Author Topic: OK BBS warriors. "Fix" the game....  (Read 10284 times)

Offline MarineUS

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Re: OK BBS warriors. "Fix" the game....
« Reply #90 on: November 28, 2010, 01:25:04 AM »
kill this server change
I don't feel like playing anymore when a perfectly fine arena decides it's time to go night night and open up the "off hours" if it's "off hours" why am I paying for it. O_o
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

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Offline Guppy35

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Re: OK BBS warriors. "Fix" the game....
« Reply #91 on: November 28, 2010, 01:46:10 AM »
kill this server change
I don't feel like playing anymore when a perfectly fine arena decides it's time to go night night and open up the "off hours" if it's "off hours" why am I paying for it. O_o

So HTC's response to the concerns of the off peak hours players was a bad thing?  Does this mean you are for the two LW arena set up?  There seem to be some mixed messages about this lately.
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Offline Perrine

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Re: OK BBS warriors. "Fix" the game....
« Reply #92 on: November 28, 2010, 01:49:54 AM »
smaller maps and lessen the number of airfields for early and mid war arenas

Offline Greebo

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Re: OK BBS warriors. "Fix" the game....
« Reply #93 on: November 28, 2010, 03:05:01 AM »
Change the scoring system so that difficult things score higher.

For instance the relative numbers of friendlies and enemies in a fight are one of the most important factors in determining who lives or dies. Have the FE tot up the numbers of red and green icons in view at the point of each kill and apply a multiplier, maybe factor icon distance in too. So twice as many green as red would reduce the number of points you get for the kill and vice versa. The effect of this would be to reduce the gangbang mentality of those who fly for score as those players would tend to seek out more even fights. Currently their best option is to hide in a horde of teammates and pick those who are already engaged. The benefit to those like me who don't care about score is they would be more likely to get into a fight without getting dogpiled.

Alter the way bomber scoring is done to make strat city targets more valuable. This would open a whole new level of MA play; high altitude bomber raids with escorts, plus interceptors. Currently the easiest way for bomber guys to get points is to hit airfields. Bombing the strat cities is more difficult, has no real strat effect and earns less points. All that effort making the new strat cities has been largely wasted by the score system.
« Last Edit: November 28, 2010, 03:11:43 AM by Greebo »

Offline Chilli

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Re: OK BBS warriors. "Fix" the game....
« Reply #94 on: November 28, 2010, 03:39:32 AM »
What Greebo said  :aok

BTW, perk Greebo in his Hellcat!  Greebo + Hellcat = 2 x perk points  :salute

Maybe put in a few Air spawns on maps to help drive the fight to a reasonable altitude.  No matter how high you come in, if you find someone co alt and engage in a dog fight the altitude quickly melts away.  This is a tactic that I use when I know players are flying high cap over our fields.  I come in with equal alt and push the fight down to the point where they are exposed to attacks from below as well.

Offline WWhiskey

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Re: OK BBS warriors. "Fix" the game....
« Reply #95 on: November 28, 2010, 08:40:13 AM »
Change the scoring system so that difficult things score higher.

For instance the relative numbers of friendlies and enemies in a fight are one of the most important factors in determining who lives or dies. Have the FE tot up the numbers of red and green icons in view at the point of each kill and apply a multiplier, maybe factor icon distance in too. So twice as many green as red would reduce the number of points you get for the kill and vice versa. The effect of this would be to reduce the gangbang mentality of those who fly for score as those players would tend to seek out more even fights. Currently their best option is to hide in a horde of teammates and pick those who are already engaged. The benefit to those like me who don't care about score is they would be more likely to get into a fight without getting dogpiled.

Alter the way bomber scoring is done to make strat city targets more valuable. This would open a whole new level of MA play; high altitude bomber raids with escorts, plus interceptors. Currently the easiest way for bomber guys to get points is to hit airfields. Bombing the strat cities is more difficult, has no real strat effect and earns less points. All that effort making the new strat cities has been largely wasted by the score system.
nice!!
how about when you up to defend a base , the hangers all go down and your left by yourself, in a tiger YEA!!! but you kill 3 other tigers 15 t-34s, 11 m-4's,   countless m-3' ect ect,, as well as fending off bomb after bomb and getting a few planes into the mix,,
 40 plus kills in a 40 perk tiger should pay more than 12 perks!
I guess I am thinking of local ENY,, If its one against a 40 it should pay better,, if the hangers are down,, it should pay more,, as you kill more,,, the value of the kills should pay more,
« Last Edit: November 28, 2010, 08:44:28 AM by WWhiskey »
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Offline DREDIOCK

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Re: OK BBS warriors. "Fix" the game....
« Reply #96 on: November 28, 2010, 09:17:31 AM »
Change the scoring system so that difficult things score higher.


Alter the way bomber scoring is done to make strat city targets more valuable. This would open a whole new level of MA play; high altitude bomber raids with escorts, plus interceptors. Currently the easiest way for bomber guys to get points is to hit airfields. Bombing the strat cities is more difficult, has no real strat effect and earns less points. All that effort making the new strat cities has been largely wasted by the score system.

I Still dont think its the score system that prevents the strats from being hit, but rather the lack of impact hitting them has. But yes. I think all the effort put into making the new strat targets has been wasted

Reasons I say this are,
You can get all kinds of perks in EW fighters. Yet most fly late war rides.
You can get more perks per flight by simply setting up your plane for "Fighter" or "Attack". and then sticking to that kind of mission. Yet I bet very few actually do this.

People blow up the FH, VH, ord and radar not for the points. But because they have an effect. I dont ever recall anyone saying, "Hey, Im gonna go blow up the radar and ammo at feild A-222 so I can get alot of perks"
Furthermore. There isnt any real reason to get bomber perks. Sure we have the 234. but how often are they used? Im sure we will have a rush of folks blowing things up to get the perks for a B-29 when that arrives. But eventually that novelty will wear off and we'll be back to square 1.

People dont necessarily want to do things just for points. They want to have an effect n the game. Currently the strats have no impact. They simply dont do anything. So why waste all that time upping, getting to alt then flying all that way to blow something up thats not going to do anything once you do get there and will have regenerated by the time you get back home again.

THERE IS NO POINT to bombing strats. Thats why I dont bother hitting them. And I'd be willing ot bet that thats why most other people dont either.
Its also why I dont bother defending against them and why most people dont.

Ok, Lets say you award 10,000 points for blowing up the strats. Even if the buff pilots say thats great, lets go do it. There is still ZERO reason for anyone to bother upping to defend against them, because they dont have an effect in the game.
Why subject yourself to the buffs laser beams if all they are going to do is blow something up that doesnt matter?
I say "Hey, let em do it. Then there are that many less hitting my airfeild."

Until the Strat targets are given a real game impacting meaning. they will never be a primary target no matter how many points be  you award for them
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Offline Lusche

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Re: OK BBS warriors. "Fix" the game....
« Reply #97 on: November 28, 2010, 09:26:07 AM »

THERE IS NO POINT to bombing strats. Thats why I dont bother hitting them. And I'd be willing ot bet that thats why most other people dont either.
Its also why I dont bother defending against them and why most people dont.

Ok, Lets say you award 10,000 points for blowing up the strats. Even if the buff pilots say thats great, lets go do it. There is still ZERO reason for anyone to bother upping to defend against them, because they dont have an effect in the game.
Why subject yourself to the buffs laser beams if all they are going to do is blow something up that doesnt matter?
I say "Hey, let em do it. Then there are that many less hitting my airfeild."

Until the Strat targets are given a real game impacting meaning. they will never be a primary target no matter how many points be  you award for them

I think you are underestimating the power of score ponts and landed damage messages.
There is also no point in bombing remote town centers - in case of frontline towns, it is often even contra productive due to offset building respawn times.
Yet it is constantly done - just because it's the most "rewarding" target. The majority of those 15k+ landed damage messages you see in the arena come from bombing town centers.

Once the strat target would get it's point value adjusted, so that the most difficult to reach and heavily defended (puffy) target outclases the towns, you will see a lot more attackers.
Of course, the perfect combination would be score AND impact on gameplay.
« Last Edit: November 28, 2010, 09:29:17 AM by Lusche »
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Offline Dadsguns

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Re: OK BBS warriors. "Fix" the game....
« Reply #98 on: November 28, 2010, 09:27:13 AM »
Maybe along with the addition of this new bomber there will be more emphasis on the strats and a good reason to fly it instead of what they do with heavy bombers now, the NOE Sacri-tards.............    :devil


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Offline caldera

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Re: OK BBS warriors. "Fix" the game....
« Reply #99 on: November 28, 2010, 09:40:12 AM »
I would like to see the fights concentrated over the towns or strat targets. Instead, we have a group of red guys hovering over a friendly field and a group of green guys over an enemy field.  Not much fun when you get gang BNZ-ed if you venture off the runway.

-Double the number of ack on the airfield and eliminate it from the towns.  Let the fight be where there is no ack to hide in and no vulching.

-Move the strats much closer to the front so they actually offer an attainable target.

-Add in rail yards or factories - anything to move the location of the fight from the airfields.

-Add in vehicle spawns to more locations.  Multiple bases to spawn into makes more places to fight.  We need to have more and smaller fights instead of fewer large ones.
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Offline Changeup

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Re: OK BBS warriors. "Fix" the game....
« Reply #100 on: November 28, 2010, 10:35:28 AM »
Change the scoring system so that difficult things score higher.

For instance the relative numbers of friendlies and enemies in a fight are one of the most important factors in determining who lives or dies. Have the FE tot up the numbers of red and green icons in view at the point of each kill and apply a multiplier, maybe factor icon distance in too. So twice as many green as red would reduce the number of points you get for the kill and vice versa. The effect of this would be to reduce the gangbang mentality of those who fly for score as those players would tend to seek out more even fights. Currently their best option is to hide in a horde of teammates and pick those who are already engaged. The benefit to those like me who don't care about score is they would be more likely to get into a fight without getting dogpiled.

Alter the way bomber scoring is done to make strat city targets more valuable. This would open a whole new level of MA play; high altitude bomber raids with escorts, plus interceptors. Currently the easiest way for bomber guys to get points is to hit airfields. Bombing the strat cities is more difficult, has no real strat effect and earns less points. All that effort making the new strat cities has been largely wasted by the score system.

Mucho greato....+1
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Offline WWhiskey

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Re: OK BBS warriors. "Fix" the game....
« Reply #101 on: November 28, 2010, 11:14:20 AM »
I Still dont think its the score system that prevents the strats from being hit, but rather the lack of impact hitting them has. But yes. I think all the effort put into making the new strat targets has been wasted

Reasons I say this are,
You can get all kinds of perks in EW fighters. Yet most fly late war rides.
You can get more perks per flight by simply setting up your plane for "Fighter" or "Attack". and then sticking to that kind of mission. Yet I bet very few actually do this.

People blow up the FH, VH, ord and radar not for the points. But because they have an effect. I dont ever recall anyone saying, "Hey, Im gonna go blow up the radar and ammo at feild A-222 so I can get alot of perks"
Furthermore. There isnt any real reason to get bomber perks. Sure we have the 234. but how often are they used? Im sure we will have a rush of folks blowing things up to get the perks for a B-29 when that arrives. But eventually that novelty will wear off and we'll be back to square 1.

People dont necessarily want to do things just for points. They want to have an effect n the game. Currently the strats have no impact. They simply dont do anything. So why waste all that time upping, getting to alt then flying all that way to blow something up thats not going to do anything once you do get there and will have regenerated by the time you get back home again.

THERE IS NO POINT to bombing strats. Thats why I dont bother hitting them. And I'd be willing ot bet that thats why most other people dont either.
Its also why I dont bother defending against them and why most people dont.

Ok, Lets say you award 10,000 points for blowing up the strats. Even if the buff pilots say thats great, lets go do it. There is still ZERO reason for anyone to bother upping to defend against them, because they dont have an effect in the game.
Why subject yourself to the buffs laser beams if all they are going to do is blow something up that doesnt matter?
I say "Hey, let em do it. Then there are that many less hitting my airfeild."

Until the Strat targets are given a real game impacting meaning. they will never be a primary target no matter how many points be  you award for them
i used to hit strats, but the better part of the strats for me was, resupplying them,, i have seen it pay as much as 40 perk points for one M-3 trip,, now that is gone!
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Offline DREDIOCK

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Re: OK BBS warriors. "Fix" the game....
« Reply #102 on: November 28, 2010, 11:21:07 AM »
I think you are underestimating the power of score ponts and landed damage messages.
There is also no point in bombing remote town centers - in case of frontline towns, it is often even contra productive due to offset building respawn times.
Yet it is constantly done - just because it's the most "rewarding" target. The majority of those 15k+ landed damage messages you see in the arena come from bombing town centers.

Once the strat target would get it's point value adjusted, so that the most difficult to reach and heavily defended (puffy) target outclases the towns, you will see a lot more attackers.
Of course, the perfect combination would be score AND impact on gameplay.

I dont think so. Im still convinced the reverse is true.
Most of the landed bomb score messages I see arent the result of fishing for perks, but rather attempts at dropping the fields or towns for a base capture.
They do it in part for the perks yes. but its a small part. They do it mostly to have an effect on the game.
And of those most of the bomber attacks I see are on the feilds themselves. Again. It has a potential impact on the game.


Question to the buff pilots. Why do you bomb feilds/towns?

If it were mostly about perks. You would see far far more bomber, single or group attacks on those undefended bases. Yet still when you see attacks on undefended bases they are, by far more often then not base capture attempts. Again. It has or potentially has an effect on the game.
And yet still. the very vast majority of bomber runs on bases and their towns. Are at bases and towns where a fight is already occurring.

Why? There is no point benefit by taking the harder route and hitting a base where enemy already is. Its far easier and less likely to run into enemy opposition in any kind of numbers where the enemy isnt then you would at a base where a fight is underway. If your perk farming. it makes more sense to go where the enemy isnt and no sense at all to go where the enemy is.

As for the strat targets. I can count on one hand the amount of times I've personally seen in the last month missions to the strats and have a bunch of fingers left over. Not that they dont happen more then I've seen. but its still in the greater scheme of things. a relatively rare occurrence.

The entire reason I dont fly to the strats is not because of the lack of reward points. I like many here couldnt care less about points. But because hitting them does absolutely nothing. The entire reason I might bomb a feild is because it can potentially have an effect.

I, and Im am quite sure many if not most others here arent going to fly a bomber just so I can say "whoopie! look how many points I got." If I fly a bomber mission I want to actually accomplish something.
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Offline Lusche

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Re: OK BBS warriors. "Fix" the game....
« Reply #103 on: November 28, 2010, 11:42:12 AM »
I dont think so. Im still convinced the reverse is true.
Most of the landed bomb score messages I see arent the result of fishing for perks, but rather attempts at dropping the fields or towns for a base capture.
They do it in part for the perks yes. but its a small part. They do it mostly to have an effect on the game.
And of those most of the bomber attacks I see are on the feilds themselves. Again. It has a potential impact on the game.

I mentioned 15k+ perks for a reason, not any landed score ;)
And they are not fishing for perks... just for effect. Score & landed damage. Only with the upcoming B-29 perks are really starting to be a motivation for bomber pilots.

And they were / are doing it a lot. I just finished a 2 1/2 hour high altitude B-17 sortie on SMFA. I did fly all over Bish & Rook territory doing exactly what I described. Or better: I tried.
Wherever I was going, almost all towns had their center (and only their center) destroyed. When you watch the map for a considerable amount of time, you see them dots moving sector to sector from town to town, striving for the perfect hit %.
Of course most bomber sorties are flown in direct support of base captures or defense by porking. But the amount of center-dropping sorties flown is quite remarkable, and it started after pilots learned that that way they can get the most "reward" for their sorties.

I do fly myself about half of my sorties in support of "the war" (= porking, killing VH's and so on), and the other half just to watch the text buffer fill with "building destroyed".


As for the strat targets. I can count on one hand the amount of times I've personally seen in the last month missions to the strats and have a bunch of fingers left over. Not that they dont happen more then I've seen. but its still in the greater scheme of things. a relatively rare occurrence.

Yes, the only times they really become a target is for the (unfortunatly rare) big bomber missions. But that's not surprising.
« Last Edit: November 28, 2010, 11:44:26 AM by Lusche »
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Offline jolly22

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Re: OK BBS warriors. "Fix" the game....
« Reply #104 on: November 28, 2010, 11:48:10 AM »
un cap and leave one main arena,  secondary main arena is fine but the main should not be capped at less than 300!

 if not that then show side numbers in the lobby  and allow players to change sides there to get into capped arena's for side balancing.

bring back old strats as secondary strat targets,

bring back the old tank town or something like it for the hours of senseless GV fights and build some big mountains around it

Make small airfields, fighter only.

I REALLY like this idea. small airfield would allow lower altitude fighters, and bombers to get more altitude by starting from a place that is further out. (medium fields) The B29 when it comes along could only launch from LARGE airfields.

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