Your new nickname is "The General" because you over generalize everything.
What's wrong with generalizing, if I listed specifics it would be a friggin book!
I don't see what so wrong here. I come into a COMBAT game expecting to have COMBAT. Instead I chase a con for 5 miles and say screw this turn around only to see the con come back. As I turn to re-engage him does he continue to come in? Nope he turns and or dives away....no COMBAT there.
Lets find the biggest red dar bar and go there !!! Sure it's not the smartest thing to dive into 5 to 1 odds but there are targets! So we got to the biggest dar to find its horde attacking a base. You slip in behind a red guy and throw a shot over his shoulder but he doesn't turn, nothing, he has a mission and by god he's going to complete it !! He dives in and like half the guys who do the same run hits the ground a half second AFTER his bombs do.....no COMBAT there.
Of the other half, well they have a mission to and like the other lemmings nothing can turn them asside from it. They will continue to loop firering at which ever ground target they missed with the bombs, or kill ack until they crash, ack gets them, or they become the next one on the "wack a mole" list.... no COMBAT there.
Say you circle, of survive the first rush, the second wing comes in. This is made up of the first group that they were the quickest to show their "lawndart" skills, or the "hot guns" of these horde squads. These are the guys that will either circle while the lemmings do the dieing taking most of the few defenders with them making it safe for them to come down and vulch the field. Oh they are helping the horde by "suppressing" the uppers, so they are NOT vulching easy kills for nothing. These are those looking to add to their awesomeness by beefing up their kill count and well as their K/D and K/PH. These guys have pretty good SA as there skill isn't good enough to save them so they get out of dodge when they start spotting the high cons coming in (because the FHs are down so the defenders have to come from afar, so they have some alt) after all if you die it really messes up your numbers.... no COMBAT there.
The other vulchers are the lemmings in the these squads, the ones that do the dirty work. When they get back after either lawndarting, or dieing to clear the ack, they get in on the vulch. So much so you can start pinging their plane as the dive in and instead of braking off they will continue to dive the runway hoping to get one more kill before you finish sawing their wing off.... no COMBAT there.
So now you finally get over whelmed by their numbers, or the vulch is on, or 10 of them got lucky and took out the FHs
You up at a near-by base and high tail it back. Most of the time you get there as the base is captured, after all even 30-40 guys can get troops in sometimes. So you have the choice, dive in and vulch them as they land ( no skill and no COMBAT there) or circle to wait for A. a counter attack to take the base back, or B. the red guys to launch a new mission. Well "A" almost never happens, though if a few people tried it you could steal them back pretty easy because "B" the red guys don't defend nor do they up there because they are off looking for the next quite spot they can grab a base from..... no COMBAT there.
This is how I see the game going every time I log in. Titanic Tuesdays are worst due to the "Attack hordes" numbers being higher. Sure if I wanted to play "wack a mole", or "pick the lemming" all night I could be very busy, but wheres the COMBAT? Someone mentioned Zazen above. Zazen doesn't play much any more. Check back to tour 40, he had like 80 hours that tour, over the last year I don't think he's had 80 hours total. Why? Maybe because the game has lost that COMBAT he enjoyed, after all he is in the Army of Muppets, a Dog Fighting squad. He's also a member of the "Dog Fighters Club". Maybe he doesn't have fun wacking moles, or picking lemmings because it takes no skill and is there fore boring.
You guys come on here and defend your game playing style, saying it's my $15 and I don't have to play "your" way. Well I for one am NOT telling you to play "my" way....my aim is so bad that if you did nobody would get shot down
All I'm asking is to put a little COMBAT in your game. Look at it this way, with COMBAT in your game it's like a bull fight. The bull fighter dodges and turns, sticking those swords into the bull wearing him down until finally the bull dies, OR, he screws up and the bull kills him.
Todays player jump in the ring and as the bull charges they whip out an elephant gun and give him a blast right between the horns! Fights over, no COMBAT there.