Author Topic: flight SIM!  (Read 2646 times)

Offline Anaxogoras

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Re: flight SIM!
« Reply #15 on: January 31, 2011, 11:55:11 AM »
How about an option for engine management through the clipboard? Slight performance increase if you select it and take the time to master it. Along the lines of removing the stall limiter. Just a thought.

Hitech has already said "no" to that.  He even said "no" to having the controls with only the possibility of suffering performance decrease!

Really, take my word for it, this the wrong place to go around asking for all of the little rods and levers these aircraft had.  AH is first and foremost a combat simulator, with aircraft controls streamlined down to what is essential for fighting with the aircraft.

CoD will be out soon, and I'm sure it will have all sorts of wonderful engine management goodies. :)
« Last Edit: January 31, 2011, 11:57:21 AM by Anaxogoras »
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Offline moot

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Rube Goldberg SIM!
« Reply #16 on: January 31, 2011, 12:07:39 PM »
Don't forget to add controls for the pilot to inhale, exhale, and blink his eyes.  A button to open pilot mouth for vox to work; this must be done in sequence with your own speech.
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Offline DeadStik

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Re: Rube Goldberg SIM!
« Reply #17 on: January 31, 2011, 01:15:20 PM »
Don't forget to add controls for the pilot to inhale, exhale, and blink his eyes.  A button to open pilot mouth for vox to work; this must be done in sequence with your own speech.

 :rofl
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Offline JOACH1M

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Re: flight SIM!
« Reply #18 on: January 31, 2011, 01:28:02 PM »
No, I don't feel like taking 10 minutes to start my hog or jug, you have a lot of wants I notice to, maybe try to stay away from wishlist for a while
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Offline Krusty

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Re: flight SIM!
« Reply #19 on: January 31, 2011, 01:43:16 PM »
realism is spending 6 months training and practicing with a plane and flying only that plane and no others.

realism is spending 6 hours for a 30-minute-hop in both preplanning, preparation, engine starting, taxi, wait, takeoff, formup, navigating by guess, finding no enemy, turning around, and circling the pattern for 15 more minutes before being allowed to land, taxiing to the parking spot, getting out, filling out reports and debriefs for 3 hours, and calling it a day.


Realism is death by accidental failure more than it is finding any enemy combat whatsoever.



Realism is not fun.


EDIT: Not to be confused with historical accuracy, or "being realistic" -- you get my context, though, in reply to your post.

Offline SectorNine50

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Re: flight SIM!
« Reply #20 on: January 31, 2011, 02:35:06 PM »
realism is spending 6 months training and practicing with a plane and flying only that plane and no others.

realism is spending 6 hours for a 30-minute-hop in both preplanning, preparation, engine starting, taxi, wait, takeoff, formup, navigating by guess, finding no enemy, turning around, and circling the pattern for 15 more minutes before being allowed to land, taxiing to the parking spot, getting out, filling out reports and debriefs for 3 hours, and calling it a day.


Realism is death by accidental failure more than it is finding any enemy combat whatsoever.



Realism is not fun.


EDIT: Not to be confused with historical accuracy, or "being realistic" -- you get my context, though, in reply to your post.

That can't be right, in the movie Pearl Harbor they were in the air and fighting in like, 5 minutes! :O
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Offline Krusty

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Re: flight SIM!
« Reply #21 on: January 31, 2011, 02:49:23 PM »
But those scenes were made using the ubisoft Birds of Prey flight model....  :noid
« Last Edit: January 31, 2011, 02:51:06 PM by Krusty »

Offline Beefcake

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Re: flight SIM!
« Reply #22 on: January 31, 2011, 03:08:12 PM »
Watch this video.

http://www.youtube.com/watch?v=BxhSmeAqD0g

This is not a WW2 bird but it pretty much sums up the startup you'd have to go through EVERY SINGLE TIME you take off with "realism" like you want. This would be really cool the first time, however, every other time after that it would be boring and irritating as hell. I do not want to go through a 5-10 minute warmup for a flight in which I'll probably get killed 2 minutes after takeoff.
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Offline Soulyss

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Re: flight SIM!
« Reply #23 on: January 31, 2011, 05:01:22 PM »
As far as I know 190 was the only aircraft that had auto mixture. Perhaps it was a post war mod?
Most airplanes these days don't even have auto mixture. The ones that do are really nice  :x.

Don't know about other aircraft but there's a anecdote about this system in "Focke Wulf FW190 in Combat" by Alfred Price.  The system was called the Kommandogerät and the idea was to "save he pilot having to worry about the optimum relationship between altitude and fuel flow, fuel mixture, propeller pitch setting, ignition timing, engine revolutions, and the selection of the correct supercharger gear."  Apparently like any new system this one had it's quirks which almost cost them one of the test aircraft when the supercharger gear suddenly cut in at the top of a loop which was violent enough to throw the airplane into a spin.  The day was hazy and the pilot never did find out if it was upright or inverted.  Either way he was able to recover and the system was eventually made to work.
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Offline Dadsguns

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Re: flight SIM!
« Reply #24 on: January 31, 2011, 05:11:21 PM »
You should think about this one. 
You spawn out on the runway going through your "checklist" and then from your right an noe pops up and your still on the runway trying to get your fuel mixture right........ all for not. :D


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Offline olds442

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Re: flight SIM!
« Reply #25 on: January 31, 2011, 05:36:55 PM »
How about an option for engine management through the clipboard? Slight performance increase if you select it and take the time to master it. Along the lines of removing the stall limiter. Just a thought.
yes that is what i want :aok
only a moron would use Dolby positioning in a game.
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Offline Plawranc

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Re: flight SIM!
« Reply #26 on: January 31, 2011, 05:42:32 PM »
No

Because again, that would put the advantage in the hands of the pros. Stall limiter is fairly harmless and improves performance when switched off. But this sort of thing is complicated and tedious.

Hitech is right. I want a realistic flight model with all that done before I take off. We SPAWN on Runways. So its safe to assume that was done by our pilot before take off when we join the battle.

I want to have realism in flight and gunnery, and not have to worry about everything else so I can enjoy the tooth and nail slug match that is aerial combat.
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Offline olds442

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Re: flight SIM!
« Reply #27 on: January 31, 2011, 05:49:38 PM »
No

Because again, that would put the advantage in the hands of the pros. Stall limiter is fairly harmless and improves performance when switched off. But this sort of thing is complicated and tedious.

Hitech is right. I want a realistic flight model with all that done before I take off. We SPAWN on Runways. So its safe to assume that was done by our pilot before take off when we join the battle.

I want to have realism in flight and gunnery, and not have to worry about everything else so I can enjoy the tooth and nail slug match that is aerial combat.
your right i want bomb sight to be alrady cailbrated and i want the guns to work by them self then because the crew would have done that oh and to add to that can we have tank icons becuase the tank commander would have spoted then :furious  oh and what about killstrecks like a nuke btw
only a moron would use Dolby positioning in a game.
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Offline morfiend

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Re: flight SIM!
« Reply #28 on: January 31, 2011, 06:08:12 PM »
 Imagine all the players upping in 190's just because it has auto controls..... :lol





    

Offline bagrat

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Re: flight SIM!
« Reply #29 on: January 31, 2011, 06:23:58 PM »
But those scenes were made using the ubisoft Birds of Prey flight model....  :noid

no no no it's all true ben afleck is the reason pear harbor still even exists!

big salutes to ben afleck :salute you are a true american hero!
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