Not sure how it would work, but here are a couple of things I'd like to see:
I: Two Country MAs: Seems to me depending on the map or time of the day, Country A and Country B goes after Country C while no fights take place between Country A or B. This may help aleviate some of the ganging on the side with the lesser numbers, or two vs one countries depending on the maps. Bring the % to "win" down to 30% to help with map rotation
II: ENY Factories: Place factories in the strat areas that have factories that produce certain ENY level of planes. Exp: ENY 5 factory at the strat destroyed, no ENY 5 planes could be flown say for 60min. This brings back some the strategic value for the buffers, gives the guys who want to keep the Spits, 51D, 190D ect ect something to protect.
III: Zone Strats: Perhaps more zone oriented strat cities. Currently we only have one moving strat city, I propose more. Say you have four zones, each with a strat target associated to it. Perhaps lessen the ack at these zones strats (except the HQ strat). If one was to destroy the fuel for that zone maybe only 25% could be taken, destroy ord: maybe only the lightest load of ord could be used, troops: troops for captures must be flown in from other strat zone. These strats could be great places for A2A and ground battles to take place. This also give the buff guys a target that may affect the out come of the "war" vs. killing the fighter and bomber hangers.
Just my thoughts though.