Author Topic: Those applicable- please post 3Dmark2000 scores  (Read 3706 times)

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Those applicable- please post 3Dmark2000 scores
« Reply #30 on: November 17, 2001, 02:01:00 PM »
Some Observations:

Badger: You might want to try the test again with 32bit z-buffering enabled (in vid card setup and 3d test setup).  I wonder what kind of difference it might make.

LePaul: Your main hit is a little something called "D3D Software T&L".  Dunno if it is hardware supported on your vid card or not.. but if it is.. enable it.

The O'clockers seem to have the advantage.. especially those that played with FSB.

There isn't much of a disparity between the AMD and Intel processors with this test.  My 1GHz Intel scored 2817 vs a 3069 by an AMD 1.4GHz that was similarly configured.

The biggest factor is clearly the Vid card for this test.  The GeForce 3 stuff is kicking ass.  The Radeon and GeForce 2 stuff is performing in about the same range, though considerably lower than the GeForce 3.  There is also a huge disparity between the MX and Pro versions of the GeForce stuff.

AKDejaVu

Offline 214thCavalier

  • Silver Member
  • ****
  • Posts: 1929
Those applicable- please post 3Dmark2000 scores
« Reply #31 on: November 17, 2001, 02:48:00 PM »
Spro, I tested the fps in AH earlier offline, sitting on the runway res was 1600 x 1200 at 32 bit.
With V-sync off just for the test I was getting 92 FPS !
Cit was right these GF3 Titaniums are totally insane.
Will keep you posted on the effect in smoke etc.
Currently i have not seen anything lower than 60 fps which is the refresh rate I use at 1600 res.

Offline airspro

  • Silver Member
  • ****
  • Posts: 1034
      • My Blastoff start page :P
Those applicable- please post 3Dmark2000 scores
« Reply #32 on: November 17, 2001, 04:39:00 PM »
Thanks Cav >

That's a awesome fps ,

I get only 70 at 1280 / 1024 32bit in Mustang setting on runway offline .

I do know for sure what card to get next    :)

thanks again ,
spro

[ 11-17-2001: Message edited by: airspro ]
My current Ace's High handle is spro

Offline airspro

  • Silver Member
  • ****
  • Posts: 1034
      • My Blastoff start page :P
Those applicable- please post 3Dmark2000 scores
« Reply #33 on: November 17, 2001, 04:48:00 PM »
AKDejaVu

 
Quote
3D Accelerator RADEON 7200/RADEON
Graphics Chipset ATI RADEON DDR
Driver Version 4.13.7189
Video Memory 64 MB
 

I don't know if this will make a differance for u or not , but when I use that driver "4.13.7189" I lost 14 fps in Ace's High sitting in the tower offline . I even tried reinstalling it later again , same thing . Though it might be cause there differant cards don't know but my DDR card don't like that driver for sure .

take care
spro
My current Ace's High handle is spro

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Those applicable- please post 3Dmark2000 scores
« Reply #34 on: November 18, 2001, 01:29:00 AM »
I don't have much of a choice there Airspro.. I need those drivers to keep Ghost Recon from crashing.

AKDejaVu

Offline Badger

  • Copper Member
  • **
  • Posts: 153
      • Military Surplus Collectors Forums
Those applicable- please post 3Dmark2000 scores
« Reply #35 on: November 19, 2001, 06:22:00 AM »
Quote
Originally posted by AKDejaVu:
Some Observations:

Badger: You might want to try the test again with 32bit z-buffering enabled (in vid card setup and 3d test setup).  I wonder what kind of difference it might make.

AKDejaVu

Thanks...

I'll give that a try and repost results......

I've been really happy with this ELSA GLADIAC 920 Graphics Chipset NVIDIA GeForce3 combined with Intel MOBO.

Great in-game FPS rates with every software product I've tried and never had a CTD or lock-up.  I'm getting a constant 45 FPS in Ghost Recon (great game BTW) at 1280x1024 (32 bit), 24 bit Z buffer, all details on highest settings.

I find this Intel MOBO very expensive and limited on what you can tweak, but highly stable and reliable.

Edit:  I have no 32 bit Z buffer option in either the 21.81 Nvidia drivers nor is it offered in 3dMark 2001 as a selectable item.  Only 16 and 24 bit appears.  I also note that in Ghost Recon for example, only 16 and 24 bit appear as selectable while the 32 bit option is greyed out.  I do notice that I have options for something called W buffer and it is turned on for 32 bit.  Perhaps that is something to do with GeForce 3 cards specifically.

[ 11-20-2001: Message edited by: Badger ]

Offline zarkov

  • Copper Member
  • **
  • Posts: 181
      • http://N/A
Those applicable- please post 3Dmark2000 scores
« Reply #36 on: November 19, 2001, 10:06:00 AM »
Quote
Originally posted by -ammo-:
Hi all, ran the 3dMark2000 test and my machine scored 2350.

How do you run this test?  What's a "good" score?

Offline -ammo-

  • Platinum Member
  • ******
  • Posts: 5124
Those applicable- please post 3Dmark2000 scores
« Reply #37 on: November 19, 2001, 05:36:00 PM »
Quote
Originally posted by zarkov:


How do you run this test?  What's a "good" score?


Download the software from here, on the left under benchmarks. Run the executable and its pretty self explanatory. A good score is relative to the hardware your machine is equiped with. Badgers machine has hi-end stuff for intel, and there are some very hi-end AMD machines too. If you have a Geforce 3 vid card, then I wouldn't want anything less than 5000 for a score (judging by the results posted above). If you you look at the rest of the results, it will give you an idea of how everyone else did, and you can see how you rate amongst the AH crowd.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Kwan

  • Nickel Member
  • ***
  • Posts: 423
Those applicable- please post 3Dmark2000 scores
« Reply #38 on: November 19, 2001, 10:17:00 PM »
Here's mine.....just installed the
GF Ti 200 VisionTek

Core OC 220
Mem OC  450

Haven't oc'ed the CPU yet...

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   NVIDIA GeForce3 Ti 200
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

RESULTS
3DMark Score   7122
Game 1 - Car Chase - Low Detail   111.9 fps
Game 1 - Car Chase - High Detail   43.9 fps
Game 2 - Dragothic - Low Detail   106.3 fps
Game 2 - Dragothic - High Detail   59.8 fps
Game 3 - Lobby - Low Detail   111.6 fps
Game 3 - Lobby - High Detail   54.0 fps
Game 4 - Nature   33.5 fps
Fill Rate (Single-Texturing)   670.4 MTexels/s
Fill Rate (Multi-Texturing)   1398.1 MTexels/s
High Polygon Count (1 Light)   17.2 MTriangles/s
High Polygon Count (8 Lights)   3.5 MTriangles/s
Environment Bump Mapping   113.6 fps
DOT3 Bump Mapping   104.5 fps
Vertex Shader   49.6 fps
Pixel Shader   79.5 fps
Point Sprites   16.2 MSprites/s


CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.50GHz
Internal Clock Maximum   1.76GHz
External Clock   133MHz
Socket Designation   SOCKET A
Type   unknown
Upgrade   unknown
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(TM) XP
CPUID   0x00000662

DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3 Ti 200
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   128MB
Display Driver   nvdisp.drv
Display Driver Version   4.13.01.2280
Max Texture Width    4096
Max Texture Height   4096

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 98
Version   4.10.1998  
Desktop Width   1280
Desktop Height   1024
Desktop BPP   32

Offline capt. apathy

  • Platinum Member
  • ******
  • Posts: 4240
      • http://www.moviewavs.com/cgi-bin/moviewavs.cgi?Bandits=danger.wav
Those applicable- please post 3Dmark2000 scores
« Reply #39 on: November 22, 2001, 02:57:00 PM »
i upgraded to xp last night
and you can see from my previous post i got a 10% increase on benchmark with it. woohoo
colors also seem brighter and games run noticably smoother


Project Name My Benchmark  
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model CUV4X-E  
 
CPU Intel Pentium III 1000 Mhz  
FSB 133 MHz  
 
3D Accelerator RADEON 7200/RADEON  
Graphics Chipset ATI RADEON DDR  
Driver Version 6.13.3276 built by:ATI Technologies Inc.  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 3079 3D marks
 
Game 1 Car Chase - Low Detail 50.9 FPS
Game 1 Car Chase - High Detail 19.8 FPS
Game 2 Dragothic - Low Detail 51.6 FPS
Game 2 Dragothic - High Detail 25.9 FPS
Game 3 Lobby - Low Detail 60.0 FPS
Game 3 Lobby - High Detail 27.0 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 284.8 MTexels/s
Fill Rate (Multi-Texturing) 804.1 MTexels/s
 
High Polygon Count (1 light) 5.2 MTriangles/s
High Polygon Count (8 lights) 1.8 MTriangles/s
 
Environment Bump Mapping 78.1 FPS
DOT3 Bump Mapping 50.0 FPS
 
Vertex Shader Speed 21.2 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.2 MSprites/s
 
Published No

Offline DAVENRINO

  • Silver Member
  • ****
  • Posts: 1084
Those applicable- please post 3Dmark2000 scores
« Reply #40 on: November 22, 2001, 03:56:00 PM »
Project Name ALIENWARE ATHALON 1.4  
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model <A7M266>  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.1241  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 5344 3D marks
 
Game 1 Car Chase - Low Detail 80.0 FPS
Game 1 Car Chase - High Detail 36.4 FPS
Game 2 Dragothic - Low Detail 73.3 FPS
Game 2 Dragothic - High Detail 37.4 FPS
Game 3 Lobby - Low Detail 97.6 FPS
Game 3 Lobby - High Detail 47.8 FPS
Game 4 Nature 20.0 FPS
 
Fill Rate (Single-Texturing) 578.8 MTexels/s
Fill Rate (Multi-Texturing) 1310.3 MTexels/s
 
High Polygon Count (1 light) 16.0 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 108.5 FPS
DOT3 Bump Mapping 100.5 FPS
 
Vertex Shader Speed 38.1 FPS
Pixel Shader Speed 74.9 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No  
 

  No overclocking

3dMark 2000 Result was 8354

DJ229   :)
DAVE aka DJ229-AIR MAFIA
CH USB HOTAS/ONKYO 705 7.2 SURROUND SOUND/ 60" SONY A3000 SXRD  TV

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Those applicable- please post 3Dmark2000 scores
« Reply #41 on: November 22, 2001, 05:55:00 PM »
Yeah your vid card is the bottleneck ammo, I score a little less with a GF2 MX 32mb non ddr
with 1ghz duron and 512mb memory

SKurj

Offline MrLars

  • Silver Member
  • ****
  • Posts: 1447
Those applicable- please post 3Dmark2000 scores
« Reply #42 on: November 23, 2001, 03:35:00 PM »
Project Name         My Benchmark
Operating System     Microsoft Windows
DirectX Version      8.00
Mobo Manufacturer    ASUSTeK Computer INC.
Mobo Model           CUSL2
CPU                  Intel Pentium III 900 Mhz
FSB                  150 MHz
3D Accelerator       NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset     NVIDIA GeForce2 GTS/Pro/Ti
Driver Version       4.13.01.2183
Video Memory         32 MB
Resolution           1024x768 32bit
Texture Format       Compressed
FSAA                 Disabled
Z-Buffer Depth       32bit
Frame Buffer         Double
Rendering Pipeline   D3D Hardware T&L

                                                      3DMark Result
2489 3D marks
Game 1 Car Chase - Low Detail
 44.4 FPS
                                                      Game 1 Car Chase - High Detail
16.1 FPS
                                                      Game 2 Dragothic - Low Detail
38.7 FPS
                                                      Game 2 Dragothic - High Detail      16.2 FPS
                                                      Game 3 Lobby - Low Detail
 49.2 FPS
                                                      Game 3 Lobby - High Detail
 26.1 FPS
                                                      Game 4 Nature
 N/A FPS
         Fill Rate (Single-Texturing)
                                         232.6 MTexels/s
                                                      Fill Rate (Multi-Texturing)
468.9 MTexels/s

                                                      High Polygon Count (1 light)
                                             14.8 MTriangles/s
                                                      High Polygon Count (8 lights)
                                           2.8 MTriangles/s

           Environment Bump Mapping
                                                                                     N/A FPS         DOT3 Bump Mapping
                                           40.7 FPS

                                                      Vertex Shader Speed
Point Sprite Speed
                                           6.7 MSprites/s

 Going to try out the 22.80 drivers and will post those results in a few hours.

Offline MrLars

  • Silver Member
  • ****
  • Posts: 1447
Those applicable- please post 3Dmark2000 scores
« Reply #43 on: November 23, 2001, 04:34:00 PM »
The 22.80 drivers gave me a 500 point boost in 3DMark 2001...now to see how AH does  :D
                                      Project Name
                                                       My Benchmark

                                      Operating System
                                                       Microsoft Windows 98
                                      DirectX Version
                                                       8.00

                                      Mobo Manufacturer
                                                       ASUSTeK Computer INC.
                                      Mobo Model
                                                       CUSL2

                                      CPU
                                                       Intel Pentium III 900 Mhz
                                      FSB
                                                       150 MHz

                                      3D Accelerator
                                                       NVIDIA GeForce2 GTS/GeForce2 Pro
                                      Graphics Chipset
                                                       NVIDIA GeForce2 GTS/Pro/Ti
                                      Driver Version
                                                       4.13.01.2280
                                      Video Memory
                                                       32 MB

                                      Resolution
                                                       1024x768 32bit
                                      Texture Format
                                                       Compressed
                                      FSAA
                                                       Disabled
                                      Z-Buffer Depth
                                                       24bit
                                      Frame Buffer
                                                       Double
                                      Rendering Pipeline
                                                       D3D Hardware T&L


                                      3DMark Result
                                                                     2949 3D marks

                                      Game 1 Car Chase - Low Detail
                                                                     56.9 FPS
                                      Game 1 Car Chase - High Detail
                                                                     15.8 FPS
                                      Game 2 Dragothic - Low Detail
                                                                     54.7 FPS
                                      Game 2 Dragothic - High Detail
                                                                     19.1 FPS
                                      Game 3 Lobby - Low Detail
                                                                     58.4 FPS
                                      Game 3 Lobby - High Detail
                                                                     27.6 FPS
                                      Game 4 Nature
                                                                     N/A FPS

                                      Fill Rate (Single-Texturing)
                                                                     245.2 MTexels/s
                                      Fill Rate (Multi-Texturing)
                                                                     479.0 MTexels/s

                                      High Polygon Count (1 light)
                                                                     15.4 MTriangles/s
                                      High Polygon Count (8 lights)
                                                                     2.9 MTriangles/s

                                      Environment Bump Mapping
                                                                     N/A FPS
                                      DOT3 Bump Mapping
                                                                     50.2 FPS

                                      Vertex Shader Speed
                                                                     26.9 FPS
                                      Pixel Shader Speed
                                                                     N/A FPS
                                      Point Sprite Speed
                                                                     7.1 MSprites/s

                                      Published
                                                                     No

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Those applicable- please post 3Dmark2000 scores
« Reply #44 on: November 27, 2001, 11:19:00 AM »
These are my "old" system under 3DMark2001.

This is the one I play on right now. Nest I'll post the system I just built up. There's going to be a vid card swap and then I'll run the test again.

 
Project Name Cel850/GeF2STS  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model i440BX-W83977  
 
CPU Intel Celeron 852 Mhz  
FSB 100 MHz  
 
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro  
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti  
Driver Version 4.13.01.2183  
Video Memory 32 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 2408 3D marks
 
Game 1 Car Chase - Low Detail 49.5 FPS
Game 1 Car Chase - High Detail 11.4 FPS
Game 2 Dragothic - Low Detail 40.0 FPS
Game 2 Dragothic - High Detail 16.2 FPS
Game 3 Lobby - Low Detail 51.3 FPS
Game 3 Lobby - High Detail 22.5 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 245.2 MTexels/s
Fill Rate (Multi-Texturing) 479.2 MTexels/s
 
High Polygon Count (1 light) 15.4 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 45.4 FPS
 
Vertex Shader Speed 18.8 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 7.1 MSprites/s
 
Published No
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!