So what if the only manner in which you could consistantly beat Grizz in the MA is to pay 100 Perks for an uprated 2000hp Daimler Benz DB 605 D to 2500hp that might have only happend two or three times during the real war?
The 100 Perks does not compensate Grizz for his comitment of personal time to become as accomplished as he is with the default plane sets and game imposed limitations. In most every case you would have earned the 100 Perks by picking lesser ability MA baby seals like the rest of us. Not by the personal comitment of time to developing your skillset. In effect you will be buying an edge to make up for either a lack of ability or unwillingness to commit the time to develop your skillset. What does that do for those who have been willing to invest the time and effort to master the current plane set if an edge can be PURCHASED rather than EARNED to devalue their personal investment?
Most likely the muppets would simpely open their perk mine and fly permanently uprated 2500hp DB 605's. You would have accomplished nothing but convince HTC to introduce a level of uncertainty to the game above that created by Internet lag, poor PC's and human nature. Was I Just Beaten By Skill Or A MOD? How many of the audience reading this want to ask yourself that question everytime you loose a fight? How many Internet games have gone down this path and screwed their own pooch? In the end analysis you are advocating its ok to cheat a little bit if you can pay for it. After all, no one would know until you hit WEP that your engine was the 2500hp instead of the 2000hp.
Why not just ask for a Perked Gyroscopic Lead Computing Gunsight like the EZ 42, K14b, or GGS (Ace Maker)? Even the Japanese were working on a version. Then the Baby Seals would simply point and click in most situations. After all, any baby seal can earn perks once they learn how to vulch and pick. Very little time or personal comitment in that. But, then HiTech wants everyone to be able to fly the standardised perked aircraft eventualy. Seems to me by simple observation, perk points are very easy to earn versus skill in this game.
So is this like college admissions test score points? Grizz makes a perfict score on the admission test because he is wired that way but, for equality of outcome, everyone else who isn't wired this way who scores less than 70% gets an extra 85 points just for showing up?