Just another update MB to an Abit KR7a-Raid 256 PC2100 memory and a XP1500 cpu.
Gonna post 3 CPU speeds so apologies long post, the cpu is an XP1500 which i have modified to unlock the multiplier, so far it runs at XP1900 speeds with standard fsb of 133 so no cooking of ancillary equipment at standard cpu voltage of 1.75 V.
No Vid card oc.
XP1500
DISPLAY
Platform ASUS V8200 Series v21.81a
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score
7409Game 1 - Car Chase - Low Detail 117.7 fps
Game 1 - Car Chase - High Detail 40.1 fps
Game 2 - Dragothic - Low Detail 118.7 fps
Game 2 - Dragothic - High Detail 62.4 fps
Game 3 - Lobby - Low Detail 114.7 fps
Game 3 - Lobby - High Detail 54.1 fps
Game 4 - Nature 38.4 fps
Fill Rate (Single-Texturing) 845.1 MTexels/s
Fill Rate (Multi-Texturing) 1670.2 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Lights) 4.1 MTriangles/s
Environment Bump Mapping 125.2 fps
DOT3 Bump Mapping 125.3 fps
Vertex Shader 53.5 fps
Pixel Shader 95.4 fps
Point Sprites 19.2 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Palomino
Internal Clock 1.30GHz
Internal Clock Maximum 1.46GHz
External Clock 133MHz
Socket Designation Socket A
Type unknown
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version AMD Athlon(tm) XP1500
CPUID 0x00000662
No Vid card oc.
XP1600
DISPLAY
Platform ASUS V8200 Series v21.81a
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score
7747Game 1 - Car Chase - Low Detail 120.8 fps
Game 1 - Car Chase - High Detail 44.0 fps
Game 2 - Dragothic - Low Detail 120.9 fps
Game 2 - Dragothic - High Detail 64.3 fps
Game 3 - Lobby - Low Detail 121.8 fps
Game 3 - Lobby - High Detail 57.9 fps
Game 4 - Nature 39.2 fps
Fill Rate (Single-Texturing) 845.1 MTexels/s
Fill Rate (Multi-Texturing) 1670.1 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Lights) 4.1 MTriangles/s
Environment Bump Mapping 127.3 fps
DOT3 Bump Mapping 125.2 fps
Vertex Shader 54.9 fps
Pixel Shader 95.7 fps
Point Sprites 19.2 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Palomino
Internal Clock 1.37GHz
Internal Clock Maximum 1.46GHz
External Clock 140MHz
Socket Designation Socket A
Type unknown
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version AMD Athlon(tm) XP
CPUID 0x00000662
DISPLAY
Platform ASUS V8200 Series v21.81a
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score
8388Game 1 - Car Chase - Low Detail 130.1 fps
Game 1 - Car Chase - High Detail 50.1 fps
Game 2 - Dragothic - Low Detail 127.3 fps
Game 2 - Dragothic - High Detail 67.5 fps
Game 3 - Lobby - Low Detail 132.6 fps
Game 3 - Lobby - High Detail 63.3 fps
Game 4 - Nature 43.6 fps
Fill Rate (Single-Texturing) 845.2 MTexels/s
Fill Rate (Multi-Texturing) 1670.3 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Lights) 4.1 MTriangles/s
Environment Bump Mapping 127.8 fps
DOT3 Bump Mapping 143.0 fps
Vertex Shader 55.0 fps
Pixel Shader 100.7 fps
Point Sprites 19.2 MSprites/s
And at XP1900 with vid card oc from 240/500 to 260/560 we get,
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform ASUS V8200 Series v21.81a
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score
8575Game 1 - Car Chase - Low Detail 134.6 fps
Game 1 - Car Chase - High Detail 50.6 fps
Game 2 - Dragothic - Low Detail 131.1 fps
Game 2 - Dragothic - High Detail 68.4 fps
Game 3 - Lobby - Low Detail 135.5 fps
Game 3 - Lobby - High Detail 64.4 fps
Game 4 - Nature 44.8 fps
Fill Rate (Single-Texturing) 867.9 MTexels/s
Fill Rate (Multi-Texturing) 1716.1 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Lights) 4.1 MTriangles/s
Environment Bump Mapping 130.5 fps
DOT3 Bump Mapping 152.0 fps
Vertex Shader 55.4 fps
Pixel Shader 102.6 fps
Point Sprites 19.3 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x99fb9f7f
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Palomino
Internal Clock 1.56GHz
Internal Clock Maximum 1.56GHz
External Clock 133MHz
Socket Designation Socket A
Type unknown
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version AMD Athlon(tm) XP
CPUID 0x00000662
Setup as an XP1900 windows runs + loads without errors, 3Dmark 2K1 completes with no errors full test and Prime 95 completes with no errors, every reason to assume it will go faster still but i dont think my heart could stand the risk

Boy was that XP1500 cpu a helluva bargain

[ 01-01-2002: Message edited by: 214thCavalier ]