It should not be possible for 1 pilot (plus formations) to accurately hit targets in a high speed bomber cruising at high altitudes.
Case in point.
Japan in 1945. B-29 bombers were forced to drop altitudes because they can't accurately hit targets at high altitudes.
This is a classic case of trying to solve a non existent problem with selective realism. First the MA bomb sight completely compensates for wind so just turning wind on would do nothing to change things.
2nd you are only looking at one sided realism, how many targets were hit with just 3 bombers? How do you compensate for representing the damage done by a group of bombers? It's easy to say they should just have more people to bomb, but that is also not a real solution simply because how and what people like to fly.
3rd the out come of your desire (less precise bombs) would then need another complete change on the damage side.
Another words how many bombs it takes to destroy a structure and how how many structures would all have to be changed to maintain the same amount of outcome per bomber.
4th before we added some precision and less difficulty back into bombing (I.E. to calibrate you had to hold a cross hair on 1 point of the terrain) bombers where not seen very often.
So is your desire to make bombing more difficult? Or is it simply to make it appear more realistic, i.e. more spread on bombs but we could then add a bigger blast radius so the out come was the same.
The largest issue with adding wind, is that you can only turn it on at higher alt's or you completely mess with people landing and taking off.
Again you could say that taking off in a cross wind is more realistic but the take off and landing part of AH is not something extremely important to the fun/combat of AH.
HiTech