Author Topic: Re: White Flag  (Read 2037 times)

Offline grumpy37

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Re: White Flag
« Reply #45 on: January 14, 2011, 01:47:47 AM »
 :aok  +1 to that
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Offline oTRALFZo

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Re: White Flag
« Reply #46 on: January 14, 2011, 03:52:47 AM »
These wishes always seem to end in BLOOD! We all seem to agree that the white flag is a "gamey" addition. I personally prefer it because a lot of headache existed without it. So now we debate the conditions upon which the flag is made white. If we're gonna have this flag feature, I would assume it should never be misleading. So, it turns white when the town is ready for troops. I still give this wish a thumbs up, despite the pointless (and pretty childish(and off-topic)) banter back and forth.

Its not misleading. Everyone I spoke too think it was a great additiion. When I first started, you couldnt take a town unless you had a min of 4 guys and NO flag. My graphics were so bad, I couldnt even see the town ack. The update has given everybody a shot and if you were any good, you can do it with 2 people. (Ive even experimented and quite a few times got a solo capture).

Captures now a days are screwed up by either 1) your freindlies attacked it and now its out of sync ( ack, or buildings pop), 2) you THINK you got everything down, but forgot that one ack 3) You got shot down

All 3 scenarios are the fault of the player, not the game setup. Call out on range for a freindly to kill the ack or get a squaddie to come over and help. No need to dumb down the game even more
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Offline DERK13

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Re: White Flag
« Reply #47 on: January 14, 2011, 12:20:40 PM »
The "Wishlist" forum is for players to put out ideas they would like HiTech to consider for implementing in the game.  The very name of your thread was not conducive to making a request.  The post itself was not clear on anything being requested for the game.

This is not a forum to put forth gripes or complaints about the game.

It was my intention to lock that old thread so you might get off to a better start with a new one as that old thread was a bit obfuscated.

I made a comment in the original thread.  I did not ask a question.
i wish for a complaint thread you know kinda like the wishlist and thegeneral discussion i want wanna those.....pretty plz skuzzy PLZ!

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Offline Chilli

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Re: White Flag
« Reply #48 on: January 16, 2011, 03:26:52 PM »
I came up with this from another wishlist.  I think that it would solve the white flag circumstance problem discussed at length here.

From another wish list for Ambiance sounds:

"Thought about and  :aok for the idea.   :headscratch: On the application.

With the aid of soundpacks, some really cool battle effects can be created.  I believe they would have to coincide with an identifiable event, like a bomb splash, after which someone yells out, "Medic!" or bomb whistle, "Cover my flank, incoming!"

Here is another useful one.  As long as auto ack is up, you hear distant gun fire (whether or not it is actually firing).  This will signal to the attackers that there are still ack up in a town or vehicle base.  No more guessing."

Now, how easy is it for something like this to be coded, I don't know.  I am just reaching when I assume that their is a "flag" (no pun intended) that signals the game that the town ack has been destroyed.  A distant gunfire sound would play at reasonable intervals, and distances from the maproom until the game signals they no longer exist / have been destroyed.   Although unnecessary, the direction of the ack could be followed audibly.  I hear gunfire to my left, I direct my friend in a tank to check the east side of town for ack and he finds it.

If at all reasonable to do, it would increase the immersion into the game, using eyes and ears. 

Offline ink

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Re: White Flag
« Reply #49 on: January 16, 2011, 03:58:22 PM »
I cant believe they made it so only 50% of town is needed, and theres a flag to tell ya when its done, now they complain and want it even easier.......wow......just wow.......

Offline Chilli

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Re: White Flag
« Reply #50 on: January 16, 2011, 04:04:50 PM »
Wow!  Yet another complaint about complaints Ink, please give it a rest.  If you aren't adding anything to a thread, respectfully, why post?

Bump!

I came up with this from another wishlist.  I think that it would solve the white flag circumstance problem discussed at length here.

From another wish list for Ambiance sounds:

"Thought about and  :aok for the idea.   :headscratch: On the application.

With the aid of soundpacks, some really cool battle effects can be created.  I believe they would have to coincide with an identifiable event, like a bomb splash, after which someone yells out, "Medic!" or bomb whistle, "Cover my flank, incoming!"

Here is another useful one.  As long as auto ack is up, you hear distant gun fire (whether or not it is actually firing).  This will signal to the attackers that there are still ack up in a town or vehicle base.  No more guessing."

Now, how easy is it for something like this to be coded, I don't know.  I am just reaching when I assume that their is a "flag" (no pun intended) that signals the game that the town ack has been destroyed.  A distant gunfire sound would play at reasonable intervals, and distances from the maproom until the game signals they no longer exist / have been destroyed.   Although unnecessary, the direction of the ack could be followed audibly.  I hear gunfire to my left, I direct my friend in a tank to check the east side of town for ack and he finds it.

If at all reasonable to do, it would increase the immersion into the game, using eyes and ears. 
« Last Edit: January 16, 2011, 04:08:22 PM by Chilli »

Offline lyric1

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Re: White Flag
« Reply #51 on: January 16, 2011, 05:02:49 PM »
The white flag at towns is a surrender flag.  IRL I would expect a town to surrender after its defenses are down and it has been beaten into submission.  In the current AH model that is not the case.  The surrender flag goes out but ack is still shooting.  I thought that was pretty clear from the postings.

The civilians said enough & threw the flag in town. How ever the army said keep shooting. :D

Offline LLogann

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Re: White Flag
« Reply #52 on: January 16, 2011, 09:02:10 PM »
Say It Again!!!

The civilians said enough & threw the flag in town. How ever the army said keep shooting. :D
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Offline ink

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Re: White Flag
« Reply #53 on: January 16, 2011, 09:35:30 PM »
lol  wasnt complaining just observing at how sad it is.....dont like my responce dont read\respond to it, I mean cmon how friggin easy do you guys want it...... they dropped it to 50% of town and some silly flag to tell you when you reach that point and your still not happy......its really pathetic, ya thats my opinion....so whatever.......keep asking for the game to be dummy downed.....lol

Offline Chilli

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Re: White Flag
« Reply #54 on: January 17, 2011, 03:55:36 AM »
Excuse me, for responding yet again, but I have posted twice in this thread and once in another thread how this could become a non issue. FIXED  :pray

Let's not forget that the developers lowered the percentage of town buildings and put the flag by the maproom.  Maybe they are seeing some things that some of us are missing.

In any case, who is to say what is gamey or not?  A surrender flag, saying enough buildings are down?  A town capture with 50% of buildings up?  Or Scotty in the transporter room ready to beam your troops to the Enterprise if there is an undiscovered ack gun in the town (that is not even firing)?

Yes, not having to search every inch of town or a vehicle base makes captures easier.  It also makes it playable from a ground unit's perspective. 

Offline Dantoo

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Re: White Flag
« Reply #55 on: January 18, 2011, 07:46:09 PM »
If I can tiptoe in here and add something:

Showing the flag as white only after the town ack is dead still leaves a (rare) problem.  It's not just the auto-ack in a town that "wipes out" troops.  If there is any live auto-ack within a certain defined range, then the troops will vanish even if that ack is on the field, not just the town.

On certain maps, the map room can be closer to the adjacent field than that effect range (its about 1.5k, I don't know).  In this case, even if the all the town ack is down, then the troops still won't make it to the map room.  You have to destroy the field ack that is inside the radius of effect.

Now there is a further possibility that I have no immediate knowledge of, or way of testing.  Let's assume that the radius of effect is 1.5k.  If a trooper is released outside and has to cross inside the radius of an auto-ack to get to a map room that is also outside the radius, does he still die?  I think he does but it's a little bit of a special case to test.

The point of raising this question is to illustrate that there may be cases wherein that a white flag is up indicating that there is no live ack within range of the map room, but it can't ever indicate that there is no live ack within range of your running troops.

I can easily visualise the confusion and accusations flowing forth if a white flag is up and the troops still evaporate.  Perhaps at this stage it would better to promulgate what actually happens and then use this information to educate the community.  Lord knows I still see myths about dropping supplies on concrete and similar every day.  "White flag up means no ack effect on running troops- err that's not really true" would be a headache and a half to explain. 
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

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Offline Chilli

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Re: White Flag
« Reply #56 on: January 19, 2011, 02:42:40 AM »
Dantoo,

Good points.  Is this theory, a bug, or from film experience, or some other method of testing?  I am curious, because we should be able to test this offline if we know of towns and fields and on certain maps that fit the criteria.

Anyway, if we forget about the surrender flag and concentrate other alternatives.  I gave one, have an audio of gun fire until ack is destroyed.  We could make that sound play for any ack within a 2k radius - that would include field ack too.  Someone else suggested that troops not be affected by ack that has no line of sight - so if it is not firing on the troops, it cannot injure the troops.

Offline flatiron1

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Re: White Flag
« Reply #57 on: January 19, 2011, 02:54:37 AM »
Dantoo,

Good points.  Is this theory, a bug, or from film experience, or some other method of testing?  I am curious, because we should be able to test this offline if we know of towns and fields and on certain maps that fit the criteria.




fact from experience. if the field is close better get the ones on the end of the runway.

Offline hitech

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Re: White Flag
« Reply #58 on: January 19, 2011, 09:20:32 AM »
If any ack is living within 1.5 MILES the troops will die.

Offline grumpy37

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Re: White Flag
« Reply #59 on: January 19, 2011, 09:45:03 AM »
we have his attention!  So its a proximity setting then?  Is it possible to  make the ack actually have to shoot the troops not just be within the 1.5 mile range?  Are you guys planning on adjusting the flag settings any time soon?
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