Recent forum discussions have been about balancing the odds of base capture. To paraphrase a common presumption, base captures have declined about half since the arrival of the new villages. The new villages are a great addition to the game, and are popular. Suggestions have been made to make changes to encourage a wider range of game play alternatives. This is one such idea presented by ChangeUp, that I believe sounds
fun.(snip)Troops captured places....period. Still do. Troops caused damage...troops eliminated pill boxes, shore batteries, ack, etc.
LET THE TROOPS DO DAMAGE!!! If someone has the testicles to fly multiple C47s into a hot area and drop troops, it should count and they should do damage. Make them more visible to the side that dropped them so they can monitor their numbers and progress but it should count. No, I have no idea how to model that in a computer...but if one can model the fair amount of damage that can cause an aircraft carrier to sink, they can certainly model 10 little cartoon men running around with rifles and grenades in a town or on a field.
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Changeup
I think this is brilliant. To expand a bit, on his idea, have all troops run to the nearest village building or gun emplacement and toss a grenade one by one, until they have depleted their supply of grenades or the object is destroyed (the amount of grenades / damage capable per trooper based on WWII information = # grenades + sachel charges + assault rifle rounds). Once an object is destroyed by the troopers, they will continue their journey to the next nearest village object to be destroyed and finally the maproom. After a set of troopers expends all of it's available firepower, they will expire within a set time.