Author Topic: ONE world against two arenas  (Read 2885 times)

Offline Lusche

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Re: ONE world against two arenas
« Reply #15 on: February 13, 2011, 06:01:38 PM »
st my $.02

Besides the only one who knows what the numbers are for players is HTC and I have found no reason to dispute their claims that the numbers had begun to sink dramatically until the arena split took place.

I have never seen such a claim by them.

AFAIK the statement was "We were not growing anymore until the split / the single arena was limiting our growth, and after the split we started to grow again."

Quote
We made this change because it will allow us to support an unlimited amount of players in a much healthier online environment that gives us better long-term growth.  The single MA has grown to the point of being unhealthy.  This is not a subjective evaluation, it is quantifiable and they are numbers that we look at every day.  It's obvious that we simply cannot keep pumping more players into a single arena without hitting a stagnation point.  

Never I heard anything of dramatically sinking numbers prior the split, nor did I see them back then.

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Offline lulu

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Re: ONE world against two arenas
« Reply #16 on: February 13, 2011, 06:20:18 PM »
I still think that, among the other things, maps are a key point of AH.

More strategic maps, with canyons, DESERTS, WINTER, DOVER CLIFF,
RIVERS FOR BOATS, TRAIN TO ATTACK, FACTORIES TO DESTROY would forgot us about these questions.

Immagine the possibility to have some ack position into the train that resupply some town.

V1 and V2 


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Offline Lusche

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Re: ONE world against two arenas
« Reply #17 on: February 13, 2011, 06:20:25 PM »
In this context... a very interesting short thread about possible multiple arenas from 2001, 5 years before the actual arena split:

http://bbs.hitechcreations.com/smf/index.php/topic,4233.0.html

(but please, do not necrobump that one  :pray)
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Offline dkff49

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Re: ONE world against two arenas
« Reply #18 on: February 13, 2011, 06:24:36 PM »
I have never seen such a claim by them.

AFAIK the statement was "We were not growing anymore until the split / the single arena was limiting our growth, and after the split we started to grow again."

Never I heard anything of dramatically sinking numbers prior the split, nor did I see them back then.



My mistake then, I thought they said there was a drop in numbers somewhere. Point still the same, the numbers showed there to be a need for change and according to what I have read from HTC in the boards there was an increase in numbers again after the split and I personally can see where this would be the case.
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Offline shiv

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Re: ONE world against two arenas
« Reply #19 on: February 13, 2011, 06:32:34 PM »
To be honest the one night a week that there is only one arena has some of the worst gameplay that I see the whole week.

Bigger hordes, more base sneaks, etc.


I get the same impression.
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Offline grizz441

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Re: ONE world against two arenas
« Reply #20 on: February 13, 2011, 06:39:51 PM »
My mistake then, I thought they said there was a drop in numbers somewhere. Point still the same, the numbers showed there to be a need for change and according to what I have read from HTC in the boards there was an increase in numbers again after the split and I personally can see where this would be the case.

U mean this spike?  Pretty short term spike. Tour 80 was split.

Offline dkff49

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Re: ONE world against two arenas
« Reply #21 on: February 13, 2011, 06:52:13 PM »
Grizz choose to believe what you want. I believe that the arenas reach an unhealthy level when there is only one arena. HTC says that they have noted that this has a direct effect on whether the numbers grow or not and I can see how it would. I have not seen anywhere they have noted differently, however I am sure that if it was found to be otherwise they would change it back. I do believe that I have seen them tell at least one person that they did not do this to aggravate any one or multiples of people.

I am guessing that is one of Lusches charts from a while ago but I am not sure how he got those numbers. Did he get them directly from HTC? Is there a stat somewhere from the homepage that shows numbers of players registered with AH? I don't know but I agree with HTC,the arenas reach an unhealthy level when there are too many people in one arena , as I see on TT.
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Offline LLogann

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Re: ONE world against two arenas
« Reply #22 on: February 13, 2011, 06:54:26 PM »
Grizz is German?      :eek:

See Rule #4
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Offline Dadsguns

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Re: ONE world against two arenas
« Reply #23 on: February 13, 2011, 07:07:04 PM »
Grizz choose to believe what you want. I believe that the arenas reach an unhealthy level when there is only one arena. HTC says that they have noted that this has a direct effect on whether the numbers grow or not and I can see how it would. I have not seen anywhere they have noted differently, however I am sure that if it was found to be otherwise they would change it back. I do believe that I have seen them tell at least one person that they did not do this to aggravate any one or multiples of people.

I am guessing that is one of Lusches charts from a while ago but I am not sure how he got those numbers. Did he get them directly from HTC? Is there a stat somewhere from the homepage that shows numbers of players registered with AH? I don't know but I agree with HTC,the arenas reach an unhealthy level when there are too many people in one arena , as I see on TT.

Do you believe the arenas are healthier now?

Its hard to say what 1 arena would be like, but if its allowed to have severe disparities in the amount of people per side it will be awful.
No matter how many arenas we have, its not so much there being too many in one arena or too many in the other, its having lopsided sides in any arena that has the biggest impact.  
You can not expect any arena to be healthy if numbers are so lopsided that it creates its own misery in and of itself.
« Last Edit: February 13, 2011, 07:18:54 PM by Dadsguns »


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Offline Guppy35

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Re: ONE world against two arenas
« Reply #24 on: February 13, 2011, 07:11:39 PM »
Its time for a change.

Many things have changed in Aces High.. Land capture systems, play style, new planes, new tanks, new players, but one thing remains.. We all play for fun. Arena changes do not promote that fun. Large maps with few player do not promote fun on large scales. Big furballs do promote that fun no matter if you're a base taker or a land taker.

Its time for a change! Vote ONE on this day.. or the next..

and for your listening pleasure..

http://www.youtube.com/watch?v=knG4FULN5Ug&feature=related

I still find that I don't enjoy TT at all.  If the fights were like they seem to be in the Orange and Blue arenas when I fly them, I wouldn't care if it was one arena.  But I've yet to see TT provide that same atmosphere.
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Offline Lusche

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Re: ONE world against two arenas
« Reply #25 on: February 13, 2011, 07:15:31 PM »
TT was the day of the week I did enjoy most, because it was the only day I didn't face  150/100, 20/100 at the evening

Now with the new LW arena setup, it doesn't matter as much anymore  :banana:
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Offline Lusche

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Re: ONE world against two arenas
« Reply #26 on: February 13, 2011, 07:19:38 PM »
I am guessing that is one of Lusches charts from a while ago but I am not sure how he got those numbers. Did he get them directly from HTC? Is there a stat somewhere from the homepage that shows numbers of players registered with AH?


As I explained in my stats thread, the number is not the number of registered players, and it is not the number of actual subscribers.

It's the number of players that had at least one kill or one death during a tour in the old main and "new" LW arenas (after tour 93) respectively. In other words, it covers all pilot id's that did actively play in that arena. Shade, trial or subscriber doesn't matter.
It was taken from the plane statistics page. I only have the same access to the data as every other player here has. And surely HTC won't tell me anything what's not my business ;)
« Last Edit: February 13, 2011, 07:22:45 PM by Lusche »
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Offline AWwrgwy

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Re: ONE world against two arenas
« Reply #27 on: February 13, 2011, 07:25:10 PM »
I've heard the argument that two arenas helps increase subscription but I have seen absolutely no evidence to back it other than a short term circumstantial subscription spike when they split the arenas.

From Pyro's post on September 14, 2006:
Quote
Why did you make this change?

We made this change because it will allow us to support an unlimited amount of players in a much healthier online environment that gives us better long-term growth. The single MA has grown to the point of being unhealthy. This is not a subjective evaluation, it is quantifiable and they are numbers that we look at every day. It's obvious that we simply cannot keep pumping more players into a single arena without hitting a stagnation point.

Quote
 The game hasn't grown the way it was trending when they split the arenas.  Maybe it is time to go back to One.

http://www.youtube.com/watch?v=WM8bTdBs-cw

+2 to offset Wrongway's -1!  :D

When did the economy tank and mass layoff occur? How does that jibe with the slow downturn in the chart?

I and @5000 of my fellow employees were laid off in October, 2009.

Of course that has nothing to do with growth of a game....


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Offline grizz441

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Re: ONE world against two arenas
« Reply #28 on: February 13, 2011, 07:57:43 PM »
From Pyro's post on September 14, 2006:
When did the economy tank and mass layoff occur? How does that jibe with the slow downturn in the chart?

I and @5000 of my fellow employees were laid off in October, 2009.

Of course that has nothing to do with growth of a game....


wrongway

Maybe we should go back to one arena then till the economy "picks back up".

Offline AAJagerX

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Re: ONE world against two arenas
« Reply #29 on: February 13, 2011, 08:05:06 PM »
I still think that, among the other things, maps are a key point of AH.

More strategic maps, with canyons, DESERTS, WINTER, DOVER CLIFF,
RIVERS FOR BOATS, TRAIN TO ATTACK, FACTORIES TO DESTROY would forgot us about these questions.

Immagine the possibility to have some ack position into the train that resupply some town.

V1 and V2 

Ding Ding Ding, we have a winner!

More variety = More fun.
 :x :x :x


 :salute


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