Author Topic: Destroyable a/c on tarmacs? Damages(craters) on runways.  (Read 2247 times)

Offline Krusty

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #15 on: October 05, 2010, 08:11:41 PM »
Forget craters.

Why add planes?

Aside from totally changing the gameplay radically with some sort of reason for them to be there (*cough*limiting_planes_that_can_up*cough*), with the CURRENT gameplay.... Why add random AI planes parked on a field?

For free points? Not good enough.

What reason at all would there be?


I'll kill real planes, thanks.

Offline Pigslilspaz

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #16 on: October 05, 2010, 08:26:30 PM »
Simple. IMMERSION. They can be as useful as the building in the Port that do nothing when you destroy them. Nobody suggested anything towards game play for the static planes, nor any points towards it. No need to put out a fire that hasn't started. All that gets you is a very wet house that will probably start to have mildew.

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Offline Void

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #17 on: October 05, 2010, 09:01:04 PM »
Forget craters.

Why add planes?

Aside from totally changing the gameplay radically with some sort of reason for them to be there (*cough*limiting_planes_that_can_up*cough*), with the CURRENT gameplay.... Why add random AI planes parked on a field?

For free points? Not good enough.

What reason at all would there be?
I'll kill real planes, thanks.


They can make the airfield look all pretty just like those trees they added in the field patch. :)



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Offline jarbo

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #18 on: October 05, 2010, 09:31:49 PM »
How about:
replace a FH object with some "static" fighter aircraft
replace a BH object with some "static" bomber aircraft

Keep the "damage required to kill" the same.  
Keep the re-pop time the same.


Thus they have purpose but don't change game play dramatically

Offline Pigslilspaz

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #19 on: October 06, 2010, 02:02:24 PM »
How about:
replace a FH object with some "static" fighter aircraft
replace a BH object with some "static" bomber aircraft

Keep the "damage required to kill" the same.  
Keep the re-pop time the same.


Thus they have purpose but don't change game play dramatically

I really like that, sounds like it'd be awesome.

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Offline 800nate

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #20 on: October 06, 2010, 05:27:32 PM »
craters in runway that damge your plane

Offline RoGenT

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #21 on: October 06, 2010, 05:33:33 PM »
Only drawback with this idea (of damaged R/W) would be the whines, but golden rule would be: Don't up from capped field.
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Offline Boozeman

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #22 on: October 07, 2010, 02:07:08 AM »
Craters on the runway would have very little impact to the average player. Since you can take off just about anywhere on the field or beside it, it's easy to avoid those craters on the runway.
However, it could have an affect on the auto take-off guys. For that alone: +1.  :D 

Offline MonkGF

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #23 on: October 07, 2010, 03:33:33 PM »
Bah, who needs a runway to take off or land, so who cares if they can crater it?
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Offline whiteman

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #24 on: October 07, 2010, 03:44:09 PM »
no to craters, yes to planes on airfield tied to a strat or hangers some how.

Offline Rino

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #25 on: October 07, 2010, 06:18:43 PM »
Only drawback with this idea (of damaged R/W) would be the whines, but golden rule would be: Don't up from capped field.

     The field doesn't have to be capped to be cratered.  Plus if they crater the spawns, it won't matter
if it's capped or not.  I can't think of a single WW2 aircraft that can perform a takeoff with no gear.
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Offline Wildcat1

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #26 on: October 07, 2010, 07:17:30 PM »
I figure cratering would temporarily add more to the base attacking aspect, sort of like the "porking" of fuel used to. Making the defenders counter from a close field.


simple, kill the fighter hangars and you dont need to worry about disabling a runway
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Offline DERK13

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #27 on: October 09, 2010, 07:52:39 PM »
instead of  dropping eggs on runways and being a noobish dweeb, you could make it a challenge and drop the HANGERS like your supposed to if youd like to sieze flight. if you could crater a runway you could just drop an egg right on the spawn and the planes spawning would fall in a pit and not be able to get out... sounds kinda lame to me dont like it, not fair ,game would be ruined and have no point. BUT the idea of static aircraft parked on field would be nice to see. <S>

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Offline DERK13

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #28 on: October 09, 2010, 07:56:50 PM »
How about:
replace a FH object with some "static" fighter aircraft
replace a BH object with some "static" bomber aircraft

Keep the "damage required to kill" the same.  
Keep the re-pop time the same.


Thus they have purpose but don't change game play dramatically
really.. i think that is completely stupid in my  opinion for 1 how am i supposed to take out the FH and BH if there is no hanger to drop. And 2 if this did happen i could just shot the aircraft as it REPLACED the hanger  with anything and it would be destroyed no bombs or rockets required... poitless really

RedTail
 

Offline Pigslilspaz

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #29 on: October 10, 2010, 09:09:23 PM »
instead of  dropping eggs on runways and being a noobish dweeb, you could make it a challenge and drop the HANGERS like your supposed to if youd like to sieze flight. if you could crater a runway you could just drop an egg right on the spawn and the planes spawning would fall in a pit and not be able to get out... sounds kinda lame to me dont like it, not fair ,game would be ruined and have no point. BUT the idea of static aircraft parked on field would be nice to see. <S>

RedTail
really.. i think that is completely stupid in my  opinion for 1 how am i supposed to take out the FH and BH if there is no hanger to drop. And 2 if this did happen i could just shot the aircraft as it REPLACED the hanger  with anything and it would be destroyed no bombs or rockets required... poitless really
Three things:

1. Your arguments seem to contradict each other, please read them and realize you are being a ninny.
2. Learn how to use correct grammar and spelling.
3. Smack whoever let you pass your English class.

Because of the faults mentioned by 1+2, I have no clue what you are saying.

Good Day.

~GowGows.


Quote from: Superfly
The rules are simple: Don't be a dick.
Quote from: hitech
It was skuzzy's <----- fault.
Quote from: Pyro
We just witnessed a miracle and I want you to @#$%^& acknowledge it!