It is going on its third day, and no one has shown any reason why anything HAS to be changed or tweaked at all.
![neener :neener:](http://bbs.hitechcreations.com/smf/Smileys/default/neener.gif)
Oh, I am sure there is some
![Paranoia! :noid](http://bbs.hitechcreations.com/smf/Smileys/default/paranoid.gif)
master plan to find a glitch or weak point and exploit it. Just like the uncapturable port with resupply, remember that. But, I say let it run just as is, as long as the map reset function is working properly just in case.
I haven't seen this much activity in a long time. When I say activity, I mean when I log in I can find a fight. Previously, we have had to go to where the fight was, now just buzz any enemy field and someone will come out to great you.
![cheers :cheers:](http://bbs.hitechcreations.com/smf/Smileys/default/cheers.gif)
Go and start messing with the percentages too soon, the whole enthusiasm for a new system might cave.
Give me PROOF of one solid reason why town buildings should be greater than 50% destroyed before town is ready to be captured. Examples of guys rolling 4 or 5 bases don't count, because as far as I am concerned, the bases captured lead to the war being won faster, more / less territory to protect, strategic location advantages / disadvantages, so forth and so on. But I don't see where it in any way limits the options of the players in what roles they want to play.