Author Topic: Base rolling after arena lock  (Read 9533 times)

Offline jamdive

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Re: Base rolling after arena lock
« Reply #60 on: January 23, 2011, 01:17:00 PM »
The ten minutes allocated to the arena after lock is for landing your sorties not arranging a mass horde uppage for "one last grab".

Offline 68ZooM

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Re: Base rolling after arena lock
« Reply #61 on: January 23, 2011, 02:25:09 PM »
The ten minutes allocated to the arena after lock is for landing your sorties not arranging a mass horde uppage for "one last grab".

+100...  unless of course they don't like confrontation
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Offline SPKmes

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Re: Base rolling after arena lock
« Reply #62 on: January 23, 2011, 02:40:29 PM »
I do have to agree with this..continuing after the call is a bit sad...(if you are already in flight well that's a little different)...not sure how it could or would be implemented..but anything that ups after the 10 min warning is null and void..if already in flight all scoring damage will be recorded...Yes I know there will still be guys who will game this too but...nothing you do will stop things like that happening

Offline Reaper90

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Re: Base rolling after arena lock
« Reply #63 on: January 23, 2011, 02:46:57 PM »
the mass horde rolling bases unopposed in the last few minutes before everyone is ejected from the arena is taking what's already dweebish and moving it up to the next level.

But is it a problem? Not really. So they grab one base. Big whoop.

If it needed to be fixed it seems like it would be easy enough, at the point the arena is locked 10 min before everyone remaining is ejected, make all bases uncaptureable unless all ack or hangers are 50% down or more, or unless the town is white flagged and totally deacked. Otherwise at the 10 min to ejection point, a "snapshot" would be taken of the map and at the point the arena is reopened later on, this "snapshot" would provide the state of the map for when play resumes, not the point where everyone is ejected.

I don't want to put words in anyone's proverbial mouths, but I'd wager the intent behind giving 10 minutes between "arena lock" and "ejection" was to give people a chance to rtb, land and log without being disco'd, NOT free time to roll undefended fields after everyone else is gone.

But then again, it's not really a big problem, so why worry? Let the tards have their fun when everyone else is gone, heavens knows most of the remaining time when there's any opposition they just get clubbed.
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline DrBone1

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Re: Base rolling after arena lock
« Reply #64 on: January 23, 2011, 02:51:47 PM »
DrBone is right. Its always fun to bump into a v-mission in a 262  :devil
I personally like the challenge they give lol those that claim they do take undefended bases maybe true but i have watched these guys shut down bases where i had just seen 25+ greenies.I may not agree with some of the things they do but thats the way of the game  ;) S! VBoys!
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Offline Reaper90

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Re: Base rolling after arena lock
« Reply #65 on: January 23, 2011, 03:03:33 PM »
I personally like the challenge they give lol those that claim they do take undefended bases maybe true but i have watched these guys shut down bases where i had just seen 25+ greenies.I may not agree with some of the things they do but thats the way of the game  ;) S! VBoys!

Yeh, 15-20 heavy P-47s coming in from 15K to suicide the hangers will shut a base down no matter how many friendlies are up. After that, if there are enough bad guys coming in, it's only a matter of time.
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline 68ZooM

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Re: Base rolling after arena lock
« Reply #66 on: January 23, 2011, 03:06:24 PM »
Yeh, 15-20 heavy P-47s coming in from 15K to suicide the hangers will shut a base down no matter how many friendlies are up. After that, if there are enough SKILLED bad guys coming in, then it's only a matter of time.


Fixed  :D
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Offline Reaper90

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Re: Base rolling after arena lock
« Reply #67 on: January 23, 2011, 03:14:46 PM »
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline Crash Orange

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Re: Base rolling after arena lock
« Reply #68 on: January 23, 2011, 03:17:08 PM »
Someone call Guiness, the idiocy of this thread is surpassing all previous human records.

"Baby seals", lol. One question for you knuckleheads: the members of the Devil's Brigade racked up over 6,000 kills last tour in the process of taking 55 bases (not counting the ones where members of other squads got the take, of course) and defending numerous others. How does one do that when doing nothing but avoiding combat and fighting field ack? Were those imaginary enemies? Or did they start awarding kills by the dozen just for being in the arena when everyone gets booted, kinda like war win perks? Cause unless one of those things is true, you blowhard haters are completely full of "stuff".


Offline Reaper90

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Re: Base rolling after arena lock
« Reply #69 on: January 23, 2011, 03:23:00 PM »
the members of the Devil's Brigade racked up over 6,000 kills last tour in the process of taking 55 bases

LOL some dumb newbs just kept on trying to up from your field capped by 30 HordlingVulchtards. Congrats on your vulches, Buck Rogers.  :aok :banana: :x :rofl :rofl :rofl
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline SPKmes

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Re: Base rolling after arena lock
« Reply #70 on: January 23, 2011, 03:35:56 PM »
 :huh ...interesting comment

Offline Crash Orange

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Re: Base rolling after arena lock
« Reply #71 on: January 23, 2011, 03:40:05 PM »
LOL some dumb newbs just kept on trying to up from your field capped by 30 HordlingVulchtards. Congrats on your vulches, Buck Rogers.  :aok :banana: :x :rofl :rofl :rofl

Maybe so, maybe not. But the point is that your claim that the "vTARDS" avoid contact with the enemy at all costs and only succeed by rolling undefended bases in the ten minutes before the arena closes is utterly full of "nonsense". You can't kill what ain't there.

Offline fbWldcat

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Re: Base rolling after arena lock
« Reply #72 on: January 23, 2011, 03:42:08 PM »
But you can kill what IS there with your F4Us and N1K2s.

Which 9/10 times are the people who want to give you an honest fight.
Landing is overrated.
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Offline Reaper90

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Re: Base rolling after arena lock
« Reply #73 on: January 23, 2011, 03:52:25 PM »
Maybe so, maybe not. But the point is that your claim that the "vTARDS" avoid contact with the enemy at all costs and only succeed by rolling undefended bases in the ten minutes before the arena closes is utterly full of "nonsense". You can't kill what ain't there.


Funny, in my earlier post I just said "tards," not "vTARDS" - but you automatically presumed I was referring specifically to you guys! Wonder why that is?  Too funny!

And I never said you guys only rolled undefended bases during the last 10 minutes... but the fact remains each time an arena closes you can COUNT ON the Vkids upping en mass at T-minus 10 min and counting.........

But the fact remains, I rarely see you guys

a) defending
2) continuing the fight if there is significant resistance
iii) taking much of anything without dropping every hanger first

Like I said before also, I couldn't care less! You guys roll 'em all you want after the lock, in the end it matters not. I personally LOVE to see the "Bish Short Bus" pull up next to one of our fields and start unloading vTARDS, means easy kills! If you get the field good for you, I at least get to rtb to the next nearest base with half a dozen scalps.

 :aok :aok :aok
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline Crash Orange

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Re: Base rolling after arena lock
« Reply #74 on: January 23, 2011, 03:52:41 PM »
But you can kill what IS there

Right. DEFENDERS.

with your F4Us and N1K2s.

Which 9/10 times are the people who want to give you an honest fight.

So we can all agree, then, that the Devil's Brigade is plenty happy to FIGHT. You just don't think we fight FAIR.

Fine by me. The first point was all I was trying to make. As to who fights "fair," we can just file this away with the other 7,499 vulching, picking, HOing, running, ganging, and otherwise "not fighting like I think you should fight" threads here. Some may have a point, but it's all purely subjective and pointless to argue about, unless maybe WRT a specific incident for which film is provided.