Author Topic: Flight Simulator Team  (Read 3445 times)

Offline FLS

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Re: Flight Simulator Team
« Reply #90 on: October 29, 2010, 12:12:19 PM »
There's no harm in asking if anyone is interested in a project.  :old:
I do think that your stated goal is overly ambitious and more work than somebody would be willing to do for free.

Offline jimson

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Re: Flight Simulator Team
« Reply #91 on: October 29, 2010, 12:24:24 PM »
How do you know that there hasn't been request for investment $$ from people who have taken any
discussion they have with him to PM?

I am only responding to what I saw, not what I didn't see. And no I'm not naive, if and when investment capitol is requested is when the red flags go up for me.

You may keep your bridges, thank you very much.

Offline GrimReaper

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Re: Flight Simulator Team
« Reply #92 on: October 29, 2010, 12:36:46 PM »

http://bbs.hitechcreations.com/smf/index.php/topic,123551.0.html
Wow  ! What a story.Feel bad for guys~S~.I have lost my share of money too,you just cant look back.






« Last Edit: October 29, 2010, 12:55:38 PM by GrimReaper »
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Offline Masherbrum

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Re: Flight Simulator Team
« Reply #93 on: October 29, 2010, 12:45:13 PM »
Wow.
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Offline 68ZooM

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Re: Flight Simulator Team
« Reply #94 on: October 29, 2010, 12:57:21 PM »
why don't you take your idea to some major investor like most people do, instead of asking over the internet
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Offline jimson

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Re: Flight Simulator Team
« Reply #95 on: October 29, 2010, 01:01:42 PM »
Now, in the Paul Hinds case, it seems that there was a very polished presentation to lure people in.

Many ideas fail to come to fruition and investments are lost, not do to a scam but simply to failure.

In Mr Hinds case, his dishonesty and fabrication of credentials indicate the former.

So, in any case, were I an engineer, programmer or potential investor I would certainly need more info in the form of seeing a prototype, shop drawings or even doodles on a cocktail napkin before determining the viability of any project.

There is not enough info here to determine that this is anything other than an idea by a backyard tinkerer wanting to discuss his idea with others who have some expertise beyond his own.

If it is something more nefarious than that, I'm sure it will come to light.

Offline MachFly

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Re: Flight Simulator Team
« Reply #96 on: October 29, 2010, 01:05:36 PM »
GrimReaper, Are you an engineer? Also do you have any experience with aircraft (as a pilot or engineer) or with FFS levels A, B, C, or D?

I'm not asking this to bring you down, but just trying to find out more about the person asking for assistance.
« Last Edit: October 29, 2010, 01:10:40 PM by MachFly »
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Offline Skuzzy

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Re: Flight Simulator Team
« Reply #97 on: October 29, 2010, 01:16:10 PM »
jimson is quite right. 

Folks, just because you have an opinion does not mean you should share it.  If you cannot post in a respectful manner, then don't post at all.  If you do, there is more than a fair chance you are in violation of the forum posting rules.
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Offline GrimReaper

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Re: Flight Simulator Team
« Reply #98 on: October 29, 2010, 01:41:12 PM »
GrimReaper, Are you an engineer? Also do you have any experience with aircraft (as a pilot or engineer) or with FFS levels A, B, C, or D?

I'm not asking this to bring you down, but just trying to find out more about the person asking for assistance.
I have got 23 hours flight time wile trying to get my pilot license many years ago.But I have flown in many aircraft in my life the most fun was a 1934 Waco  bi-plane.               http://en.wikipedia.org/wiki/Waco_Aircraft_Company                                                                              I'm a carpenter by triad but have tool and die experience also.I have rebuild cars,trucks,and build many houses in my life but i don't program and i defiantly should never play with electronics.My wife insists.
 I also flew in  Fighter-ace for 12 years.
 My grammar and spelling suck and my forum edict knowledge is no better.
  :cry
« Last Edit: October 29, 2010, 02:27:57 PM by GrimReaper »
GrimReaper

Offline GrimReaper

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Re: Flight Simulator Team
« Reply #99 on: October 29, 2010, 01:49:08 PM »
Now, in the Paul Hinds case, it seems that there was a very polished presentation to lure people in.

Many ideas fail to come to fruition and investments are lost, not do to a scam but simply to failure.

In Mr Hinds case, his dishonesty and fabrication of credentials indicate the former.

So, in any case, were I an engineer, programmer or potential investor I would certainly need more info in the form of seeing a prototype, shop drawings or even doodles on a cocktail napkin before determining the viability of any project.

There is not enough info here to determine that this is anything other than an idea by a backyard tinkerer wanting to discuss his idea with others who have some expertise beyond his own.
 
If it is something more nefarious than that, I'm sure it will come to light.

Here is what i need .I need to configure a wire harness that would enable me to power 1 to 3  monitor and key-bored some usb2 for other options  ,basically all required peripherals ,Joystick ect. through a series of 3   slip rings.So i need to know how many circuits and what rating they should be in order to accurately quote the cost of the slip rings($4000.00per unit is my guess).  I also  need to have a program that piggybacks on game and can individual controls 3 separate motors simultaneously.The program needs to make modifying the inputs  easily,settings may depend on software used (game ,or roller coaster graphics ect.)I'm currently working on the required motor ratings  H.P.,Watts,Amps.ect.  to rotate 300 lbs.about the 3 axis.Lots more information is available.Be happy to share more but i too have to be careful what i revile about my project . I do have napkin drawing and others that look like my 6 year old nephew drew them. :joystick:
« Last Edit: October 29, 2010, 03:15:53 PM by GrimReaper »
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Offline Ex-jazz

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Re: Flight Simulator Team
« Reply #100 on: October 29, 2010, 03:14:50 PM »
Hi GrimReaper,

Very interesting project.

Good luck, but you will need a plenty of guts/Sisu in this forum.

See, according to the hard-core AH-fanboyz clic, only the HTC knows the FDM and everybody else are just a Voss  follow-up scams.
 
I have my own hobby flight sim project and I got some "scorpion bites" there :)
http://bbs.hitechcreations.com/smf/index.php/topic,291083.15.html

It would be a nice act, if someone could post that whole story again about that great Voss-mess for the younger flyers.

Offline GrimReaper

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Re: Flight Simulator Team
« Reply #101 on: October 29, 2010, 03:28:54 PM »
Hi GrimReaper,

Very interesting project.

Good luck, but you will need a plenty of guts/Sisu in this forum.

See, according to the hard-core AH-fanboyz clic, only the HTC knows the FDM and everybody else are just a Voss  follow-up scams.
 
I have my own hobby flight sim project and I got some "scorpion bites" there :)
http://bbs.hitechcreations.com/smf/index.php/topic,291083.15.html

It would be a nice act, if someone could post that whole story again about that great Voss-mess for the younger flyers.
Man I need my thesaurus.Too many acronyms in here. I thought a Voss  was something to put flowers in.:bolt:
« Last Edit: October 29, 2010, 03:30:53 PM by GrimReaper »
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Offline DREDIOCK

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Re: Flight Simulator Team
« Reply #102 on: October 29, 2010, 07:32:56 PM »
I've flown in the flight max 360 sim several times.  No g forces to speak of. I don't see how you can create g forces with a sim. Other than instantaneous g's .

I can. But it would have to be at least 100 feet tall and look like a gyroscope
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Offline GrimReaper

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Re: Flight Simulator Team
« Reply #103 on: October 30, 2010, 12:45:24 AM »
I can. But it would have to be at least 100 feet tall and look like a gyroscope
Its not about the gs it about the motions it makes that separates my idea from most.If it feels like your pulling gs  who cares?
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Offline tassos

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Re: Flight Simulator Team
« Reply #104 on: October 30, 2010, 12:48:34 PM »
IN
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