Hang-on. I'm trying to parse that.
1. I can attack with smaller numbers using stealth and suprise.
2. I can attack with overwhelming numbers regardless of being detected.
Uhhmmm what is the 3rd choice you recomend?
Attacking with insufficient numbers and plenty of warning?
,
Wab
The third choice is to use your brain and make a plan and then execute it. I know for some of you that this is really hard to understand...maybe Lusche would be kind enough to put it in to a chart for us.
Heres a plan I have in my head, haven't spent the time to run out the timings and such but here we go...
2 sets of buffs up from a base NW and one sector away from final target, at the same time another 2 groups up from a base SE a sector back. Buffs climb out heading East and West. Once they hit 5k 5 fighters lift, all heavy with either rockets or 500 lbs, not both (easier to dump). 2 fighter head for the NW group of buffs, 2 for the SE group, meeting up at about 10k as escort/clean up. They turn into target at 10-12k from the north and south at about the same time from 25 miles out. 5th fighter runs in hard at 5-7k and takes out dar of target base and at least one other base. Buffs carpet bomb the town, with 4 sets hitting at around the same time town would be close to flat with even a minor amount of skill. Buffs roll out and head of in the same direction, maybe toward other base that had dar hit as a decoy. Fighter clean up any buildings left up and cap. Goons could run with buffs, or NOE from a couple directions, or M3's or jeeps could run in troops depending on target field.
This plan uses 10-11 guys. Will it capture the base every time? I don't think so, but it WILL work some of the time. It uses the dar from a number of sectors for the launch to help confuse/mask the target. The buffs are at alt so they are some what protected, and should hit with a good percentage. Having a couple of goons and or M3's help get the troops in. It does however take time to climb to alt, co-ordinate way-points to have the fighters hook up with the buffs, needs the dar killer to hit a number of dar with out dieing, buffs pilots that can use our most difficult "lazer" bomb sites and hit what they are aiming at.
The point is the "game has become too hard" and a number of players are crying because they can't cope. Suck it up!
The fighter guys are never going to convince the land capture guys that the reason for the game is combat. Mainly because the land grabbers that cry the most are those players that got hooked into doing everything the easy way and don't want to take the time to learn how to do it any other way. The only thing they played for was the quick snatch and grab. Will its gone, suck it up.
The land capture people are never going to convince the fighter guys that the war is important. It's only important to the fighter guys so that they have targets to shoot down. Some of us like to have those targets fight back, but most are just after a quick kill and move on to the next. If the land capture people take their ball and go home instead of adapting, the targets will dry up.
These never ending arguments back and forth accomplish nothing. Hitech is going to do what is best for his business. The rest of us might as well just suck it up and take it. The other choice is to go play WoW or something. Suggest away, but again, Hitech will do what HE thinks best. People piss and moan when they take away their favorite plane (ENY), people piss and moan when the maps don't change quick enough, people piss and moan because they can't hide from the fights, and people piss and moan because they can't run their favorite parnold bellybutton mission. Your a bunch or namby pambies! Suck it up !