ok, i have a question for all the "base takers"....
would you feel more victorious if you took a base that had opposition or would you feel more victorious by taking a base that is undefended?
to me, IF and that is a BIG IF, i were to try to take a base (which i have done many times in the past), i would much rather have opposition that to take one that is not defended. sure you have to work for it but if you really want it bad enough, you will get it right?
just curious is all....
I may have missed it, but I don’t think I’ve seen anyone in this thread demand to always have undefended base captures. I know for a fact, I’ve fully stipulated (several times) that making base capture too easy would be sub-optimal.
What I’d like to see from you, and others, is a good faith admission that we also don’t want base capture to be too hard. That also would not promote an ideal play-balance.
Once we both stipulate that, we can then begin to have a rational discussion on where that ideal balance point lies. Which might be exactly where it is right now. Or perhaps more towards one side or the other.
If I did nothing but dismiss anything you said as the babbling of the brainless ADHD furball-mafia, then we wouldn’t make much progress.
If you do nothing but dismiss out-of-hand any suggestion, or re-balancing idea as nothing but valueless whining, then it will also be hard for us to have an intelligent exchange of ideas.
Is what is appealing to me appealing to everyone? No. And visa versa I might add. What we are searching for is what can be appealing to the largest number of the current and future customers, while being dissatisfying to the smallest number possible.
That’s not a binary equation, and there will be no black and white answer. I don’t know the exact answer; neither do you; and (shock) neither does HTC.
It’s a learning process for everyone and player feedback and discussion are important inputs to that evaluation.
Regards,
Wab