Author Topic: WOT = Waste of Time  (Read 2836 times)

Offline humble

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Re: WOT = Waste of Time
« Reply #30 on: October 07, 2010, 03:26:04 PM »

Shenanigans.


Hint: Only the higher tier tanks are capable of killing multiple tanks with one round. Even then it's extremely rare, I've never seen it and I own a top tier arty. Those top tier SPG's take 15+ seconds to load. Your story is a fabrication.

And I've got a fraps film I sent in of a top tier arty firing at 10X the rated load time....

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Offline humble

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Re: WOT = Waste of Time
« Reply #31 on: October 07, 2010, 03:31:50 PM »
Spikes conceptually its great for game play but the reality is that 95%+ of WW2 tank battles (that were decided by direct fire not bombs/arty) were 1st penetration wins. WW2 tanks were not very survivable, many tanks were actually lost with no penetration at all do to spalling. So you have a double wammie for mid tier tanks. They have to risk getting in close and to a flank or rear and then if they do get penetration they score "4-7%" damage.

I think its a great game and hope it does well....

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Offline whiteman

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Re: WOT = Waste of Time
« Reply #32 on: October 07, 2010, 03:34:21 PM »
So far even after a few upgrades I still dont like the 4502...the Tiger 2 is a great tank to stop at because most of the time you'll be the highest guys in the battle...with the 4502 you get thrown in with IS7s and Mausen.
Model is better than AH's 1 shot stuff.

yea I'm headed down the Panther branch now, sure i won't like it as much as the TigerII but going to check it out any ways. Only game i was in with a IS-7 i was teamed up with 3 other TigerII's game provided many LOLs for our team.

Offline whiteman

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Re: WOT = Waste of Time
« Reply #33 on: October 07, 2010, 03:37:04 PM »
No you haven't. The game starts with guns unloaded. Big arty take 15-25 seconds to load. The only way for this to happen is if several tanks loaded the game very late.. at least 15-25 seconds, minimum; giving ammo load then shell travel time. There is no way possible for arty to kill anything within 5 seconds of the game starting. 

Half my games start with most the team looking at each like which way do we go, i can easily see it happening. been tracked at the beginning of a match before so soon as the timer hits 0 I'm moving now.

Offline Spikes

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Re: WOT = Waste of Time
« Reply #34 on: October 07, 2010, 03:38:09 PM »
And I've got a fraps film I sent in of a top tier arty firing at 10X the rated load time....

Link 'er up. I'm not doubting you but if it's true it's just a hack. There was a recent thread about there being a bunch of bots that got banned...I've yet to see one however.

I've seen some fishy shots when I was sitting behind rocks but sometimes they just have the perfect arc of a shot. Regardless they should implement no-arty servers.

Spikes conceptually its great for game play but the reality is that 95%+ of WW2 tank battles (that were decided by direct fire not bombs/arty) were 1st penetration wins. WW2 tanks were not very survivable, many tanks were actually lost with no penetration at all do to spalling. So you have a double wammie for mid tier tanks. They have to risk getting in close and to a flank or rear and then if they do get penetration they score "4-7%" damage.

I think its a great game and hope it does well....
Well it wouldn't be fun getting 1 shotted in a big tank all day would it. :) Some unrealistic things need to be done to help playability and that is one of them...if all tanks could be knocked out in 1 shot battles wouldn't last more than 30 seconds...everyone would charge forward and whoever gets the most shots off wins.

Balance is really bad atm I agree...they really should do some sort of tiered mechanism but I've not the slightest clue how to go about that. It sucks having a little tank, trust me I've been there...we all have. After owning a Tiger, Tiger 2, and 4502 I will say I love running the VK3601H more than ever...low cost, and overall I have a bigger blast trying to flank and what not, helping out the bigger tanks. Just because a side has 3 IS7's vs a 4502 doesn't mean the battle is lost, not at all. Yesterday something similar happened where all of their tanks died except their IS7's, and 4 or 5 of us (IS4s, IS3s, T2's, 4502) successfully killed their IS7's only to get booted from the game and not get any creds. :(

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Offline RoGenT

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Re: WOT = Waste of Time
« Reply #35 on: October 07, 2010, 03:55:53 PM »
WOT = Worth Our Time
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Offline humble

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Re: WOT = Waste of Time
« Reply #36 on: October 07, 2010, 04:06:46 PM »
Spikes I sent it in to them and then deleted it, there is already way to much out on you tube. I've seen this one 2-3 times but not in the last 48-72 hours or so. Curious if you know when they banned em? I filmed this a few days after all the help you guys gave me. The map hack is still up, saw two SP's go down in 1st 10 seconds earlier today on 2 shots while everyone is still in the "where we going" mode....glad to hear they're cleaning it up.

I'm with you on the playability issue with regard to 1 shot kills. But how is it different then getting 1 shot killed in your tier 4-5 ride by top tier arty or tank. Been one and done plenty of times....

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Offline Ack-Ack

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Re: WOT = Waste of Time
« Reply #37 on: October 07, 2010, 04:18:49 PM »
No you haven't. The game starts with guns unloaded. Big arty take 15-25 seconds to load. The only way for this to happen is if several tanks loaded the game very late.. at least 15-25 seconds, minimum; giving ammo load then shell travel time. There is no way possible for arty to kill anything within 5 seconds of the game starting. 

Please, don't even try and tell me that I haven't seen it when 2 seconds after the match starts I am already dead because I took a direct hit from the other side's arty.  Nor don't try and tell me that I didn't see when our side's arty did the same thing to the other side and killed 3 of their tanks as soon as the match had started.  As GTO pointed out, it's not hard to do as the starting spawn points are the same and aren't randomized.  I don't see it happen every time I play but I've seen it happen enough to know that it's possible and has been done before.  Whether or not it's a result of the laggy servers I don't know but it does happen occasionally.


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Offline humble

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Re: WOT = Waste of Time
« Reply #38 on: October 07, 2010, 04:31:07 PM »
Saw a Hummel & S-8 go down on 1 shot kills in less time then it took my PZ4 to load and before anyone even got off the spawn....

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Offline Steve

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Re: WOT = Waste of Time
« Reply #39 on: October 07, 2010, 05:13:24 PM »
Please, don't even try and tell me that I haven't seen it when 2 seconds after the match starts I am already dead because I took a direct hit from the other side's arty. 


I already told you you didn't.
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Offline kilo2

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Re: WOT = Waste of Time
« Reply #40 on: October 07, 2010, 05:17:16 PM »
Please, don't even try and tell me that I haven't seen it when 2 seconds after the match starts I am already dead because I took a direct hit from the other side's arty.  Nor don't try and tell me that I didn't see when our side's arty did the same thing to the other side and killed 3 of their tanks as soon as the match had started.  As GTO pointed out, it's not hard to do as the starting spawn points are the same and aren't randomized.  I don't see it happen every time I play but I've seen it happen enough to know that it's possible and has been done before.  Whether or not it's a result of the laggy servers I don't know but it does happen occasionally.


ack-ack

I haven't seen it personally but I bet it could happen. I would imagine it would be similar to noob tubing in CoD4. I was good at that and the whines would make AH look like preschool.
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Offline Ack-Ack

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Re: WOT = Waste of Time
« Reply #41 on: October 07, 2010, 05:50:26 PM »

I already told you you didn't.

And I already told you were incorrect.  Shall we keep going?


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Offline Steve

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Re: WOT = Waste of Time
« Reply #42 on: October 07, 2010, 07:27:01 PM »
And I already told you were incorrect.  Shall we keep going?


ack-ack

We can if you want.  But what you've stated as happening isn't possible in the game. Arty's take more than 5 secs to load so it is impossible that they could kill anyone within 5 secs of the game starting. You have never been killed by arty within  5 secs of the game starting.  Your own arty couldn't TK you in 5 secs of the start if they were pointed at you when the game started.
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Offline humble

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Re: WOT = Waste of Time
« Reply #43 on: October 07, 2010, 08:38:47 PM »
We can if you want.  But what you've stated as happening isn't possible in the game. Arty's take more than 5 secs to load so it is impossible that they could kill anyone within 5 secs of the game starting. You have never been killed by arty within  5 secs of the game starting.  Your own arty couldn't TK you in 5 secs of the start if they were pointed at you when the game started.

Your completely wrong, the game already has modules that adjust all of the variables. The apparent flaw is that "custom" modules are being written that have effects far beyond those intended. The "standard" module increases loading time by 10%...the "enhanced" version by significantly more.

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Offline B4Buster

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Re: WOT = Waste of Time
« Reply #44 on: October 07, 2010, 09:11:43 PM »
Looking forward to playing it myself. It crashed in the last second on download though, time to try again.
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