Author Topic: Maps are STALE  (Read 2640 times)

Offline Belial

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Maps are STALE
« on: December 08, 2010, 08:09:57 PM »
Maps need to reset every Tuesday like before...this same maps for weeks on end is getting old real fast.

Either reset every Tuesday or make winning the war actually feasible in one weeks time.

That is all

Offline grizz441

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Re: Maps are STALE
« Reply #1 on: December 08, 2010, 08:14:17 PM »
HiTech is working on it, don't worry about the furballer tough guy crowd.   :)

Offline 321BAR

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Re: Maps are STALE
« Reply #2 on: December 08, 2010, 08:17:35 PM »
like grizz said :aok
I am in need of a new epic quote
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Offline Digr1

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Re: Maps are STALE
« Reply #3 on: December 09, 2010, 12:36:32 AM »
hard to win a map in a week since they reset twice a day

Offline zack1234

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Re: Maps are STALE
« Reply #4 on: December 09, 2010, 02:10:31 AM »
i woke up this morning and my bread was stale  :old:
There are no pies stored in this plane overnight

                          
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Offline WyoKId

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Re: Maps are STALE
« Reply #5 on: December 09, 2010, 04:36:24 AM »
i woke up this morning and my bread was stale  :old:
nah naaaah nah nah
Outside of a dog , a book is a man's best friend. Inside a dog it's too dark to read.

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Offline HawkerMKII

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Re: Maps are STALE
« Reply #6 on: December 09, 2010, 07:59:44 AM »
If you think maps are STALE, then do something about it,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,maybe.....win map.........
8th of November 1965, 173RD Airborne <S>

Offline sunfan1121

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Re: Maps are STALE
« Reply #7 on: December 09, 2010, 08:04:42 AM »
If you think maps are STALE, then do something about it,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,maybe.....win map.........
Easier said than done my friend. If this was the AH of years back then I'd agree, but its next to impossible to take a base, let alone a whole map.
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline Blooz

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Re: Maps are STALE
« Reply #8 on: December 09, 2010, 08:06:09 AM »
i woke up this morning and my bread was stale  

nah naaaah nah nah

My coffee was cold....(nah naaaah nah nah)

and the dog ate my mail....(nah naaaah nah nah)


lol...my kind of thread..
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Offline HawkerMKII

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Re: Maps are STALE
« Reply #9 on: December 09, 2010, 08:07:59 AM »
Easier said than done my friend. If this was the AH of years back then I'd agree, but its next to impossible to take a base, let alone a whole map.

Cuz not many players are win z war ....most just want shoot-em up action. Fly 30k above field and pick.
8th of November 1965, 173RD Airborne <S>

Offline sunfan1121

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Re: Maps are STALE
« Reply #10 on: December 09, 2010, 08:11:05 AM »
Then why the instant change? It couldn't be the fact that its harder to take the new towns down?
I dunno must be those pesky furballers.
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline Lusche

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Re: Maps are STALE
« Reply #11 on: December 09, 2010, 08:14:49 AM »
Cuz not many players are win z war ....most just want shoot-em up action. Fly 30k above field and pick.


About the same number of people are "win z war" or landgrabbers than before. The rate of captures didn't change because players changed suddenly from one tour to the next.
However, what may happen is that any particular type of players is just leaving after their kind of gameplay has being made significantly more diffiult. But I can't judge if this is already the case.


Wait... I just noticed long time no chart...  :D



(First value (tour 80) was last tour before arena split. Arena scores were split in tour 93, new towns appeared in tour 126, recent LW arena format change was in tour 130.
"Active Player"= every game id with at least one kill or one death)
« Last Edit: December 09, 2010, 08:21:43 AM by Lusche »
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Offline Max

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Re: Maps are STALE
« Reply #12 on: December 09, 2010, 09:06:12 AM »
Lusche this is my data.




Offline kvuo75

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Re: Maps are STALE
« Reply #13 on: December 09, 2010, 09:10:22 AM »
hard to win a map in a week since they reset twice a day

they do not "reset", they continue where they left off.


however I agree with the staleness thing.. I am absolutely sick of ndisles in LWB.

kvuo75

Kill the manned ack.

Offline tf15pin

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Re: Maps are STALE
« Reply #14 on: December 09, 2010, 09:20:06 AM »
I like the look and layout of towns the way they are now but captures require nearly 5x the man hours according to the data presented here. The thing that makes captures so difficult now is the trouble with spotting those one or two last buildings. You all know the ones that are trouble, those little yellow brown colored ones that you have to fly at 50 ft to tell if they are up or down.

A way to fix this would be to have troops be sacrificed to take down buildings. I think for every 2 troops that make it into the map room while buildings are up should take one building down. This would strike a balance between needing such close support to make sure town is down while still keeping captures a more difficult achievement.

So if one building is still up the first two troops count toward taking it down while the other 8 count toward a capture. A second set of goons can be used to finish the capture.

This would require 2 people to bring troops rather than 8 extra jabos to find that one building.

To the issue of this being abused, I dont think anyone would run the 200 troops that it would require to take down a town by this method alone. And mass airdrops of troops would be pretty cool to see anyway.