Author Topic: Base Capture Tweak from ChangeUp  (Read 2709 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Base Capture Tweak from ChangeUp
« Reply #15 on: November 27, 2010, 01:09:48 PM »
Jeep?  :O  Why not bring in a bunch of SDK's and launch a few rockets to boot!  :D 

The animation could be very simple.  :noid When a troop gets within a certain distance (grenade toss range) the trooper pauses, damage will occur (could be as simple as the dust we see when maproom gets assaulted).  When destroyed, the building or gun emplacement will explode as usual and the trooper will run to the next closest object.  The troops don't need any special animation, but it would be cool to see them kneel and an arm swing over their head to simulate a toss.  I would recommend that there be a reasonable amount of time between tosses / damage dust caused by any individual trooper. 

Multiple troopers assaulting a single target at one time would do damage / kick dust faster, but the possibility of expending ammo on a target that has already been destroyed is increased.  Possible tactics and strategies could include things like how many troops and how quickly troops are released to maximize coverage of an area, maximize damage done and to avoid the one for all bomb drop. 

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #16 on: November 27, 2010, 07:17:37 PM »
Oh...I can see it now...envision this:

Rondar is sitting off in his favorite hide...(he's already killed me 8 times but I don't care because I suk so I up again) BUT....Waystin2 drove in an M3 and unloaded 10 troops around his area....Rondar sees them at 500m but its too late and has to shoot them and now we know where he is!!  

Or...Rondar never sees them coming from behind and all ten lob a grenade each at him and he's tracked.  Rondar has to open up on them with 50's to keep the troops from marking him for air support (In my idea, the troops circle any GVs they come across up to 10 troops, if there are more, they move on until they find another GV, gun emplacement, town or are dead...troops move to the next undamaged asset....so, like things work today, troops wont capture anything until the entire town is down...if you drop them early, they will go mark that building for you).

How about this one....You're defending a base with about 10 guys against a horde.  The horde starts rolling in GV's so you have to "force multiply" yourselves.  You and a buddy take load after load after load of troops out to the GV spawn to slow them down..it won't stop them because troops can't destroy a GV but if they ignore the troops, they will get tracked.  It buys you guys time to get back in the air or have other players from your country come help defend it.

And, for the capture guys.....you only have 7 guys online to play your game so you grab some M3's and head to town and drop them off to help de ack it.  Its slow going but the troops will get it done if there are enough of them.  You and your boys are rolling in with tanks and wirbels to support them.  

1.  You get 1/10th of the point credit for any damage each guy does to a soft target unless all 10 of your troops destroy it om which case you would get all the points...like a gun emplacement, building etc (takes 5 live troops to destroy a building)
2.  Troops cant destroy GVs....just disable them
3.  Risk/Reward - No one is going to spend a huge amount of time trying to get troops into a spot because it will never pay off but it can help
4.  Would make taking out barracks even more important

Just my thoughts and good luck with it....I think it sounds like fun :salute

V/r
Changeup

« Last Edit: November 27, 2010, 07:22:46 PM by Changeup »
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Base Capture Tweak from ChangeUp
« Reply #17 on: November 27, 2010, 07:24:09 PM »
I also think it's important for a "Sustained Attack Downtime Factor" to be added to encourage prolonged attacks instead of the offensive giving up and going to another base.

When a town building is destroyed, it should stay down for whatever current time it stays down, that's fine.  But if the attack and defense carries on for a while and the town building comes up again, there should be say, a 15 minute window of time that if you kill it again, you essentially are blowing it to smithereens and it will not be able to come back up again for a much longer time than the typical downtime.  Say twice as long.  This will encourage the prolonged attack, and will also encourage better fights.

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #18 on: November 27, 2010, 07:28:39 PM »
I also think it's important for a "Sustained Attack Downtime Factor" to be added to encourage prolonged attacks instead of the offensive giving up and going to another base.

When a town building is destroyed, it should stay down for whatever current time it stays down, that's fine.  But if the attack and defense carries on for a while and the town building comes up again, there should be say, a 15 minute window of time that if you kill it again, you essentially are blowing it to smithereens and it will not be able to come back up again for a much longer time than the typical downtime.  Say twice as long.  This will encourage the prolonged attack, and will also encourage better fights.

Agreed...you could add if there are troops in the town when the buildings are popping, they can't pop.  How do you rebuild a town if there are enemy troops in it?  Make sense

Changeup
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Base Capture Tweak from ChangeUp
« Reply #19 on: November 27, 2010, 07:40:15 PM »
Agreed...you could add if there are troops in the town when the buildings are popping, they can't pop.  How do you rebuild a town if there are enemy troops in it?  Make sense

Changeup

All great ideas in here, I hope hitech can read and take some notes and evaluate them.

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #20 on: November 28, 2010, 04:42:08 PM »
Bump
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Base Capture Tweak from ChangeUp
« Reply #21 on: November 28, 2010, 04:59:35 PM »
Bump

Seriously?  You bumped the thread before the last reply was even 24 hours old?  WTF???
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7001
Re: Base Capture Tweak from ChangeUp
« Reply #22 on: November 28, 2010, 05:16:25 PM »
Bump

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #23 on: November 28, 2010, 06:08:10 PM »
Seriously?  You bumped the thread before the last reply was even 24 hours old?  WTF???

It just felt right...and I'm going for Silver, like you.
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6735
Re: Base Capture Tweak from ChangeUp
« Reply #24 on: November 28, 2010, 06:55:12 PM »
When we drop bombs on em, can troopie guts scatter on the sides of buildings and trees :D
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #25 on: November 28, 2010, 07:14:06 PM »
When we drop bombs on em, can troopie guts scatter on the sides of buildings and trees :D

Sure....one vote for troopie guts...
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Base Capture Tweak from ChangeUp
« Reply #26 on: November 28, 2010, 07:52:08 PM »
OK.  Let me see if I understand this idea.

We don't actually have to shoot buildings and hit them or drop bombs on town and hit things to destroy it.  We just spam town with troops and they do all the work.

Correct?

What about Ports and GV fields?

I thought the problem was we couldn't NOE a base because of the radar settings, or was it we have to use a hoard to take a base now and could no longer sneak and do it alone.

I don't see how this would be an improvement to game play because you're not actually doing anything to take down a town but dropping little homing termites.  You're involved less than you are with the present method.



wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Base Capture Tweak from ChangeUp
« Reply #27 on: November 28, 2010, 08:49:44 PM »
Seriously?  You bumped the thread before the last reply was even 24 hours old?  WTF???
Bump cuz  i felt left out :joystick:
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline delta7

  • Zinc Member
  • *
  • Posts: 45
Re: Base Capture Tweak from ChangeUp
« Reply #28 on: November 28, 2010, 09:23:02 PM »
A gv mission with 20+ m3s would be difficult to stop. I would suggest 2 troops to destroy 1 building or something of that order.

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: Base Capture Tweak from ChangeUp
« Reply #29 on: November 28, 2010, 09:46:16 PM »
OK.  Let me see if I understand this idea.

We don't actually have to shoot buildings and hit them or drop bombs on town and hit things to destroy it.  We just spam town with troops and they do all the work.

Correct?

What about Ports and GV fields?

I thought the problem was we couldn't NOE a base because of the radar settings, or was it we have to use a hoard to take a base now and could no longer sneak and do it alone.

I don't see how this would be an improvement to game play because you're not actually doing anything to take down a town but dropping little homing termites.  You're involved less than you are with the present method.

wrongway


I dont see it that way.  It would have to be a TON of troops.  If the defenders are that crappy at defending a base from an onslaught of C47s or M3's, it deservest to be lost quite honestly.  Auto ack would kill troops, any GV guns would kill them etc etc so you would need a lot more than 10 loads of troops.  I see it more as an accessory to GVing really but for troops to do absolutely nothing is a waste of a sweetie et.  I think we are suggesting that they are limited in destructive power and they can be eliminated the same ways they are now.  Hell, allow them to be visible from the same distance as opposing GV's and the bad guys would be able to see it coming for a good distance.  Also killing the carriers, which everyone pretty much does now anyway because its basically the only thing that can be killed with machines guns from the air,would kill the troops too.  Additionally, they can be coaded to move slowly ...but geezus, give them something to do other than grab a base....thats a waste
« Last Edit: November 28, 2010, 09:48:44 PM by Changeup »
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba