Oh...I can see it now...envision this:
Rondar is sitting off in his favorite hide...(he's already killed me 8 times but I don't care because I suk so I up again) BUT....Waystin2 drove in an M3 and unloaded 10 troops around his area....Rondar sees them at 500m but its too late and has to shoot them and now we know where he is!!
Or...Rondar never sees them coming from behind and all ten lob a grenade each at him and he's tracked. Rondar has to open up on them with 50's to keep the troops from marking him for air support (In my idea, the troops circle any GVs they come across up to 10 troops, if there are more, they move on until they find another GV, gun emplacement, town or are dead...troops move to the next undamaged asset....so, like things work today, troops wont capture anything until the entire town is down...if you drop them early, they will go mark that building for you).
How about this one....You're defending a base with about 10 guys against a horde. The horde starts rolling in GV's so you have to "force multiply" yourselves. You and a buddy take load after load after load of troops out to the GV spawn to slow them down..it won't stop them because troops can't destroy a GV but if they ignore the troops, they will get tracked. It buys you guys time to get back in the air or have other players from your country come help defend it.
And, for the capture guys.....you only have 7 guys online to play your game so you grab some M3's and head to town and drop them off to help de ack it. Its slow going but the troops will get it done if there are enough of them. You and your boys are rolling in with tanks and wirbels to support them.
1. You get 1/10th of the point credit for any damage each guy does to a soft target unless all 10 of your troops destroy it om which case you would get all the points...like a gun emplacement, building etc (takes 5 live troops to destroy a building)
2. Troops cant destroy GVs....just disable them
3. Risk/Reward - No one is going to spend a huge amount of time trying to get troops into a spot because it will never pay off but it can help
4. Would make taking out barracks even more important
Just my thoughts and good luck with it....I think it sounds like fun

V/r
Changeup