The background:
Correct me if I'm incorrect, but I believe the way the game works is by sending UDP packets at a fixed interval, around 100ms or so.
The Idea:
To decrease the delay between the packets being sent so instead of being 100ms, make it 66. This would provide more packets being delivered about a players position and thus reduce the adv of players twirling their sticks to avoid getting hit when you are on there 6. I bring this up, because its is a common way to game the game, esp if players are in planes that roll fast. This issue is more pronounced when the attacking player is using a weapon with a low rate of fire, where the 'spray and prey' concept does not work as effectively.