Ya know since SHawk stuck his nose in here and added nothing but BS I think I'll share the film of him shooting through trees (:
Didn't have film rolling untill his second shot through them. Thats how I knew he was there and I fired that one shot to show
that I couldn't shoot back through to trees to hit him.
http://www.mediafire.com/?68nsezpmh85dfei
*sigh*
The old "I saw you shooting through trees/ hills" stuff.
1. What you see (and film) is not exactly what the enemy is seeing, due to lag and other reasons that I explain below. I have a ton of films getting shot down while the enemy fighter's rounds pass a few feet behind me. Shall I start to report them for cheating?
2. Only your own rounds show the accurate trajectory on your screen. All graphic representations of other player's rounds flying through the air are simply this: Representations. It is not the EXACT trajectory you are seeing, those calculations are limited to the other guys computer. So while you see a round going
seemingly through the edge of a hill, it isn't that way on his computer.
3. Ever seen a tank or Wirbel attacking the old towns or strats? If you really had payed attention, you would have noticed rounds flying
through the town, hitting the ground on the other side as if they gad not hit. Yet still buildings exploded. Reason: See #2.
4. Projectile trajectories are not perfect, symmetrical parabolas. They fall a bit steeper than they went up due to air resistance and resulting loss in speed (while gravitational force stays constant. Angle of fall is steeper than the elevation:

So it's quite possible that you can shoot just a tad below a branch of the tree you are sitting under, while your enemy (reverse the trajectory!) will hit that very branch due to steeper angle of fall.