Yea, one thing I miss from AW was the, "who killed you last" and "who you killed last" part of a players' scorecard. Back then I was younger and my eyesight was much better...I started AW when I was 18, I am 40 now, you do the math...
Every camp I would have a personal game with myself to see how long I could keep my, "who killed you last" box empty...The fact that I was hunted mercilessly made this quite difficult to say the least.
It got to the point where people..like *cough* Badboy...*cough* would use multiple accounts on multiple computers to vector themselves to me in the hopes of scalping me...
That puts a whole new twist on being a survivalist.
AW's buffer where it told who you killed as you killed them meant that everyone had a good idea where you are hunting real quick and headhunted the crap out of you in return. My record was 353 consecutive kills without a death. I never finished any entire camp without getting killed by a player though. Once I died only once to a player, but had 3 augers for a total of 4 deaths to 578 kills...
The reason(s) I could do that in AW and not AH apart from the fact, I am old now, is HO's and to a lesser degree, collisions. In AW there were a lot more pure fights because there were no collisions almost all HO shots were thrown out by the game, so you really had to maneuver for a shot. In AH really, regardless of how badly someone sucks, they can always just point their guns at you and spray from any angle once they are in range and have a chance to knock you down without knowing how to fly at all.