Author Topic: Kill to Killed ratio  (Read 13151 times)

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #195 on: January 28, 2011, 12:39:49 PM »
wab~you drag me back in......

I knew I would.  ;)
 
I have always said I do not care how anyone flies, I have never cared when I get ganged,

never whined about it, Im just telling you and anyone else that flies like a tard im gonna call it the way I see it....

That is whining about it.  
But you were on the right track in the first half of your statement.

.im sure HTC had this kind of gameplay in his mind when he started this game........NOT.........

I'm quite certain HT always has intended there to be a wide variety of vulching, Bnz'ing, ganging, picking, furballing, running and all other forms of evil.  Its his nature.  :t

you can run your yap all you want, cuz you know its the intardnet.....and you can say whatever you want....lol....ill see you in the air,if you respond and run your mouth I will be back, your not gonna talk trash and expect me to ignore you. 

My, you're getting yourself flustered.
You call that trash talk?  LoL.  I said nothing that wasn't good-natured ribbing.  

And I will remind you that it was you earlier in the thread who was making moral judgements on other people's personal, real life  "honor" based on how they fly a cartoon game.  I wouldn't be so presumptous.  I'm perfectly OK with however you want to fly and fight.  

I wouldn't even question your "honor" because you disagree with me.

Regards,
Wab
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Offline ink

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Re: Kill to Killed ratio
« Reply #196 on: January 28, 2011, 12:43:31 PM »
Yeager~ NO I am not a "furballer" in any shape of that word, that would entail that I like friendlies around me, which I do not, I am a "fighter".                now as far as what you typed the differance is at least those who actually "fight" in a combat sim....are the ones "getting it"....running is not a "tactic" not engageing in combat  in a combat game is fn lame, and if you have to bring 30 plus guys to take a base.....you know what, I have NEVER complained about being hourded, im just stressed the f out and need a smoke......otherwise I could give to craps about how anyone flies but me.        Bone~I smell a setup? You fishin or being real?  I cant tell in my state of mind..........arggggggg

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #197 on: January 28, 2011, 12:46:18 PM »
I cant tell in my state of mind..........arggggggg


Breath Ink.

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Offline Anaxogoras

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Re: Kill to Killed ratio
« Reply #198 on: January 28, 2011, 12:57:10 PM »
To quote the master:

...some 1 vs. 1 whine monkey's flying around in <insert favorite turny bird here> come across a <insert favorite E fighter here> Co-E/Co-Alt and call that an "even" fight. Not hardly...The E fighter must have an Alt/E advantage to convert into angles to match or overcome a more maneuverable plane with all other factors being equal. That is the essence of air combat between dissimilar aircraft. It's pretty easy to cruise around in <insert favorite turny bird here> and bemoan those that use E/Alt to kick your ass, but when's the last time you've heard a <insert favorite E fighter here> pilot cry because a <insert favorite turny bird here> pilot used his superior maneuverability to kick his ass? Answer: NEVER...

In all honesty, if I'm cruising around in A Hurricane or F6F I too pray to Jesus in heaven every E fig jock with an overinflated sense of himself will get tight with me. But, I sure as hell don't blame him when he doesn't, stays out of arms reach and tries to cherrypick me a new ass. It's what he should do, if he didn't do that I would assume he was a moron or new, which is almost always the case...If he isn't a moron or new and let me gain angles and kill his less maneuverable friend without trying to cherrypick me he should be shat upon, viscerated and fed to hungry lions.

And Zazen has other, far longer and more theoretical takes on it, but the above is a good paraphrase.

Of, if you like long posts:

Ok, one more time to bring in the New Year. The anti-pick sentiment is a pure contrivance of gaming. Purists of WWII combat aviation (most of us that hearken from the pre-2000 era of this genre) know that 90% of all Air to Air victories were scored by unseen enemy...IE: A Catastrophic failure of SA on the part of the victim. Virtually all tactical air combat dogma is predicated upon mutual support and the manipulation of position and energy to exploit an advantage. The mythology of the 1 vs. 1 hermetically chaste engagement is pure, unadulterated, gaming fiction. The only time it happened in WWII is if there was a massive bloodbath whereby wingmen had died and a single plane of an element accidentally became isolated or there was a massive and mutual failure of navigation whereby two opposing aircraft found themselves alone together, or if some gung-ho hotshot pilot disobeyed orders and went out alone in which case he would probably be court marshalled if by some miracle he was lucky enough to find a lone aircraft to engage and survived the engagement.

Combat aircraft after WWI were not designed to fight individually, in isolation from one another. Cooperative wingman, element, flight and squadron tactics evolved as a result of and were the inspiration for new aircraft design throughout all phases of the war. Post-WWI Air combat was never and will never be about the mythical single vs. single duel to the death. After the chivalric days of WWI and the very similar performing and armed aircraft which embodied the golden age of the tight turn radius the symphony of faster paced complex engagements prevailed. WWII and the technological maturation of aircraft design brought a much wider variety and disparity of plane characteristics, weapon packages, ballistics and design philosophies into play. The only thing they really had in common was the need for mutually supportive tactics for mutual security in complex engagements. The wide variety and disparity of aircraft characteristics meant the logical development of tactics specifically for the purpose of the systematic exploitation of the deficiencies of the enemy's aircraft while maximizing the advantages of one's own to maximum efficiency and effectiveness.

The AH MA is an even more extreme caricature of the real life match-up scenarios that occurred in WWII as all major country's dramatically dis-similar aircraft are represented and potentially involved in every complex engagement. This makes the tactical consideration of strength vs. weakness even more important. Most people I see complain about pickers are people that fly slow turny birds and choose to latch onto a single foe in single-minded 100% aggressive fixation. While I admire the aggressive spirit, that uncompromising, un-yielding mindset is ill-suited to multi-plane engagements, real or gamed. Air combat at its core is a delicate balance between offense and defense. Too defensive minded and you fail to kill, too offensive and you fail to live. I have just as little remorse for the one who is too conservative to kill as I do for the one that is too reckless to live.

Cherry picking as we describe it today is actually underrepresented as a form of dispatching foes in the game relative to real life. The reason being, we don't actually die in AH so people tend to do things no sane pilot in WWII would even consider. Also, your average 15+ year air combat game vet has thousands upon thousands of combat flight hours of experience, as opposed to the 100 or less your average WWII combat aviator may have had.

Personally, I have just as much respect for the AH pilot that can fly with surgical tactical precision as I do for the one that can fling his bird around like a rabid racoon on crack. To put oneself in a position to perfectly exploit an enemy's weaknesses while not revealing any of yours to be exploited in the same fashion is a thing of beauty, akin in essence to the flawless playing of a musical instrument.

Contrary to popular opinion, no successful tactical pilot ONLY cherry picks, it's impossible. One of two things will happen either of which denote a lack of success. 1) You'll fail to kill quickly enough to be worth consideration or 2) You'll over-commit in an effort to kill more time effectively and get killed in the process forced to mauneuver with an intrinsically more manueverable aircraft. The timing required against generally more maneuverable enemy, the minimal legitimate opportunities presented in an average engagement and the constant influx of new enemy that present an immediate threat make cherry-picking alone nonviable as a one-dimensional approach to air combat in AH. Anyone who says otherwise is delusional.
« Last Edit: January 28, 2011, 12:59:34 PM by Anaxogoras »
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Offline Wiley

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Re: Kill to Killed ratio
« Reply #199 on: January 28, 2011, 01:02:06 PM »
im sure HTC had this kind of gameplay in his mind when he started this game........NOT........

Er... I've seen Hitech express his fondness for vulching multiple times.  I also have seen a much bandied about quote from Hitech that paraphrased, says 'The object of the game is to piss the other side off.'

The MA is a side vs side vs side free for all.  Whether you like it or not, the style of gameplay you hate is not prevented by game mechanics, and will therefore occur.  Everybody flies according to their own set of morals, some with more limits put on them, some with less, but expecting a medal for it, or expecting others to follow your set of rules is flat out ridiculous, and frankly detracts from the game.  If your opponents aren't free to do everything they can to beat you within the limits of the game it takes a lot of the flavor away from it.

not engageing in combat  in a combat game is fn lame,

Yup.  Defining all 'combat' as 'throwing yourself into every unwinnable scenario until you die' is limiting and boring.  Imagine if everybody flew with no regard for their lives.  Imagine if every ball of red you flew into had people who were willing to maneuver in such a way that you were certain to get a killshot on them, but were setting you up to be killed by the guy behind you, as opposed to them flying in such a way that they were actually trying to live when they drag you.  Would take a lot of the fun out of it, wouldn't it?

Anaxagoras:  ...it's... it's beautiful.  Thank you for sharing such a well articulated set of posts.

Wiley.
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Offline CptTrips

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Re: Kill to Killed ratio
« Reply #200 on: January 28, 2011, 01:08:33 PM »
To quote the master:

Personally, I have just as much respect for the AH pilot that can fly with surgical tactical precision as I do for the one that can fling his bird around like a rabid racoon on crack. To put oneself in a position to perfectly exploit an enemy's weaknesses while not revealing any of yours to be exploited in the same fashion is a thing of beauty, akin in essence to the flawless playing of a musical instrument.


Those posts have a high intelligence density.

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Now, if I could only hit the broad side of a barn, I'd be UNSTOPABLE!  :O

:airplane:,
Wab
« Last Edit: January 28, 2011, 01:11:27 PM by AKWabbit »
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Offline ToeTag

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Re: Kill to Killed ratio
« Reply #201 on: January 28, 2011, 01:09:22 PM »
So everything equal you run. The only time you fight is if you have all the cards?

Everything equal and its a different story.  Why extend from a plane that can extend right with me. (stupid move)

If I see 10 cons coming in and I have kills on board, low fuel, ammo and missing parts I leave.  I refuse to sit there stupidly waiting to provide an easy kill.

If I see 4 cons coming in at 15 k and im on the deck low and slow; I have departed and returned at the altitude of the fight.  Hence regaining or atleast equaling the odds.

I have also gone to fields, solo, to get myself into a 5v1 and made it back alive with 5 kills. I have done this in a stuka, hurri C and 110g.  Can't run so I have to fight.  I just used these planes to the best of their ability and stupidly they tried to fight my fight and they lost.

The same argument for E managment can be said for planes that out climb others. Your still staying out of the other planes sweet spot to gain an advantage.  Right!  You just dont hear the whines about that I guess.
They call it "common sense", then why is it so uncommon?

Offline ink

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Re: Kill to Killed ratio
« Reply #202 on: January 28, 2011, 01:38:39 PM »
 I had a 10~15  minute fight with Steve in a 51 me in hurri great fight nether one of us got the kill eventually he just broke away, do I think he is a tard?? Hell no he gave it a shot and fought for a kill, I denied him that and he denied me the same, If I get picked its my fault, vulched...my fault, every time I die its MY fault.......every one pays there 15$ whatever, I think its funny the reasons some of you come up with for your lame game play...........and as far as hitech vulching,  ive spoke my mind on vulching before and certainly not gonna change it because the guy who made the game thinks its cool, theres only one thing lamer then vulching (vulchin to get kills not take a base,there is a differance)  that is following a guy missing his wing to the ground pumping rounds into them, since they changed the damage factor thats been done away with........lol whatever have fun.

Offline Wiley

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Re: Kill to Killed ratio
« Reply #203 on: January 28, 2011, 01:52:40 PM »
I think its funny the reasons some of you come up with for your lame game play...

I think it's odd that you define your style as the only 'non lame' gameplay and demand others fly as you do or face your laughter and taunts.

...and as far as hitech vulching,  ive spoke my mind on vulching before and certainly not gonna change it because the guy who made the game thinks its cool,

erm...  Yet you would've used it as a talking point if he agreed with you?

im sure HTC had this kind of gameplay in his mind when he started this game........NOT.........

It might be a good day to switch to decaf, Ink.  I hope to see you back in the game one day, you're a fun opponent.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Shuffler

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Re: Kill to Killed ratio
« Reply #204 on: January 28, 2011, 01:59:25 PM »
Everything equal and its a different story.  Why extend from a plane that can extend right with me. (stupid move)

If I see 10 cons coming in and I have kills on board, low fuel, ammo and missing parts I leave.  I refuse to sit there stupidly waiting to provide an easy kill.

If I see 4 cons coming in at 15 k and im on the deck low and slow; I have departed and returned at the altitude of the fight.  Hence regaining or atleast equaling the odds.

I have also gone to fields, solo, to get myself into a 5v1 and made it back alive with 5 kills. I have done this in a stuka, hurri C and 110g.  Can't run so I have to fight.  I just used these planes to the best of their ability and stupidly they tried to fight my fight and they lost.

The same argument for E managment can be said for planes that out climb others. Your still staying out of the other planes sweet spot to gain an advantage.  Right!  You just dont hear the whines about that I guess.


Hmm so for you to attack you have to have all the cards... leave nothing to chance?
« Last Edit: January 28, 2011, 02:01:20 PM by Shuffler »
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Offline Yeager

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Re: Kill to Killed ratio
« Reply #205 on: January 28, 2011, 02:05:53 PM »
I think its funny the reasons some of you come up with for your lame game play...................lol whatever have fun.
See thats the thing.  You have this attitude about lameness and how you attach it to others whos approach to the game you detest.  Look at people like myself who are totally good with every type of player.
I love them all:  
Furballers (I can do that),
HO'ers (I can do that),
ZoomBoomers (I can do that),
GV'ers (I can do that),
Strat bombers (I can do that),
Toolshedders (I can do that),
Late night Milkers (I can do that)
Lanc Dive Bombers (I can do that),
Suicide CV killers (I can do that),


All these things are fun in their own way and I do not hold any grudge against anyone for playing the game however the hell they want.  I just try to enjoy my time in game without getting whiny, pissy, and becoming disrespectful of others.  The main reason I stopped playing LW is because the game seemed to become so overrun with smack talk and smack behavior that it really seemed to degenerate into a smack chatroom rather than a HIGH QUALITY WW2 combat game.  MW is far better suited to reasonable respectful gameplay, in my experience at least.
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Offline Dadsguns

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Re: Kill to Killed ratio
« Reply #206 on: January 28, 2011, 02:15:38 PM »

Hmm so for you to attack you have to have all the cards... leave nothing to chance?

I cant stand that low risk approach, you can call that flying timid.  Just not my style and not enough time to wait out the perfect setup.

I welcome someone to have all the cards, as of late its what you have to do to get them to bite and fight.  
Play like your low and unaware until you get them to commit in a fight, its fun to over come that attack and beat them.  
What I dont like and what you tend to see alot is players will either run away and avoid any risk even when co alt, fear of losing those cards, or the noob that will just Ho attempt first pass co alt and then abruptly get his one way ticket punched for the tower.




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Offline Ardy123

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Re: Kill to Killed ratio
« Reply #207 on: January 28, 2011, 02:22:53 PM »

Hmm so for you to attack you have to have all the cards... leave nothing to chance?

lol, I don't understand how people find this fun.... no risk means no rush, and no rush means no fun.
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Offline Yeager

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Re: Kill to Killed ratio
« Reply #208 on: January 28, 2011, 02:28:13 PM »
Hmm so for you to attack you have to have all the cards... leave nothing to chance?
Shuff...so far this tour you have 331 kills flying P38s in MW.  319 in 38Js and another 12 in 38Gs

It is safe to say that your primary ride in MW is the superb P-38J.  

You have a total of 43 deaths between the two P38 types that puts your P38 K/D at a very respectful 7.69.  This is really damned fine work.  Your playing style in MW is very smart, very intelligent and you rarely put yourself at serious risk of being shot down (smart flying).  Hence the high K/D.  Is the above assessment accurate?
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Offline Yeager

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Re: Kill to Killed ratio
« Reply #209 on: January 28, 2011, 03:01:44 PM »
lol, I don't understand how people find this fun.... no risk means no rush, and no rush means no fun.

there at times, for me at least, where simply surviving is a rush.  When I should have died half a dozen times but still managed to taxi in and tower out (sometimes in and of itself a challenge).  For me, and considering the high quality of some of my adversaries, just surviving is a satisfying experience.  I don't expect everyone to understand, but it would be cool if people could at least refrain from the insults.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns