Author Topic: Check Six!  (Read 5020 times)

Offline caldera

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Re: Check Six!
« Reply #30 on: October 16, 2010, 07:39:35 PM »
B5N2  :uhoh
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline SectorNine50

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Re: Check Six!
« Reply #31 on: October 17, 2010, 09:46:22 PM »
Spit 16

I mainly fly the P-51B, and this plane is seriously the most difficult for me to shake of any plane in the game.  It keeps up for long enough, turns sharp enough, rolls fast enough, and stops quick enough to counter most things I can get my poor Pony to do at low alt.  Plus the fact that it has 20mm's means it really doesn't have to pull lead for long to knock you out.  High altitude seems to be a bit of a different story, but that doesn't happen often.
« Last Edit: October 17, 2010, 09:48:34 PM by SectorNine50 »
I'm Sector95 in-game! :-D

Offline curry1

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Re: Check Six!
« Reply #32 on: October 17, 2010, 09:51:11 PM »
Curry1-Since Tour 101

Offline TUK

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Re: Check Six!
« Reply #33 on: October 17, 2010, 09:58:09 PM »
Spits are hard to shake when flown well.
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Offline BrownBaron

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Re: Check Six!
« Reply #34 on: October 17, 2010, 10:00:48 PM »
The exact same plane I am flying.  The potential is there for them to follow every maneuver that you make.

If they have the same load as you.
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Offline fbWldcat

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Re: Check Six!
« Reply #35 on: October 17, 2010, 11:42:34 PM »
Zekes or a brewster. Except when I'm in the same thing, then I can call a pretty even playing field.
Landing is overrated.
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Offline ink

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Re: Check Six!
« Reply #36 on: October 18, 2010, 03:04:59 AM »
you noobs still havent figured out yet that the "plane" on your 6 dont matter...:-)                                                       someone said they fly a 51-b and they worry about a spit-16...every fighter in the damn hanger can easily kill any plane if they are on the 6 of said plane, the idea is to not let any plane on your 6, and there are many, many, sticks that dont need to get on your 6 to kill you, my first 4 years I was all about saddling someone to get the kill, Grizz was pivitle in showing me that its all about angles, saddling someone, takes too long and allows other nme to pick ya while you are trying to saddle someone, if you learn the angles, the guy you are trying to kill will be dead long before you fully saddle him, which allows you to be ready for the next in line that much quicker.                                   so I resay dont worry about the "plane"  worry about "who"                       now obviously you need full working knowledge of all the planes capabilities.           

Offline fbWldcat

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Re: Check Six!
« Reply #37 on: October 18, 2010, 05:40:58 AM »
you noobs still havent figured out yet that the "plane" on your 6 dont matter...:-)                                                       someone said they fly a 51-b and they worry about a spit-16...every fighter in the damn hanger can easily kill any plane if they are on the 6 of said plane, the idea is to not let any plane on your 6, and there are many, many, sticks that dont need to get on your 6 to kill you, my first 4 years I was all about saddling someone to get the kill, Grizz was pivitle in showing me that its all about angles, saddling someone, takes too long and allows other nme to pick ya while you are trying to saddle someone, if you learn the angles, the guy you are trying to kill will be dead long before you fully saddle him, which allows you to be ready for the next in line that much quicker.                                   so I resay dont worry about the "plane"  worry about "who"                       now obviously you need full working knowledge of all the planes capabilities.           

Of course, but when you can't help it, or you fail to work the odds in your favor and the enemy gets on your six (happens quite often for me, come to think of it) then which one is an almost sure way to the Map-room?
Landing is overrated.
"Two roads diverged in a wood, and I: I took the one less traveled by." - Robert Frost
"Uncommon valor was a common virtue." <S>

Offline OOZ662

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Re: Check Six!
« Reply #38 on: October 18, 2010, 08:02:54 AM »
F4U-4 with a skilled pilot in the seat. There isn't anything it can't do at least somewhat effectively.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Dragon

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Re: Check Six!
« Reply #39 on: October 18, 2010, 10:12:10 AM »
Goon or the new Mossy.


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Offline ink

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Re: Check Six!
« Reply #40 on: October 18, 2010, 11:49:14 AM »
Of course, but when you can't help it, or you fail to work the odds in your favor and the enemy gets on your six (happens quite often for me, come to think of it) then which one is an almost sure way to the Map-room?

all of them.....if the stick knows his ACM....you are dead, does not matter what plane he is in. :D

Offline LLogann

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Re: Check Six!
« Reply #41 on: October 18, 2010, 12:50:08 PM »
QFT
The exact same plane I am flying.  The potential is there for them to follow every maneuver that you make.
See Rule #4
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Offline whiteman

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Re: Check Six!
« Reply #42 on: October 18, 2010, 12:54:55 PM »
you noobs still havent figured out yet that the "plane" on your 6 dont matter...:-)                                                       someone said they fly a 51-b and they worry about a spit-16...every fighter in the damn hanger can easily kill any plane if they are on the 6 of said plane, the idea is to not let any plane on your 6, and there are many, many, sticks that dont need to get on your 6 to kill you, my first 4 years I was all about saddling someone to get the kill, Grizz was pivitle in showing me that its all about angles, saddling someone, takes too long and allows other nme to pick ya while you are trying to saddle someone, if you learn the angles, the guy you are trying to kill will be dead long before you fully saddle him, which allows you to be ready for the next in line that much quicker.                                   so I resay dont worry about the "plane"  worry about "who"                       now obviously you need full working knowledge of all the planes capabilities.           

thanks for the obvious but that wasn't the question

Offline ink

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Re: Check Six!
« Reply #43 on: October 18, 2010, 01:02:22 PM »
thanks for the obvious but that wasn't the question

 :rofl


you reply to the question the way you want....I will reply to the question the way I want....It's pointless to worry about what plane is on your 6....if they are on your 6 you are dead, unless of course there aim is like mine :(


my point is to show new guys the plane is not what you have to "worry" about....and that's not so "obvious"  :rolleyes:

Offline Muzzy

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Re: Check Six!
« Reply #44 on: October 18, 2010, 01:56:46 PM »
With my rides of choice i can out-run most of the TnB crowd. I worry most about anything that has the potential to catch me, like an La7, or anything that can nail me at 400-600. K4's are only an issue if there's a hot stick flying them, which is most of the time, but most of the time I can keep the tater from hitting me long enough to find help.


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