Author Topic: Base Capture Tweak from ChangeUp  (Read 2699 times)

Offline Changeup

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Re: Base Capture Tweak from ChangeUp
« Reply #30 on: November 28, 2010, 09:54:52 PM »
A gv mission with 20+ m3s would be difficult to stop. I would suggest 2 troops to destroy 1 building or something of that order.

Three spits could take 2/3s of that convoy out with little effort...M3's are firing 303's or 50's right?  Besides, I haven't seen a 20+ volunteer group of 20 of anything on a regular basis.  They would have to get by base ack, field ack, town ack, any GV's that are up and rolling, fighters, heavy fighters...one 1000 pounder might be able to kill 20 if they are clustered....or moving together.  One answer might be that the troops force is cut in half if the guy that ran them gets killed...so the M3 or C47 would have to stay alive....just spitballin here.

Damage is up to HiTech...but it would compliment the ground.  Hey, I know this is an air game, for the most part but we have um, lets use um fairly.  You guys can come up with answers too...you've been in the game for a while.  Find the advantages like you have and present a way to limit it so it can't be used to overwhelm...troop speed, limited weapons options, limited ability to damage, base flashes differently when troops are in the DAR ring...hell I don't know but it could be a good addition without a ton of argument and we already have the troops.
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Offline grizz441

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Re: Base Capture Tweak from ChangeUp
« Reply #31 on: November 28, 2010, 09:56:36 PM »


Changeup, what I want to know is why you haven't responded to my thread I made for you in the GD.   :cry

Offline delta7

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Re: Base Capture Tweak from ChangeUp
« Reply #32 on: November 28, 2010, 11:18:01 PM »
Would be fun watching 3 spits trying to kill 200+ troops running through town. What would be more fun would be all the carpet bombing that would be going on in a town full of troops. Dont get me wrong i'm all for it. Just needs some thought to keep it from getting one sided.

Offline Changeup

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Re: Base Capture Tweak from ChangeUp
« Reply #33 on: November 29, 2010, 12:16:23 AM »
Would be fun watching 3 spits trying to kill 200+ troops running through town. What would be more fun would be all the carpet bombing that would be going on in a town full of troops. Dont get me wrong i'm all for it. Just needs some thought to keep it from getting one sided.

Think about it though, how many C47s and M3's with 10 troops each would have to roll to make it one sided? 
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Offline JunkyII

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Re: Base Capture Tweak from ChangeUp
« Reply #34 on: November 29, 2010, 08:05:28 AM »
Would the defending country be able to drop their own troops to fight those off?

Would the troops killing the town attack planes and gvs in/around the town?


Tanks have always had problems dealing with enemy Infantry when they don't have Infantry to support them. So if a tank rolls to town to deal with the troops he should get killed for not bringing Infantry support IMO.

Good Idea overall just needs some tweaks for sure to make it somewhat realistic
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Offline Changeup

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Re: Base Capture Tweak from ChangeUp
« Reply #35 on: November 29, 2010, 10:28:30 AM »
Would the defending country be able to drop their own troops to fight those off?

Would the troops killing the town attack planes and gvs in/around the town?


Tanks have always had problems dealing with enemy Infantry when they don't have Infantry to support them. So if a tank rolls to town to deal with the troops he should get killed for not bringing Infantry support IMO.

Good Idea overall just needs some tweaks for sure to make it somewhat realistic

The defending country would be able to put in defending troops, sure...I would think an M-16 would be better but yes.

Troops could be programmed to shoot single shots at airplanes with a lot less accuracy than say ack and a ton less damage

"Such is the nature of war.  By protecting others, you save yourself."

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Offline Vinkman

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Re: Base Capture Tweak from ChangeUp
« Reply #36 on: November 29, 2010, 11:20:25 AM »
Dear Skuzzy:

I did not type the word testicles in that idea. :rock

Thank you sir

Changeup

PS - Can you see it?  10 C47s coming in, loaded with troops, dropping at different alts...guys driving tanks around trying to shoot them, Wirbels hammering away at the C47s, and when they hit the ground, they walk and take whatever they survive through.  Troops do damage...in war, that's what they do.  I like the idea about their armament too...grenade limits etc...very cool

Changeup


The troop load out can be changed in the hangar. how many smoke grenades, satchell charges, bazooka rounds,etc...

Then a little planning can go into missions with multiple c-47s.  Could be fun
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Offline 321BAR

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Re: Base Capture Tweak from ChangeUp
« Reply #37 on: November 29, 2010, 11:23:39 AM »

The troop load out can be changed in the hangar. how many smoke grenades, satchell charges, bazooka rounds,etc...

Then a little planning can go into missions with multiple c-47s.  Could be fun
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Offline Changeup

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Re: Base Capture Tweak from ChangeUp
« Reply #38 on: November 29, 2010, 11:45:00 AM »

The troop load out can be changed in the hangar. how many smoke grenades, satchell charges, bazooka rounds,etc...

Then a little planning can go into missions with multiple c-47s.  Could be fun

You could also limit the amount of troops available per field...troops must be resupplied after, say, 100 are used...just throwing a number out there.  If there are troop limits, people may use them quickly when the feature is started but over time, they will use them a bit more sparingly I would think.  I don't know what the right number is but it would be unrealistic to have an unlimited amount of troops to deploy around your base or town...just a thought.
"Such is the nature of war.  By protecting others, you save yourself."

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Offline Vinkman

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Re: Base Capture Tweak from ChangeUp
« Reply #39 on: November 29, 2010, 12:52:43 PM »
You could also limit the amount of troops available per field...troops must be resupplied after, say, 100 are used...just throwing a number out there.  If there are troop limits, people may use them quickly when the feature is started but over time, they will use them a bit more sparingly I would think.  I don't know what the right number is but it would be unrealistic to have an unlimited amount of troops to deploy around your base or town...just a thought.

This could be based on the barracks at the field you take off from, like ord or gas.
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Offline muzik

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Re: Base Capture Tweak from ChangeUp
« Reply #40 on: November 29, 2010, 08:05:47 PM »
Not a bad idea. I think YA'LL gettin carried away with it though.

Troops as it is have a singular mission get to the map room. If you change that mission then troops that should be running for the map room might go somewhere you didnt want them to. And this is beside all of the additional cpu usage required to complicate the "singular mission."

I think to make this feasible and in the realm of Hitechs consideration it would have to be simple. Troops would do exactly as they've always done and run straight for the map room. When they pass by an object within 20 yards that object is destroyed, no re-animation required. The amount of damage would have a fixed value just as suggested already.

If you wanted a mass assault on the base with troops, you would have to drop them at multiple locations around the town so that they are passing through as many parts of the town as possible on the way to the map room. But they will unlikely pass every object in town leaving some work to be done by players.

But if what I saw earlier in this post is correct and HT is considering a FPS, this is all in vein because you will soon need to grab your M1 Garand to take a base.
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Offline ImADot

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Re: Base Capture Tweak from ChangeUp
« Reply #41 on: November 29, 2010, 09:52:05 PM »
Not a bad idea. I think YA'LL gettin carried away with it though.

Troops as it is have a singular mission get to the map room. If you change that mission then troops that should be running for the map room might go somewhere you didnt want them to. And this is beside all of the additional cpu usage required to complicate the "singular mission."

Different troop "packages".  Choose them like gun package or ords.  "Demolition Troops", "Maproom Troops", "Anti-armor Troops", etc.  One type per transport GV/Plane.  That would make you think a little while formulating your base-capture mission.
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Offline Void

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Re: Base Capture Tweak from ChangeUp
« Reply #42 on: November 29, 2010, 10:19:54 PM »
I have an idea. If there was a CV off a enemy base. And it is close enough, then a plane ups, and as soon as the base is flashing the CV would automatically spawn 3 sets of troops traveling in LSTs torwards town. Meanwhile the CV will automatically set off a trigger at the enemy base and then the base will spawn infantry to search and destroy the marines landing( they will go to town ).
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Offline muzik

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Re: Base Capture Tweak from ChangeUp
« Reply #43 on: November 29, 2010, 10:26:05 PM »
Different troop "packages".  Choose them like gun package or ords.  "Demolition Troops", "Maproom Troops", "Anti-armor Troops", etc.  One type per transport GV/Plane.  That would make you think a little while formulating your base-capture mission.

Dont forget about the cpu usage. I think I just heard that hitech has 8 cpus to one server. I dont really know how that cost effects him, but i do know that more computer controlled drones of any kind increases the work load of hitechs cpu's not to mention the programming needed to make those troops dance.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline ImADot

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Re: Base Capture Tweak from ChangeUp
« Reply #44 on: November 30, 2010, 08:51:45 AM »
Dont forget about the cpu usage. I think I just heard that hitech has 8 cpus to one server. I dont really know how that cost effects him, but i do know that more computer controlled drones of any kind increases the work load of hitechs cpu's not to mention the programming needed to make those troops dance.

I believe the HTC servers would not be the issue; as Skuzzy has said their resource utilization is low.  I would be more inclined to believe the users' computers and local ISP bandwidth are the bottleneck for everything related to poor performance.

It would be cool though.
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