, or trying to up. Don't like either option. This is why folks whine about vulching. It ends combat for the team getting vulched, especially if they "don't up at a capped field."
In a real war, when the enemy has left or quits, you win!!! Hurray!!!
In AH when the enemy has left or quits, the fun is over and you have to go cut the grass.
Why engage in game play behaviors that end combat, or suggest solutions that end combat?