Author Topic: Base Capture Tweak from ChangeUp  (Read 2704 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Base Capture Tweak from ChangeUp
« on: November 26, 2010, 11:16:22 AM »
Recent forum discussions have been about balancing the odds of base capture.  To paraphrase a common presumption, base captures have declined about half since the arrival of the new villages.  The new villages are a great addition to the game, and are popular.  Suggestions have been made to make changes to encourage a wider range of game play alternatives.  This is one such idea presented by ChangeUp, that I believe sounds fun.

(snip)Troops captured places....period.  Still do.  Troops caused damage...troops eliminated pill boxes, shore batteries, ack, etc.

LET THE TROOPS DO DAMAGE!!!  If someone has the testicles to fly multiple C47s into a hot area and drop troops, it should count and they should do damage.  Make them more visible to the side that dropped them so they can monitor their numbers and progress but it should count.  No, I have no idea how to model that in a computer...but if one can model the fair amount of damage that can cause an aircraft carrier to sink, they can certainly model 10 little cartoon men running around with rifles and grenades in a town or on a field. 

(snip)
 :salute
Changeup





I think this is brilliant.  To expand a bit, on his idea, have all troops run to the nearest village building or gun emplacement and toss a grenade one by one, until they have depleted their supply of grenades or the object is destroyed (the amount of grenades / damage capable per trooper based on WWII information = # grenades + sachel charges + assault rifle rounds).  Once an object is destroyed by the troopers, they will continue their journey to the next nearest village object to be destroyed and finally the maproom.  After a set of troopers expends all of it's available firepower, they will expire within a set time.

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Base Capture Tweak from ChangeUp
« Reply #1 on: November 26, 2010, 11:41:28 AM »
wouldnt mind this idea. kinda like it :aok
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Base Capture Tweak from ChangeUp
« Reply #2 on: November 26, 2010, 12:05:15 PM »
De-ack, bomb a few buildings, send in 3-5 troop carriers (30-50 troops) for cleanup and capture.  Troops would roam the village to do the destruction, instead of all swarm one building at a time.  Bring in friendly GV's and aircraft for support.  Make it so friendly fire kills troops (to make you actually try to aim at the bad guys).  Perhaps harden the maproom to require maybe 15 troops.

Now there's a mission for ya.   :aok




Oh, and don't forget that Hitech said he was considering player FPS ground combat in the villages.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6735
Re: Base Capture Tweak from ChangeUp
« Reply #3 on: November 26, 2010, 12:08:17 PM »
No problem, just make it so a 1,000lb bomb dropped within a couple-hundred feet of a troop walking down the road KILLS him. As it stands, said bomb must hit him on the noggin
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Base Capture Tweak from ChangeUp
« Reply #4 on: November 26, 2010, 03:30:37 PM »
Dad gum!  Changeup has something going on upstairs.  I knew there was a reason that I hang around him!  +1
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline jimson

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7202
      • The Axis vs Allies Arena
Re: Base Capture Tweak from ChangeUp
« Reply #5 on: November 26, 2010, 03:38:47 PM »
Good idea. +1

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Re: Base Capture Tweak from ChangeUp
« Reply #6 on: November 26, 2010, 03:45:50 PM »
I never get any credit... I think my idea would be nice for Market Garden and other possible 'what ifs' scenarios.

If I was in charge, I would make the following changes;

1. Increase radar height to 175 feet over land, 100 feet over water and disable auto level below 300 AGL/ASL.

2. Change towns to make ack mannable, but still have it auto fire at aircraft or tank in visual range only (not behind hedges, etc). Also have the ack return quicker after being destroyed, this includes airfields.

3. Keep the hardness and the downtime on towns but allow troops dropped BEFORE the town is 'flat' to destroy X number of buildings and to keep them down longer.

4. Put the person's name on the system who dropped the troops to capture a town.  ie SYSTEM: ArmChairGeneral has captured A35 with a M3.

5. Start a zone eny system. Have it take effect after more than 12 aircraft have been launched. So, after you launch 12 guys from a single airfield, you can't launch anymore until the other side has launched some in the area. This way, no more than a 12 man abundance of fighters can be in one area at one time unless they launch from very far away.

6. Start several wind layers and cloud layers to dissuade high alt buffs.

7. Start using the complex bomb site.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Base Capture Tweak from ChangeUp
« Reply #7 on: November 26, 2010, 03:58:29 PM »
 :aok Delirium,

Ever hear that saying, brilliant minds think alike?  Wherever ideas like this come from, I want to place the credit  :salute

If HTC can implement something as interesting, (not saying they should have the same vision for the game that we do), the larger portion of the credit will have to go to the developers and staff. 

I am keeping my fingers crossed, and my subscription up to date.   :pray

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #8 on: November 27, 2010, 09:36:24 AM »
Dear Skuzzy:

I did not type the word testicles in that idea. :rock

Thank you sir

Changeup

PS - Can you see it?  10 C47s coming in, loaded with troops, dropping at different alts...guys driving tanks around trying to shoot them, Wirbels hammering away at the C47s, and when they hit the ground, they walk and take whatever they survive through.  Troops do damage...in war, that's what they do.  I like the idea about their armament too...grenade limits etc...very cool

Changeup
« Last Edit: November 27, 2010, 09:39:56 AM by Changeup »
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Dadsguns

  • Silver Member
  • ****
  • Posts: 1979
Re: Base Capture Tweak from ChangeUp
« Reply #9 on: November 27, 2010, 09:45:03 AM »
No problem, just make it so a 1,000lb bomb dropped within a couple-hundred feet of a troop walking down the road KILLS him. As it stands, said bomb must hit him on the noggin

 :aok

That could be as much at 600 ft for fragmentation.


"Your intelligence is measured by those around you; if you spend your days with idiots you seal your own fate."

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #10 on: November 27, 2010, 09:47:27 AM »
:aok

That could be as much at 600 ft for fragmentation.

Agreed...and H E shells from tank fire

Changeup
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline WWhiskey

  • Gold Member
  • *****
  • Posts: 3122
Re: Base Capture Tweak from ChangeUp
« Reply #11 on: November 27, 2010, 09:51:45 AM »
sounds fun!!!
I can see hundreds of troops invading a town like a wave  or a storm cloud rolling over,, let the fighters shoot at the bad guys instead of the buildings!
one lone tank at the map room firing HE  to kill as many as possible,, troops throwing grenades at him trying to disable his gun or track him, there is a good use for your AI
kinda brings a tear to my eye!! :salute
« Last Edit: November 27, 2010, 10:12:06 AM by WWhiskey »
Flying since tour 71.

Offline Dadsguns

  • Silver Member
  • ****
  • Posts: 1979
Re: Base Capture Tweak from ChangeUp
« Reply #12 on: November 27, 2010, 09:55:47 AM »
Each troop killed is a kill.......


"Your intelligence is measured by those around you; if you spend your days with idiots you seal your own fate."

Offline Void

  • Copper Member
  • **
  • Posts: 293
Re: Base Capture Tweak from ChangeUp
« Reply #13 on: November 27, 2010, 10:02:32 AM »
This is what i was thinking about a few weeks ago..  :cheers:
But you would have explained it better.
In Game name: Namco

Offline redwing7

  • Copper Member
  • **
  • Posts: 288
Re: Base Capture Tweak from ChangeUp
« Reply #14 on: November 27, 2010, 10:06:11 AM »
Love it :aok  :x

This also opens up a ton of gameplay options. Like acually using jeeps for a purpose rather than just vehicle supplies once in a blue moon.


 :aok :aok :aok :aok

 :cheers:
THUNDER MOB

"and when they bury me, may it be face down...so all my critics can kiss my ass!"  Bobby Knight