It is going on its third day, and no one has shown any reason why anything HAS to be changed or tweaked at all.

Oh, I am sure there is some

master plan to find a glitch or weak point and exploit it. Just like the uncapturable port with resupply, remember that. But, I say let it run just as is, as long as the map reset function is working properly just in case.
I haven't seen this much activity in a long time. When I say activity, I mean when I log in I can find a fight. Previously, we have had to go to where the fight was, now just buzz any enemy field and someone will come out to great you.

Go and start messing with the percentages too soon, the whole enthusiasm for a new system might cave.
Give me PROOF of one solid reason why town buildings should be greater than 50% destroyed before town is ready to be captured. Examples of guys rolling 4 or 5 bases don't count, because as far as I am concerned, the bases captured lead to the war being won faster, more / less territory to protect, strategic location advantages / disadvantages, so forth and so on. But I don't see where it in any way limits the options of the players in what roles they want to play.