The fixed [unchanging] plane match ups are what make the tactics acceptible. In AVA I feel that's kind of what your signing up for. airacobras are going to Boom and Zoom and Jekes are going to turn fight. Complaining about that would be out of place in this arena. Ganging and stuff is very much required in this particular set up because killing an equal E-state Zeke 1v1 with any plane in the allied line up is almost impossible. I've seen it take 3 and 4 wild cats to kill a one Zeke, and P-39 take even more. You almost have to pick a zeke or you have no shot, and that really playes into the strategy of what historically folks had to deal with.
Also a word on Ho-ing. We all hate it, and there were some surprised complaints an comments on Ho's last night. For my two cents, Zekes turn so fast and tight, that what's a 6 shot at one moment ins a 12 shot a few seconds later. Every Zeke I line up turns right at me. Now if we're cruising towards each other, in a classic merge situation, I'm guns cold. But If I'm dopping on your rear 3/4 and at 1K or 1.5K you pull a u turn and come straight at me, I'm gong to shoot. If I didn't I'd only get shots on sleeping pilots. A zeke can literally pull of a 180 degree turn from the time I'm 1.5k behind until I get in gun range.
So for you Zeke pilots, don't be too quick to complain about a ho, if you just pulled a 180 into a bandt.

. If I pass on that shot, you've re-reversed into my tail at 200 yrds and I'm dead.
Also, was a glitch that if the allies captured a Japanese base [A4} Allies taking off from there had to fly Japanese planes? That screwed everything up. Hopefully fixed by tonight?
