Author Topic: an update to the PT boat worth having  (Read 1560 times)

Offline dirtdart

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Re: an update to the PT boat worth having
« Reply #15 on: December 22, 2010, 10:28:48 AM »
Just to make this really realistic we could add the shkaval (i think) rocket torpedo, the russians fought in WWII didn't they..... J/K

I do think it would be nice to have a prayer against a CV with a PTish type boat.  There is a lot of fun in two CV groups colliding into one and and another with dudes in the manned guns.  There could be more fun if you had a quick boat with guns long enough to reach a CV without risk a whole group.  Alas nothing in this world is free.....
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Offline LLogann

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Re: an update to the PT boat worth having
« Reply #16 on: December 22, 2010, 01:56:28 PM »
Some idiot forgot the link.....
http://www.bbc.co.uk/news/world-europe-10973859


I'm no Royal Navy expert but I think the "typical" displacement was just a little larger, around 2300 tons with a WWII era operational loadout, so you're right on!  


+1 for the E-Boat!  +1 for more PT gameplay!  +1 Aces High Navies!

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Offline EagleDNY

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Re: an update to the PT boat worth having
« Reply #17 on: December 23, 2010, 11:41:17 AM »
Good point and interesting idea.

So the recon (hmmm PBY?) could "Mark" the CV somehow like a designator and the mobile spawnpoints would become active for maybe 30 minutes then disable unless "marked" again?

Regards,
Wab

Something like that - pull the trigger on a recon ride and it takes a photo of the CV group if you are close enough (dar ring range?) - once a successful recon photo has been done, have a spawn point activate from the nearest port or GV base with water access to a point someplace in that sector (and yes, I kind of like the 30 minutes time frame myself).  If the recon plane hangs around and takes another photo, have the spawn point update (which gives a purpose both to having the recon plane hang around, and for CV defenders to up and kill it). 
Having PTs spawn in unknown and unexpected locations would provide for the 'surprise' factor that makes it possible for a small torpedo boat to attack a much larger vessel with success.  As it is now, everybody can see on the map where the PTs will spawn from and the CV group commanders just avoid those points. 

EagleDNY
+$.02

Offline JunkyII

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Re: an update to the PT boat worth having
« Reply #18 on: December 23, 2010, 11:45:28 AM »
Planes...Planes....Planes  :aok

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Offline CptTrips

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Re: an update to the PT boat worth having
« Reply #19 on: December 23, 2010, 05:40:08 PM »
Something like that - pull the trigger on a recon ride and it takes a photo of the CV group if you are close enough (dar ring range?) - once a successful recon photo has been done, have a spawn point activate from the nearest port or GV base with water access to a point someplace in that sector (and yes, I kind of like the 30 minutes time frame myself).  If the recon plane hangs around and takes another photo, have the spawn point update (which gives a purpose both to having the recon plane hang around, and for CV defenders to up and kill it). 
Having PTs spawn in unknown and unexpected locations would provide for the 'surprise' factor that makes it possible for a small torpedo boat to attack a much larger vessel with success.  As it is now, everybody can see on the map where the PTs will spawn from and the CV group commanders just avoid those points. 

EagleDNY
+$.02



+1  I like it!

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Offline bc21

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Re: an update to the PT boat worth having
« Reply #20 on: December 25, 2010, 10:36:57 AM »
Something like that - pull the trigger on a recon ride and it takes a photo of the CV group if you are close enough (dar ring range?) - once a successful recon photo has been done, have a spawn point activate from the nearest port or GV base with water access to a point someplace in that sector (and yes, I kind of like the 30 minutes time frame myself).

 I would like it if we get the PBY. and the spawn is only active as long as the PBY is in the area. {with in vis of the CV}


Offline bc21

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Re: an update to the PT boat worth having
« Reply #21 on: December 25, 2010, 10:38:02 AM »
 I would like it if we get the PBY. and the spawn is only active as long as the PBY is in the area. {with in vis of the CV}

Offline EagleDNY

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Re: an update to the PT boat worth having
« Reply #22 on: December 26, 2010, 11:47:11 AM »
I would like it if we get the PBY. and the spawn is only active as long as the PBY is in the area. {with in vis of the CV}

I'd like to see other recon planes besides the PBY - if a 'recon' system were implemented, you could easily expand it to having effects over land as well (finding strat sites instead of having them just appear on the map for everyone to see for example).

I still think the spawn should be active for a period of time and have the spawn fixed so that the CV can run away from there once they know they have been sighted.  If the PBY hangs around, they can 're-sight' the CV and generate a new spawn when the timer on the old one has expired.  Having the spawn just disappear when the PBY gets shot down is a bit too 'gamey' for my taste.  The recon data that the PBY has gathered is still valid for a period of time (ie - the CV is STILL near that location), so it would seem to me that having the spawn point open for a time period would be preferable.  I think it would be easier to program as well - fixing a point and opening a spawn on a timer would be easier than trying to keep a moving spawn point open based on the location of one player object (PBY) vs another player object (CV).

+$.02