Author Topic: an update to the PT boat worth having  (Read 1587 times)

Offline alpini13

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an update to the PT boat worth having
« on: December 15, 2010, 04:53:39 PM »
the only updat i can see for this type of boat is the german S-boat,or what the allies called the E-boat
 
General characteristics
Type: motor torpedo boat
Displacement: 100 tons (max)
78.9 tons (standard)
Length: 32.76 m
Beam: 5.06 m
Draught: 1.47 m
Propulsion: 3: Daimler Benz twenty-cylinder diesel engines MB 501; 3,960 hp
Speed: 43.8 knots
Range: 800 nm at 30 knots
Complement: 24–30
Armament: 2 × 533 mm torpedo tubes (4 torpedoes)
1 × twin 20 mm C/30 cannon, 1 × single 20 mm cannon
1 × 37 mm Flak 42 cannon
Schnellboot or S-boot ("fast craft") is the designation for Motor Torpedo Boats of the German Navy since 1932. In particular it applies to that type of Boat that saw service during World War II. The Schnellboot was then called an E-boat by the Allies; it is commonly held that the "E" stood for "Enemy" [1][2], but it is possible that it stood for "Eilboot" ("hurry boat").[3][4]

The S-boot was better suited to the open sea and had substantially longer range (approximately 700 nautical miles) than the American PT boat and the British Motor Torpedo Boat (MTB). As a result the Royal Navy developed many later versions of MTBs using the Fairmile 'D' hull design

it was also faster

Offline Rino

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Re: an update to the PT boat worth having
« Reply #1 on: December 15, 2010, 06:41:34 PM »
     Do me a favor, load a PT with 100% fuel, then try to run down the tank.  After that, try to run any GV out of gas...
cya in a few months :)
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Offline Ghosth

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Re: an update to the PT boat worth having
« Reply #2 on: December 16, 2010, 05:08:52 AM »
E boats would be a big step up, however I question if enough users would ever partake to truly make it worth the dev's time?

Also Eboats should be shore based not Task Group Based like our current PT.

Last I think the biggest problem with any kind of boat, sub, ship, in Aces High is going to be the time factor.

In SH3,4 etc you have a time compression you can use to turn that 3 week cruise to get into position into 20 min or so of in game time. In AH everything is live all the time, and needs to stay that way.

So who is going to spend 4 hours of time getting their Eboat into patrol area? Not counting the time they actually spend patrolling. Only to have some plane drop a bomb on them and send them back to the tower after ???? hours trying to accomplish something.

Its not that many of us wouldn't love to see it, including HT himself.
Its trying to figure out a way to do it that doesn't totally break immersion without breaking something else.

Offline Mano

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Re: an update to the PT boat worth having
« Reply #3 on: December 17, 2010, 04:45:43 PM »
........another option would be to allow the PT Boat to pull a couple of water skiers.

McHale towed his crew around when Old Leadbottom was not around.   :D
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Offline CptTrips

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Re: an update to the PT boat worth having
« Reply #4 on: December 17, 2010, 05:03:29 PM »
E boats would be a big step up, however I question if enough users would ever partake to truly make it worth the dev's time?

Also Eboats should be shore based not Task Group Based like our current PT.

Last I think the biggest problem with any kind of boat, sub, ship, in Aces High is going to be the time factor.

In SH3,4 etc you have a time compression you can use to turn that 3 week cruise to get into position into 20 min or so of in game time. In AH everything is live all the time, and needs to stay that way.

So who is going to spend 4 hours of time getting their Eboat into patrol area? Not counting the time they actually spend patrolling. Only to have some plane drop a bomb on them and send them back to the tower after ???? hours trying to accomplish something.

Its not that many of us wouldn't love to see it, including HT himself.
Its trying to figure out a way to do it that doesn't totally break immersion without breaking something else.


Just tossing out a strawman here….

What if there was a mobile spawnpoint that randomly dropped E-Boats within 15min radius of the TG no matter where it was.  It would give the PT’s something to do.  ;) AND it would pretty much solve the “Hide the CV on the other side of the map” trick.

Wab
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Offline SmokinLoon

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Re: an update to the PT boat worth having
« Reply #5 on: December 17, 2010, 05:08:45 PM »
I think a Tribal Class (British) Corvette escort should be the next boat added to AH.  They are some of the most over-looked heroes of WWII.
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Offline Lusche

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Re: an update to the PT boat worth having
« Reply #6 on: December 17, 2010, 05:12:39 PM »
I think a Tribal Class (British) Corvette escort should be the next boat added to AH.  They are some of the most over-looked heroes of WWII.

Uhm, I'm no expert on Navy things.. but weren't the Tribal class big destroyers in WW2, displacing over 2,000 tons?  :headscratch:

You sure you don't mean the Flower class?
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Offline Rino

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Re: an update to the PT boat worth having
« Reply #7 on: December 17, 2010, 06:05:43 PM »
     Tribal sure looks alot bigger  :)

Tribal Class


Flower Class
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Offline ACE

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Re: an update to the PT boat worth having
« Reply #8 on: December 17, 2010, 07:02:11 PM »
Almost every post this guy has is in the wishlist.   :noid
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Offline Rino

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Re: an update to the PT boat worth having
« Reply #9 on: December 17, 2010, 07:19:13 PM »
     It's a darn good thing too, because the rest of us would never have asked for all the stuff he has  :rofl
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Offline Ack-Ack

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Re: an update to the PT boat worth having
« Reply #10 on: December 17, 2010, 07:40:53 PM »
     It's a darn good thing too, because the rest of us would never have asked for all the stuff he has  :rofl


I'm eagerly anticipating his "WE NEED THE B-29 IN AH!" thread.  :devil

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Offline Rino

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Re: an update to the PT boat worth having
« Reply #11 on: December 17, 2010, 08:16:57 PM »

Just tossing out a strawman here….

What if there was a mobile spawnpoint that randomly dropped E-Boats within 15min radius of the TG no matter where it was.  It would give the PT’s something to do.  ;) AND it would pretty much solve the “Hide the CV on the other side of the map” trick.

Wab


     Was doing a little surfing tonight and found this on Hyperscale.
AGP-6 Oyster Bay PT Boat tender


http://www.modelshipgallery.com/index1.html
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Offline EagleDNY

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Re: an update to the PT boat worth having
« Reply #12 on: December 21, 2010, 04:32:48 PM »
+1 on this - the additional 20mm's would make nice AA.  I kind of like the idea of having a mobile spawnpoint that puts you near an enemy CV, but the problem I see with it is that it could be used to LOCATE the enemy CV at any time.  What I would suggest is that if a RECON place sights an enemy CV, then spawn points become active in that sea sector for some period of time.  It provides yet another use for some kind of recon ride in AH. 

Offline LLogann

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Re: an update to the PT boat worth having
« Reply #13 on: December 21, 2010, 07:23:26 PM »
I'm no Royal Navy expert but I think the "typical" displacement was just a little larger, around 2300 tons with a WWII era operational loadout, so you're right on!  

Uhm, I'm no expert on Navy things.. but weren't the Tribal class big destroyers in WW2, displacing over 2,000 tons?  :headscratch:

You sure you don't mean the Flower class?


+1 for the E-Boat!  +1 for more PT gameplay!  +1 Aces High Navies!

Here is 1:49 seconds on schnell boot 130, and it's restoration, from the BBC.
« Last Edit: December 21, 2010, 07:30:01 PM by LLogann »
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Offline CptTrips

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Re: an update to the PT boat worth having
« Reply #14 on: December 22, 2010, 09:11:00 AM »
+1 on this - the additional 20mm's would make nice AA.  I kind of like the idea of having a mobile spawnpoint that puts you near an enemy CV, but the problem I see with it is that it could be used to LOCATE the enemy CV at any time.  What I would suggest is that if a RECON place sights an enemy CV, then spawn points become active in that sea sector for some period of time.  It provides yet another use for some kind of recon ride in AH. 

Good point and interesting idea.

So the recon (hmmm PBY?) could "Mark" the CV somehow like a designator and the mobile spawnpoints would become active for maybe 30 minutes then disable unless "marked" again?

Regards,
Wab
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