Author Topic: Ideas regarding Caps in Arenas  (Read 1218 times)

Offline tat2Yoda

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Re: Ideas regarding Caps in Arenas
« Reply #15 on: November 16, 2010, 10:44:15 AM »
No one is being kept from playing.

No one is being kept from flying with their squad.

If you're paying to play, then play. 

If you choose not to play, who's fault is it?



wrongway


Hmm   wonder why yesterday  Orange had a cap of 100  but there was 195 players in there. I sat around and had to wait for 37 mins to get in. This is what makes people mad.They just need to put a 600 cap on Orange( except TT) and 400 on others.
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Offline grizz441

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Re: Ideas regarding Caps in Arenas
« Reply #16 on: November 16, 2010, 10:52:23 AM »
Sorry, these ideas aren't very well thought out.  

The first would actually be the worst possible thing they could do, as you would force a small % of the player base into blue at peak times when orange fills.  At all other times, blue would be completely empty.  

15 minute afk boot is ridiculous.  I would advocate a boot time of around 1-2 hours of idleness, however as this seems much more reasonable.  Btw, idle players who log in before caps go into effect early in the game actually hinder the caps effectiveness after they go into effect.  Just sayin.  HiTech you may want to look into adding this if you are going to keep the caps system.

Offline The Fugitive

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Re: Ideas regarding Caps in Arenas
« Reply #17 on: November 16, 2010, 06:42:21 PM »

Hmm   wonder why yesterday  Orange had a cap of 100  but there was 195 players in there. I sat around and had to wait for 37 mins to get in. This is what makes people mad.They just need to put a 600 cap on Orange( except TT) and 400 on others.

a continual cap of over 400 was deemed to cause poor community health. Basically with more than 400 people in an arena all the time new subscribers were quiting hurting the old HTC bank accounts. They split the arenas and added the caps and subscriptions started to go up.

Offline kvuo75

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Re: Ideas regarding Caps in Arenas
« Reply #18 on: November 16, 2010, 07:02:39 PM »

Hmm   wonder why yesterday  Orange had a cap of 100  but there was 195 players in there. I sat around and had to wait for 37 mins to get in. This is what makes people mad.

that's what boggles my mind. instead of playing with between 100-150 people, you sat around and waited 37 minutes doing nothing?

all so you could go play with the 195?  :rolleyes:


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Offline drfritz

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Re: Ideas regarding Caps in Arenas
« Reply #19 on: November 16, 2010, 08:43:42 PM »
Or what about low side country getting in to capped arena to even # out, say 90 rooks 85 knights 50 bish in orange knight or bish log into game and find thers a 200 cap inplace. they can get in but a rook could not. do you follow me?