Author Topic: When "NVIDIA 3D Vision Ready"?  (Read 1810 times)

Offline Rolex

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Re: When "NVIDIA 3D Vision Ready"?
« Reply #15 on: January 17, 2011, 08:46:26 AM »
You're welcome, tokiさん.

Offline LLv34_Camouflage

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Re: When "NVIDIA 3D Vision Ready"?
« Reply #16 on: January 19, 2011, 02:17:41 PM »
The gun sight issue is the same as in real life... it behaves like the real gunsight did, it is rendered in 3D. Unfortunately if you have a dominant eye your brain will tend to process the gunsight for that eye and not the other one, ending up with a gunsight off-center. For example my left eye is heavily dominant, so my gunsight tends to track to the right of targets - I have to remember to aim left a bit (and it varies with distance).

Are you saying that the gunsight reticle does not aim to the right point when running AH in 3D?  Do you have to aim the reticle to the left of the target to hit? If so, I don't think the gunsight works correctly in 3D, then.  The reticle should be focused into infinity and always show the correct sight line, regardless of which eye you use.

Or are you saying that when your focus shifts from one eye to the other, the reticle disappears from view and you have to move your head to see the reticle in the gun sight again?  The sight line is fairly narrow, so you need to "focus on focusing" with your dominant eye. If so, this is correct. 

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Offline SectorNine50

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Re: When "NVIDIA 3D Vision Ready"?
« Reply #17 on: January 20, 2011, 11:45:49 AM »
Any object that doesn't use the 3D engine to render (ie. Plane ID's, the mouse, etc) will render at that "zero point" you speak of.  This is because there is no z-value for the system to consider when rendering the left and right eye.  Kind of cool though, feels like you are wearing a HUD! :D  This *probably* includes the gunsight as well.

As far as I can tell, the gunsight image is rendered in 2D, and always at the center of your screen (when looking forward).  The only time it is visible is when the center of your screen crosses over the reflection glass.  This would explain the issues people are having with the gunsights.  Irregardless, if there isn't a distance value that the system can use to assign it a position on each eye, then it will show either "double" (because it is centered in both eyes, which would explain why it would be different aiming left or right eye) or at zero point.
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