Author Topic: Flight Simulator Team  (Read 3448 times)

Offline Ripsnort

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Re: Flight Simulator Team
« Reply #60 on: October 28, 2010, 01:31:57 PM »
I am perfectly satisfied sitting on my fart soaked desk chair playing a PC video game.
They make carbon filters now for chair stuffing. You'll have to change it out every couple of years because the methane gas causes the charcoal fibers to harden. Ask my wife how I know this. :)

http://www.gasbgon.com/
« Last Edit: October 28, 2010, 01:37:08 PM by Ripsnort »

Offline curry1

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Re: Flight Simulator Team
« Reply #61 on: October 28, 2010, 01:56:01 PM »
  again no full  nonstop rotation.Guys I am  just  looking  for a electronics expert and  programmer  not  you money or your  smart ass  comments.Great place  to be attacked though  fun  bunch  of  bored guys  is all im seeing.

Well my first quarter of Java programming ends on Friday so I can program for you.  Seriously though what did you expect someone with an actual programming job to come and help a guy he met online on a game website?
Curry1-Since Tour 101

Offline GrimReaper

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Re: Flight Simulator Team
« Reply #62 on: October 28, 2010, 03:06:29 PM »
If anyone remembers the '98 WB Con, there was a guy that had a motion simpit (mocked up at a Hellcat) and that is what exactly he did to simulate G forces.  It is also worthy to note that the main guts of the motion pit was a CH Force FX joystick that controlled the motion and would work with any game that had force feedback support.  Forgot the guy's name, was from Alaska and one of the CH distributors up there, think it was Lord Frog or something like that.

ack-ack
 You cant just program control motors to replicate stick movements  because  often as in a stall  you plane is  doing 1 thing and your stick is doing another .Values have to come from either screen movements as in one sim i looked  at  does  or the actual game software's plane orientation values.Do like  the idea of CH Force FX values for some thrashing around and vibration factors.




P.S. See this is helpful unlike most comments Thank you
« Last Edit: October 28, 2010, 03:08:14 PM by GrimReaper »
GrimReaper

Offline allaire

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Re: Flight Simulator Team
« Reply #63 on: October 28, 2010, 03:53:43 PM »
Bunch of  twittleing  idiots!Im done in here
Thought you were done here? :noid
"I drank what?" -Socrates

Offline curry1

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Re: Flight Simulator Team
« Reply #64 on: October 28, 2010, 04:09:13 PM »
Lol thanks for the PM but obviously you have no idea of this type of programming job or what java is or or my skill of it.  No i'm not going to program for you I have one quarter of java how much do you think that is?  What a troll.
Curry1-Since Tour 101

Offline Dichotomy

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Re: Flight Simulator Team
« Reply #65 on: October 28, 2010, 04:52:11 PM »
ummm does this mean the project isn't going to get off of the ground?
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Russian

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Re: Flight Simulator Team
« Reply #66 on: October 28, 2010, 05:37:50 PM »
 You cant just program control motors to replicate stick movements  because  often as in a stall  you plane is  doing 1 thing and your stick is doing another .Values have to come from either screen movements as in one sim i looked  at  does  or the actual game software's plane orientation values.Do like  the idea of CH Force FX values for some thrashing around and vibration factors.




P.S. See this is helpful unlike most comments Thank you

Why would anyone be helpful to a person that does not prove themselves?  Right this is a  fail train and you're behind the wheel.

Oh and IN.

Offline GrimReaper

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Re: Flight Simulator Team
« Reply #67 on: October 28, 2010, 05:39:51 PM »
Lol thanks for the PM but obviously you have no idea of this type of programming job or what java is or or my skill of it.  No i'm not going to program for you I have one quarter of java how much do you think that is?  What a troll.
  Your an angry little man.Dont make me use another programmer to find your address, son!
GrimReaper

Offline MachFly

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Re: Flight Simulator Team
« Reply #68 on: October 28, 2010, 06:09:06 PM »
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline curry1

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Re: Flight Simulator Team
« Reply #69 on: October 28, 2010, 06:17:42 PM »
  Your an angry little man.Dont make me use another programmer to find your address, son!

what does that even mean? and are you threatening me?
Curry1-Since Tour 101

Offline Westy

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Re: Flight Simulator Team
« Reply #70 on: October 28, 2010, 06:24:45 PM »
Curry. Thats what you get for responding to a scammer with anything but scorn or ridicule

Offline Ack-Ack

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Re: Flight Simulator Team
« Reply #71 on: October 28, 2010, 06:48:57 PM »

P.S. See this is helpful unlike most comments Thank you

Holy Crap!  Someone check the Weather Channel because I think Hell just froze over.  I actually made a helpful comment, record this day boys...history was made on 10/27/2010 8:31:03 PM.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline curry1

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Re: Flight Simulator Team
« Reply #72 on: October 28, 2010, 08:37:27 PM »
Curry. Thats what you get for responding to a scammer with anything but scorn or ridicule
no it was sarcasm and a troll that I responded with yet he took it seriously which just proves hes a 5 year old with no real education.
Curry1-Since Tour 101

Offline DREDIOCK

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Re: Flight Simulator Team
« Reply #73 on: October 28, 2010, 09:05:18 PM »
Lemme see if I get this right. Your looking for someone to pay YOU for helping you build a sim.

Uuh huh....ok...Yea right

Seems to me that if someone were to want my help in building something that either they would have to pay ME. Or accept signing a iron clad contract that my help free of current charge would be repaid to me in the form of a cut or percentage on the product if and when it comes to fruition.

In short. My labor and advise would be the investment. After all. I'd be sacrificing my time to help that person out. My time using my labor, knowledge and expertise can have a value placed on it. In short I work to get paid. I dont pay to work.
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For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Sonicblu

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Re: Flight Simulator Team
« Reply #74 on: October 28, 2010, 09:08:58 PM »
I've flown in the flight max 360 sim several times.  No g forces to speak of. I don't see how you can create g forces with a sim. Other than instantaneous g's .