3DMark2000
7369 Benchmark score
Titled My Project (published)
Athlon XP 1600
256DDR
Win98 SE
VisionTek Xtasy GeForce4 Ti 4600 with 128 DDR
Using Default Bench 1024X768- 16 Bit
16Bit Z Buffer
Triple Frame Buffer
D3d Hardware T & L optimizations
Verticle Sync on
FSAA software controled ( not off)
GeForce 4 shows large improvement over the GeForce3 Ti200 I was using. GeForce3 shows only and avg. of 8 FPS more then the GeForce2GTS Pro with 64 ram I was using. GeForce4 allows me to use software controled FSAA unstead of leaving it off.
Using 1280X1024 32 bit with verticle sync on and software control of antialiasing, using Shift F1 rendering in the game. Don't waste the money on the GF3, wait until the GeForce4 comes down in price. (save your milk money)
Game 1 Helocopter Low Detail 149.7 FPS
Game 1 Helocopter Med. Detail 107.8 FPS
Game 1 Helocopter High Detail 47.8
Game 2 Adventure Low Detail 174.4
Game 2 Adventure Med Detail 83.8
Game 2 Adventure High Detail 50.5
Fill Rate (Single Texturing) 1167.9 MTexels/
Fill Rate (Multi Texturing) 2307.1 MTexels/
High Polygon Count (1 Light) 8.5M Triangels
High Polygon Count (4 Lights) 8.5 MTriangels/
High Polygon Count (8 Lights) 8.4 MTriangels/
8MB Texture Rendering Speed 706.1 FPS
16MB Texture Rendering Speed 346.1 FPS
32MB Texture Rendering Speed 189.0 FPS
64MB Texture Rendering Speed 97.9 FPS
Bump Mapping (Emboss 3 Pass) 432.2 FPS
Bump Mapping (Emboss 2 Pass) 622.2 FPS
Bump Mapping (Emboss 1 Pass) 1126.6 FPS
Bump Mapping (Environment) 713.4 FPS